The Pumpkin Moon is a post-Plantera Hardmode event triggered by activating the Pumpkin Moon Medallion. The event is very rewarding if you can successfully keep pace, providing a large amounts of money and good weapons by the end of the night.
However, the event is also difficult and requires a lot of preparation.
The Event[]
![Mourning Wood](https://static.wikia.nocookie.net/terraria_gamepedia/images/9/90/Mourning_Wood.gif/revision/latest?cb=20190125130555)
![Map Icon Mourning Wood](https://static.wikia.nocookie.net/terraria_gamepedia/images/e/ee/Map_Icon_Mourning_Wood.png/revision/latest?cb=20170623015419)
![Classic mode icon](https://static.wikia.nocookie.net/terraria_gamepedia/images/5/50/Classic_mode_icon.png/revision/latest/scale-to-width-down/12?cb=20200601103218)
![Expert mode icon](https://static.wikia.nocookie.net/terraria_gamepedia/images/2/26/Expert_mode_icon.png/revision/latest/scale-to-width-down/12?cb=20200601181228)
![Master mode icon](https://static.wikia.nocookie.net/terraria_gamepedia/images/1/19/Master_mode_icon.png/revision/latest/scale-to-width-down/12?cb=20200601103301)
Type | |
---|---|
Environment | |
AI Type | Mourning Wood AI |
Damage | 120/180/270 (melee) [1] 100200300 (Flaming Wood, health ≥ 25%) 150300450 (Flaming Wood, health < 25%) 80160240 (Greek Fire, health ≥ 25%) 100200300 (Greek Fire, health < 25%) |
Max Life | |
Defense | |
KB Resist | 100% |
Immune to | ![]() ![]() ![]() |
Coins | 1250 |
---|
Hurt | |
---|---|
Killed |
- Internal NPC ID: 325
The event consists of 14 waves, with a final Wave 15 which will last until the end of the night. As the event goes on, stronger enemies and unique bosses will appear.
During the first few Waves, a large number of Scarecrows,
Hellhounds and
Splinterlings will appear. These enemies only have average stats, so a weapon with good crowd control abilities will clear the first waves fairly fast.
The first miniboss, the Mourning Wood will start appearing on Wave 4. This enemy will walk towards the player, and then shoot Flaming Wood when it stops moving. It can also leave Greek Fire on the ground. While it can prove to be rather easy to kill, on later waves many of them will spawn, so one can easily get overwhelmed by their projectiles.
From Wave 5 the Poltergeists and
Headless Horsemen will start appearing. These are weaker than the Boss enemies, but much stronger than the average ones. Even if they are not a threat by themselves, they can be very dangerous combined with the minibosses.
On Wave 7, the main Boss of the Event will appear, the Pumpking. It behaves similarly to Skeletron; attempting to stay above the player and attacking with the blades on its arms. The most dangerous attack it has are its Flame Scythes: a large, highly damaging projectile that speeds up over time, similar to Demon Scythes. It's rather slow for a boss enemy, so it can be easily outran and dodged by moving in wide circles.
The further the player has progressed, the more boss enemies will be able to spawn at once, and their chance to drop an item will also increase. On the Final Wave, up to seven of each boss can appear, and they will always drop an item and their respective trophy.
Preparation[]
General Tips[]
This content is transcluded from Guide:Practical tips § Combat.
- For nocturnal bosses, starting the battle just after the sun sets (7:30 PM) will provide the maximum amount of time to defeat the boss. In Hardmode, the
Moon Charm and/or
Moon Stone and their upgrades are also useful at night.
- Boss battles can be won or lost before the battle ever starts. Choose your equipment and have it ready; find and/or make potions and placed buffs;
use the highest-tier food you have available; set up an arena appropriate to the boss; learn the strategies for the boss you're facing. - Prepare your Boss-fighting arena with adequate lighting,
Campfires and
Heart Lanterns for health regeneration, and
Stars in Bottles for mana regeneration if you use magic.
Bast Statues
will provide a significant defensive boost.Garden Gnomes
and (if underground) proper torch placementwill reduce damage taken and increase damage dealt due to the luck. Note Torch God's Favor helps with this.Honey pools can also be used for extra health regeneration.
Sunflowers provide the Happy! buff to players within a 50-tile radius, which grants a +10% movement speed bonus and 17% reduction in enemy spawn rate.
- Always carry around a stack of the highest-tier healing potion available, as relying only on natural Health Regeneration is not a good idea. Depending on the game stage, this can include items such as Mushrooms or Honeyfins. On the
PC,
Console,
Mobile, and
tModLoader versions, Restoration Potions are healing potions with a shorter cooldown.
- Likewise carry mana potions, if you use Magic.
- The
Strange Brew
is also an option, but its weak healing effect will trigger the Potion Sickness cooldown as well as Mana Sickness. On theOld-gen console version,
Windows Phone version,
Old Chinese version, Nintendo
version, and
tModLoader 1.3-Legacy version, Restoration Potions can save a slot, but will likewise trigger both cooldowns.
