Mortal Kombat X
Input | Xbox | PS |
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Basic Attacks
- High Chop: 1.
- Rotator Cut: Back + 1.
- Fusion Strike: Forward + 1.
- Piston Punch: Down + 1.
- Quick Strike: 2.
- Bionic Blast: Back + 2. (Sektor (LK-9T9))
- Head Blast: Back + 2. (Cyrax (LK-4D4))
- Servo Strike: Back + 2. (Smoke (LK-7T2))
- Kold Strike: Back + 2. (Cyber Sub-Zero (LK-52O))
- Drone Buff: Hold 2.
- Steel Strike: Forward + 2.
- Frozen Stab: Forward + 2. (Cyber Sub-Zero (LK-52O))
- Knuckler: Down + 2.
- Metal Heel: 3.
- Shin Shatter: Back + 3.
- Scraping Metal: Forward + 3.
- Psycho Ketchup: Forward + 3. (Sektor (LK-9T9))
- Hydraulic Step: Down + 3.
- Rising Steel: 4.
- Robo Sweep: Back + 4.
- Automated Knee: Forward + 4.
- Fast Rotation: Down + 4.
Jumping Attacks
- Jump Front Punch: 1.
- Jump Back Punch: 2.
- Jump Front Kick: 3.
- Jump Back Kick: 4.
Jump Up Attacks
- Jump Up Punch: 1 or 2.
- Jump Up Kick: 3 or 4.
Throws
- Throw (Towards): Forward + Throw.
- Enhance: Forward + Throw, 5.
- Throw (Away): Throw.
- Enhance: Throw, 5.
Kombo Attacks
- High Tech: 1, 1.
- Short Kircuit: 1, 1, 1.
- Cyber Beatdown: 1, 1, 1, 2.
- Downloaded: 1, 1, 4.
- Virus Uploaded: Back + 1, 2 + 4.
- Enhance: 5. (Sektor (LK-9T9))
- The Grinder: Back + 1, 2 + 4. (Cyrax (LK-4D4))
- Dry Ice: Back + 1, 2 + 4. (Cyber Sub-Zero (LK-52O))
- Enhance: 5.
- Drone Buff: Hold 2 or 4.
- Ice Strike: Foward + 1, 2. (Cyber Sub-Zero (LK-52O))
- Drone Buff: Hold 2.
- Seek and Destroy: Foward + 1, 3.
- Upgraded: Foward + 1, 3, 1.
- System Lock: 2, 1.
- System Hack: 2, 1, 2. (Sektor (LK-9T9))
- Detonation: 2, 1, 2. (Cyrax (LK-4D4))
- Ice Blast: 2, 1, 2. (Cyber Sub-Zero (LK-52O))
- Drone Buff: Hold 2.
- User Error: 2, 1, 3.
- Deadly Vapor: Back + 2, 1. (Smoke (LK-7T2))
- Korrupt Kloud: Back + 2, 1, 3. (Smoke (LK-7T2))
- Hyper Haze: Back + 2, 1, 4. (Smoke (LK-7T2))
- Assembly Required: Foward + 2, 1. (Sektor (LK-9T9))
- Quick Buzz: Foward + 2, 1. (Cyrax (LK-4D4))
- Smokin': Foward + 2, 1. (Smoke (LK-7T2))
- See Saw: Foward + 2, 1, 1. (Cyrax (LK-4D4))
- Base Link: Foward + 2, 1, 2. (Sektor (LK-9T9))
- Force Sensor: Foward + 2, 1, 2, Back, Back. (Sektor (LK-9T9))
- Ashes to Ashes: Foward + 2, 1, 3. (Smoke (LK-7T2))
- Dust to Dust: Foward + 2, 1, 4. (Smoke (LK-7T2))
- Dynamic Model: Back + 3, Down + 4.
- Syntax Error: Back + 3, Down + 4, Up + 3.
- Hard Krash: Back + 3, Up + 4.
- Ignite: Foward + 3, 4.
- Incinerate: Foward + 4, Down + 1. (Smoke (LK-7T2))
- Nano Smash: Foward + 4, Down + 1, 2. (Smoke (LK-7T2))
- Reboot: Foward + 4, 2. (Smoke (LK-7T2))
- Collision Sensors: Foward + 4, 3.
Special Moves
- Straight Missile: Back, Forward, 1. (Sektor (LK-9T9))
- Havoc Missiles: Back, Forward, 1 + 5. (Sektor (LK-9T9))
- Lock-On Missiles: Down, Back, 2. (Sektor (LK-9T9))
- Front Lock-On Missiles: Down, Back, 2, Back. (Sektor (LK-9T9))
- Behind Lock-On Missiles: Down, Back, 2, Forward. (Sektor (LK-9T9))
- Homing Missile: Down, Back, 2 + 5. (Sektor (LK-9T9))
- Teleport Uppercut: Down, Back, 4. (Sektor (LK-9T9))
- Air Cyber Slam: (Air) Back, Forward, 3 + 5.