- It is suggested to build houses for the
Dryad and the
Nurse NPCs in your arena. The former casts the
Dryad's Blessing
buff, which increases your defense and provides you with a thorns-like effect, while the latter can heal and remove debuffs instantly, at the cost of somecoins.
- Bosses are displayed on the Minimap: Follow the boss's icon to track it when you're struggling to find it. You can identify the boss icons by checking their respective wiki pages.
- Once you have freed the
Mechanic in the Dungeon, you can use
Wire to enhance your arena with
Traps and helpful
Heart and
Star Statues. The former helps to damage the enemies, though be careful to set them up correctly in order not to hurt yourself during the battle. The latter will spawn heart and star pickups, respectively. Connect these devices to
timers.
- It may be useful to summon and kill the Eye of Cthulhu or King Slime before summoning any harder boss in order to spawn an extra one-use pool of Hearts. Note that this will prevent any Heart Statues from spawning new Hearts.
- Remember to use the
Sharpening Station
,Ammo Box
,Crystal Ball,
Bewitching Table
, andSlice of Cake
before you go to explore or battle bosses/invasions. These will give boosts that are useful to take, with the first four being class-specific. They giveSharpened
,Ammo Box
,Clairvoyance,
Bewitched
, andSugar Rush
, respectively.
Terrain Preparation[]
This content is transcluded from Guide:Arena.
![Moon events arena](https://static.wikia.nocookie.net/terraria_gamepedia/images/3/38/Moon_events_arena.png/revision/latest/scale-to-width-down/400?cb=20200816133601)
Extensive arena for the Moon Events, making heavy use of platforms, Asphalt and passive healing tiles.
![Moon Arena](https://static.wikia.nocookie.net/terraria_gamepedia/images/5/53/Moon_Arena.png/revision/latest/scale-to-width-down/400?cb=20210617171653)
Example of an arena, making heavy use of Traps. Note that on higher difficulties, Traps are hardly useful.
The Pumpkin and Frost Moons are much easier to handle with the proper arena.
A flat surface about 168 blocks wide (See NPC spawning) will focus all spawns on the arena. Above it there should be a long platform of the same width, high above the ground in order to keep grounded enemies out of reach.
Since the player will mostly focus on the Bosses on the later waves, Lava pit and Traps may be helpful to take out the weaker enemies more easily. However, on higher difficulties the Traps' low damage is practically useless against the higher-health enemies, making them almost a liability due to the invincibility frames they provide and the risk of being hit by them and taking massive damage in the process.
It's also a good idea to make a room with a Bed near the Arena, so in case of death you can quickly get back to it.
Gearing up[]
The event can be summoned at any time post-Plantera, but it is usually done after Golem and Duke Fishron have been defeated, and before the Frost Moon.
Armor[]
- For melee, DPS is maximized with the
Chlorophyte Mask,
Monk's Shirt
, andSquire's Greaves
.Beetle armor with Scale Mail can also be used, but is ideal only when using the Terra Blade.
- Rangers should use
Shroomite armor with the headpiece that suits their weapon.
- Shroomite armor's set bonus becomes useless in later waves, so it can be replaced with
Forbidden Treads
for two extra minions orChlorophyte Greaves for a 1% advantage in critical strike chance.
- Shroomite armor's set bonus becomes useless in later waves, so it can be replaced with
- For a mage, the highest DPS is attained by using
Spectre armor with
Hallowed Headgear in the head slot, using the Spectre Hood only when at low health.
Forbidden Treads
can be used along with Hallowed Headgear in place of Spectre Pants, but does not facilitate armor switching.
- Summoners should use
Tiki armor. They can also switch to the
Squire's Great Helm
andForbidden Treads
after summoning, losing two minions to gain constant regeneration greater than that provided by Palladium armor.
Weapons[]
- For Melee users
- The
Flairon is a very strong weapon for both crowd control and single targets.
Scourge of the Corruptor works similarly.
Influx Waver
andTerra Blade are very strong swords. The former should only be used against the bosses, as the latter has better crowd control.
- The
Paladin's Hammer is very good for crowds and decent against bosses.
Possessed Hatchet is fast and deals decent damage, but it becomes ineffective in the later waves, as there will be too many boss enemies for it to handle.
- The
Fetid Baghnakhs
deal extreme damage to Mourning Woods and other grounded enemies. Vampire Knives can be used to quickly heal in critical situations, but have lower DPS than most other options.
- Once you've killed your first few Pumpkings, the event can be made a cakewalk by using The Horseman's Blade with any type of Statue that summons a hostile mob on a timer in a enclosed safe space above the ground. Using this method will cause the blades effect to activate upon hitting the entity spawned by the statue safe distance allowing the Flaming Jacks summoned by the sword to do all the damage, while allowing the player to remain in safety. This will become troublesome after wave 4 as Mourning Woods will attempt to shoot the player between intervals with their Flaming Wood projectile being able to pass through solid ground. In this time it is recommended to leave the statue chamber, wait for the barrage to end and then retreat back to the statue chamber. This can also be applied to the Frost Moon before wave 11 when the Ice Queen spawns.
- For Ranged users
Tsunami is one of the best weapons to use. With
Holy Arrows, they can deal massive damage to all enemies. Prior to 1.4, the
Daedalus Stormbow
is a weaker alternative (it is too weak past 1.4)- The
Electrosphere Launcher
,Stynger or
Pulse Bow
are very effective for crowd control. - The
Xenopopper
paired withCrystal Bullets is very strong against the bosses.
- The
Paper Airplanes
are a terrible idea. Their finite amount along with lack of crowd control and damage per hit is really bad for this event.
- For Magic users
- The
Razorblade Typhoon excels against both enemies and bosses.
- The
Bubble Gun,
Laser Machinegun
orInferno Fork are good against the bosses.
- The
Magnet Sphere,
Rainbow Gun, and
Nimbus Rod are all very good secondary weapons.
TheHeat Ray is decent for crowd control.
- For Summoners
Xeno Staff
,Tempest Staff or
Deadly Sphere Staff
are the best minions available.Ballista Staff
andLightning Aura Staff
, or their respective Canes, are the best sentries available.
Accessories[]
- Wings are important for every boss fight. The best ones available are the
Fishron Wings. The
Hoverboard's hover ability may also come in handy.
- The
Frog Leg makes all wings ascend significantly faster, making dodging attacks easier.
- The
- The
Master Ninja Gear greatly helps in dodging the attacks and is recommended for all classes.
- Damage increasing accessories such as any Emblem, the
Celestial Shell
,Celestial Stone, the
Sniper Scope or the
Magic Quiver are extremely important for the Moon events.
- The
Celestial Cuffs
will restore mana when hit.
Accessories should be modified to Lucky or Menacing for the event.
Mounts[]
The use of mounts can save accessory slots that would've been used for mobility.
- The
Brain Scrambler
is very helpful, as the Scutlix has very high movement speed, a very high jump and extra laser attacks. - The
Shrimpy Truffle
orCosmic Car Key
provide permanent but slower flight.
Potions[]
Regeneration Potion,
Endurance Potion,
Lifeforce Potion, and
Ironskin Potion will greatly increase survivability.
- Any food item that provides the
Well Fed buff is good.
Heartreach Potion is incredibly useful when picking up the hearts dropped by Mourning Woods or Pumpkings.
Mana Regeneration Potion is a must for mages.
Swiftness Potion will increase mobility.
Rage Potion and
Wrath Potion will improve DPS.
Magic Power Potion,
Archery Potion,
Ale or
Sake
andSummoning Potion will further improve it for Mages, Rangers, Melee, and Summoner users respectively.
Specific strategies[]
Do not use weapons applying debuffs as most enemies are immune to all debuffs making them inefficient.- The only enemies not immune to
Ichor are Scarecrow and Splinterling.
- The only enemies not immune to
- A very good way to go through waves, until any Pumpkings arrive at wave 7, and even kill some if aiming correctly, is to use a Cannon at a platform 37 blocks high from the ground (where the enemies are) as each Cannonball deals 300 damage, which is devastating for the early waves even for Mourning Woods. In addition, most attacks cannot hit the player.
- Using Dynamite with an explosion-proof arena causes splash damage that can demolish early waves. During the later waves, with Mourning Woods and/or Pumpking
- With the Cosmic Car Key, an effective technique against Pumpking is to move in a diamond formation around him while targeting him. This is especially effective if you place sentries such as the Frost Hydra or Queen Spider to deal with enemies below.
While the Martian Saucer which you must defeat to obtain the car key are just as difficult or more than the Pumpking, you can cheese them by staying in a house and attacking via minions, sentries, or a yo-yo.
- Both Pumpkings and Mourning Wood drop some hearts upon being defeated. In later waves (especially the final one), when you're swarmed by several of these monsters at once, a player with a Cross Necklace, Heartreach Potion, high Defense and a damaging weapon can potentially heal from killing them faster than they can damage you.
- ↑ Information taken from the
PC 1.4.0.5 source code, method
inAI()
(underTerraria.NPC.cs
) There may be inaccuracies, as the currentaiStyle == 57
PC version is 1.4.4.9.
- ↑ 2.0 2.1 2.2 Pumpkin Moon enemies have a greater chance of dropping loot in later waves than in earlier waves (except for guaranteed drops such as Spooky Wood, and except for trophies – which never drop except in Wave 15 when they will always drop). Information taken from the
PC 1.4.0.5 source code,
RegisterBoss_PumpkinMoon()
inTerraria.GameContent.ItemDropRules.ItemDropDatabase.cs
. There may be inaccuracies, as the currentPC version is 1.4.4.9.