- Teleport Slam: Down, Back, 4 + 5. (Sektor (LK-9T9))
- Air Cyber Slam: (Air) Back, Forward, 3 + 5.
- Air Teleport Uppercut: (Air) Down, Back, 4. (Sektor (LK-9T9))
- Air Cyber Slam: (Air) Back, Forward, 3 + 5.
- Air Teleport Slam: (Air) Down, Back, 4 + 5. (Sektor (LK-9T9))
- Air Cyber Slam: (Air) Back, Forward, 3 + 5.
- Flame Burner: Down, Down, 3. (Sektor (LK-9T9))
- Flame Thrower: Down, Down, 3 + 5. (Sektor (LK-9T9))
- Air Cyber Charge: (Air) Back, Forward, 3. (Sektor (LK-9T9))
- Air Cyber Slam: (Air) Back, Forward, 3 + 5. (Sektor (LK-9T9))
- Net: Back, Forward, 1. (Cyrax (LK-4D4))
- Advanced Net: Back, Forward, 1 + 5 (Cyrax (LK-4D4))
- Chest Saw: Down, Back, 1. (Cyrax (LK-4D4))
- Buzzsaw: Down, Back, 1 + 5. (Cyrax (LK-4D4))
- Bomb: Down, Down, 3. (Cyrax (LK-4D4))
- Blitz Bomb: Down, Down, 3 + 5. (Cyrax (LK-4D4))
- Close Bomb: Down, Back, 3. (Cyrax (LK-4D4))
- Close Blitz Bomb: Down, Back, 3 + 5. (Cyrax (LK-4D4))
- Far Bomb: Down, Forward, 3. (Cyrax (LK-4D4))
- Far Blitz Bomb: Down, Forward, 3 + 5. (Cyrax (LK-4D4))
- Scatter-Port: Down, Forward, 4. (Cyrax (LK-4D4))
- Shrapnel-Port: Down, Forward, 4 + 5. (Cyrax (LK-4D4))
- Front Scatter-Port: Down, Forward, 4, Back. (Cyrax (LK-4D4))
- Front Shrapnel-Port: Down, Forward, 4 + 5, Back. (Cyrax (LK-4D4))
- Air Scatter-Port: (Air) Down, Forward, 4. (Cyrax (LK-4D4))
- Air Shrapnel-Port: (Air) Down, Forward, 4 + 5. (Cyrax (LK-4D4))
- Air Front Scatter-Port: (Air) Down, Forward, 4, Back. (Cyrax (LK-4D4))
- Air Front Shrapnel-Port: (Air) Down, Forward, 4 + 5, Back. (Cyrax (LK-4D4))
- Power Grab: Down, Back, 4. (Cyrax (LK-4D4))
- Power Slam: Down, Back, 4 + 5. (Cyrax (LK-4D4))
- Air Power Grab: (Air) Down, Back, 4. (Cyrax (LK-4D4))
- Air Power Slam: (Air) Down, Back, 4 + 5. (Cyrax (LK-4D4))
- Hover Bomb: Down, Down, 2. (Cyrax (LK-4D4))
- Smart Bomb: Down, Down, 2 + 5. (Cyrax (LK-4D4))
- Close Hover Bomb: Down, Back, 2. (Cyrax (LK-4D4))
- Close Smart Bomb: Down, Back, 2 + 5. (Cyrax (LK-4D4))
- Far Hover Bomb: Down, Forward, 2. (Cyrax (LK-4D4))
- Far Smart Bomb: Down, Forward, 2 + 5. (Cyrax (LK-4D4))
- Trident: Back, Forward, 1. (Smoke (LK-7T2))
- Tri-Cution: Back, Forward, 1 + 5. (Smoke (LK-7T2))
- Smoke Cloud: Down, Back, 1. (Smoke (LK-7T2))
- Smoke Bomb: Down, Back, 1 + 5. (Smoke (LK-7T2))
- Close Smoke Cloud: Down, Back, 1, Back. (Smoke (LK-7T2))
- Close Smoke Bomb: Down, Back, 1 + 5, Back. (Smoke (LK-7T2))
- Far Smoke Cloud: Down, Back, 1, Forward. (Smoke (LK-7T2))
- Far Smoke Bomb: Down, Back, 1 + 5: Forward. (Smoke (LK-7T2))
- Fade-Port: Down, Back, 4. (Smoke (LK-7T2))
- Smoke-Port: Down, Back, 4 + 5. (Smoke (LK-7T2))
- Air Fade-Port: (Air) Down, Back, 4. (Smoke (LK-7T2))
- Air Smoke-Port: (Air) Down, Back, 4 + 5. (Smoke (LK-7T2))
- Smoke Away: Down, Back, 3. (Smoke (LK-7T2))
- Phase Away: Down, Back, 3 + 5. (Smoke (LK-7T2))
- Smoke Forward: Down, Forward, 3. (Smoke (LK-7T2))
- Phase Forward: Down, Forward, 3 + 5. (Smoke (LK-7T2))
- Dissipate: Down, Down, 3. (Smoke (LK-7T2))
- Evaporate: Down, Down, 3 + 5. (Smoke (LK-7T2))
- Air Smoke Storm: (Air) Down + Throw. (Smoke (LK-7T2))
- Ice Ball: Back, Forward, 1. (Cyber Sub-Zero (LK-52O))
- Drone Buff: Hold 1.
- Ice Beam: Back, Forward, 1 + 5. (Cyber Sub-Zero (LK-52O))
- Drone Buff: Hold 1.
- Slide: Down, Back, 4. (Cyber Sub-Zero (LK-52O))
- Slide and Strike: Down, Back, 4 + 5. (Cyber Sub-Zero (LK-52O))
- Air Close Dive Kick: (Air) Down + 3. (Cyber Sub-Zero (LK-52O))
- Air Close Power Kick: (Air) Down 3 + 5. (Cyber Sub-Zero (LK-52O))
- Drone Buff: Hold 3.
- Air Far Dive Kick: (Air) Down + 4. (Cyber Sub-Zero (LK-52O))
- Air Far Power Kick: (Air) Down 4 + 5. (Cyber Sub-Zero (LK-52O))
- Drone Buff: Hold 4.
- Ice Bomb: Down, Down, 2. (Cyber Sub-Zero (LK-52O))
- Drone Buff: Hold 2.
- Cryo Bomb: Down, Down, 2 + 5. (Cyber Sub-Zero (LK-52O))
- Drone Buff: Hold 2.
- Close Ice Bomb: Down, Back, 2. (Cyber Sub-Zero (LK-52O))
- Drone Buff: Hold 2.
- Close Cryo Bomb: Down, Back, 2 + 5. (Cyber Sub-Zero (LK-52O))
- Drone Buff: Hold 2.
- Far Ice Bomb: Down, Forward, 2. (Cyber Sub-Zero (LK-52O))
- Drone Buff: Hold 2.
- Far Cryo Bomb: Down, Forward, 2 + 5. (Cyber Sub-Zero (LK-52O))
- Drone Buff: Hold 2.
- Drone: Down, Down, 3. (Cyber Sub-Zero (LK-52O))
- Multi-Drones: Down, Down, 3 + 5. (Cyber Sub-Zero (LK-52O))
X-Ray
- Cyber Initiative: Flip Stance + 5.
- Mace Strike: Hold Flip Stance + 5, 2. (Cyber Sub-Zero (LK-52O))
- Delay: Hold Flip Stance + 5. (Cyber Sub-Zero (LK-52O))
- Cancel: Forward, Forward or Back, Back. (Cyber Sub-Zero (LK-52O))
Finishing Moves
Fatalities:
- Team Work (Mid): Forward, Back, Forward, Forward.
- Death Machine (Far): Forward, Down, Down, Up.
- Stage Fatality (Close): Down, Up, 5.
Brutalities:
- Head Strong: Final hit must come from Cyber Initiative (Flip Stance + 5.).
- Friendship: Final hit must come from a throw (L1/LB), must press 1 or 2 four times during throw. During throw, hold Back for Cyrax assist, Forward for Sektor assist, Down for Smoke assist, and Up for Cyber Sub-Zero assist.
- Incoming: Only in Sektor (LK-9T9) variation, must shoot three Straight Missiles during the match, and final hit must come from a Straight Missile (Back Forward 1). Must be jump distance away from the opponent.
- HEAD'S UP: Only in Cyrax (LK-4D4) variation, final hit must come from Power Grab (Down Back 4) or Power Slam (Down Back 4 + 5). Opponent must be in the air during final hit, and player must hold Down during the hit.
- Spear On The Head: Only in Smoke (LK-7T2) variation, final hit must come from Trident (Back Forward 1).
- Hidden Brutality #1: Only in Sektor (LK-9T9) variation, use Flame Burner (Down Down 3) or Flame Thrower (Down Down 3 + 5) as the final move.
- Hidden Brutality #2: Only in Cyber Sub-Zero (LK-52O) variation, final hit must come from Ice Beam (Back Forward 1 + 5), must be jump distance from the opponent, and have at least one Drone active (Down Down 3).
- Hidden Brutality #3: Only in Cyber Sub-Zero (LK-52O) variation, final hit must come from an enhanced dive kick (Down 3 +5 or Down 4 + 5 while in the air), and must have a Drone (Down Down 3) active.
- Hidden Brutality #4: Only in Cyber Sub-Zero (LK-52O) variation, opponent must be frozen by Ice Ball (Back Forward 1), final hit must come from an uppercut.