Mortal Kombat
Special Moves
- Energy Rings: Low Punch, Back, Low Punch
- Leg Grab: Down + Low Punch + Low Kick + Block.
- Square Wave Punch: Forward, Back, High Punch.
Fatality
- Fire Kiss: Forward, Forward, Back, Back, Block.
Mortal Kombat 3 / Ultimate Mortal Kombat 3 / Mortal Kombat Trilogy
Combos
- High Punch, High Punch, Up + Low Punch. (Not on MK3)
- High Kick, High Kick, Back + High Kick.
- High Punch, High Punch, Low Punch, Back + High Punch.
- High Kick, High Kick, High Punch, High Punch, Up + Low Punch.
- High Kick, High Kick, High Punch, High Punch, Low Punch, Back + High Punch.
Special Moves
- Energy Rings: Down, Forward, Low Punch.
- Leg Grab: Down + Low Punch + Block.
- Square Wave Punch: Forward, Back, High Punch.
- Rising Bicycle Kick: Back, Back, Down, High Kick.
Finishers
- Fire Kiss: Back, Forward, Down, Down, Run. (Jump)
- Crush Kiss: (Hold Run + Block) Up, Up, Back, Down, (Release Run + Block). (Jump)
- Stage Fatality: Forward, Forward, Down, High Punch. (Close)
- Babality: Down, Down, Forward, Low Kick.
- Friendship: Back, Forward, Down, Forward, Run.
- Animality: (Hold Low Punch) Back, Forward, Down, Forward, (Release Low Punch).
Mortal Kombat 4
Special Moves
- Energy Rings: Down, Forward, LP.
- Leg Grab: (Hold Down) BLK + LP.
- Square Wave Punch: Forward, Back, HP.
- Rising Bicycle Kick: Back, Back, Down, HK.
- Air Throw: Block in the air near opponent.
- Kartwheel: Down, Forward, LK.
- Weapon - Wind Blade: Forward, Forward, LK.
Fatalities
- Slice Kiss: Down, Down, Down, Up, Run. (Sweep)
- Scissors Split: Up, Down, Down, Up, HK. (Sweep)
- Prison Stage Fatality: Down, Down, Back, Back, HK.
- Goro's Lair Stage Fatality: Forward, Down, Forward, HP.
Mortal Kombat: Deadly Alliance
Kenpo
- Knife-Hand Strike: 1.
- Double Hammer Fist: Down + 1.
- Spinning Elbow Strike: Back + 1.
- Eye-Gouger: 2.
- Knife-Hand Chop: Back + 2.
- Low Punch: Down + 2.
- Standing Uppercut: Up + 2.
- Back Kick: 3.
- Leg Sweep: Back + 3.
- Low Heel Kick: Down + 3.
- Rising Axe Kick: 4.
- Shovel Kick: Back + 4.
- Low Step Punch: Down + 4.
- Throw: Forward + Special Move Button.
- Neijin (power-up): Special Move Button.
- Conscious Mind: 3, 3.
- Cutting Edge: 1, 3, 3.
- Big Guns: 1, 1, 4.
- Warfare: 1, 1, Style Change, 4, Style Change.
Tae Kwon Do
- Side Kick: 1.
- Hook Kick: Back + 1.
- Double Hammer Fist: Down + 1.
- Downward Axe Kick: 2.
- Twin Fist Punch: Down + 2.
- Spinning Heel Kick: 3.
- Rolling Strike: Down + 3.
- Ankle Smash: Back + 3.
- 2-Hit Axe Kick: 4.
- Nitro Kicks: Back + 4.
- Spinning Back Kick: Down + 4.
- Throw: Forward + Special Move Button.
- Reversal: Special Move Button.
- Clearness of Mind: 4, 4.
- Take Out: Back + 3, 3.
- Blitzkrieg: Back + 4, Style Change.
- Peaceful World: 1, 1, Down + 3.
- Special Forces: 4, Back + 3, 3.
Kali Sticks
- Straight Snap Strike: 1.
- Low Snap Strike: Down + 1.
- Overhead Strike: Forward + 1.
- Circular Strike: 2.
- Low Scissors Swipe: Down + 2.
- Low Swinging Strike: 3.
- Spinning Strike: Back + 3.
- Low Strike: Down + 3.
- Wrist Snap Strike: 4.
- Chin Jab: Down + 4.
- Circular Power Strike: Back + 4.
- Stick Smash: Special Move Button.
- Multi-Level Strikes: 2, 4, 3.
- Furious Blows: 4, 2, 4.
- Show-Off: 2, 4, Back + 3.
- The Live Hand: 4, 2, Back + 3.
Special Moves
- Kiss of Death: Down, Back, 1.
- Fly Kick: Forward, Forward, 3.
Fatality
- Poison Kiss: Back, forward, Forward, Down, 2.
Mortal Kombat: Deadly Alliance (GBA)
Special Moves
- Kiss of Death: Down, Forward, 2.
- Backflip Escape: Down, Back, 1.
- Weapon Attack 1: Back, Forward, 1.
- Weapon Attack 2: Down, Forward, 1.
- Weapon Attack 3: Down, Back, 2.
- Weapon Attack 4: Back, Forward, 2.
- Throw: Forward, Forward + 1 + 2.
Fatality
- Kiss and Stomp: Back, Back + 2.
Mortal Kombat: Armageddon
Tae Kwon Do
- Side Kick: 1.
- Hook Kick: Back + 1.
- Setting Palm: Down + 1.
- Downward Axe Kick: 2.
- Rolling Heel Kick: Back + 2.
- Peaceful Uppercut: Down + 2.
- Spinning Heel: 3.
- Ankle Smash: Back + 3.
- Leg Tap: Down + 3.
- 2-Hit Axe Kick: 4.
- Nitro Kicks: Back + 4.
- Tapping Low Kick: Down + 4.
- Double Kicks: 1, 1.
- Reverse Take Out: Back + 3, 3.
- Wild Boar: 4, Back + 3.
- Clearness of Mind: 4, 4.
- Dead World: 1, 1, Back + 2.
- Wild Things: 4, Back + 3, 3.
- Ambush: 1 (in air).
- Danger Swipe: 2 (in air).
- Psycho Spin: 3 (in air).
- Over Head Air Toss: 4 (in air).
- Downward Swat: 1, 1 (in air).
- Tornado Twist: 3, 3 (in air).
- Take Off: 1, 1, 1 (in air).
- Tear Down: 1, 1, 2 (in air).
- Monsoon: 1, 1, 3 (in air).
- Down Slash: 3, 3, 1 (in air).
- Flying Human: 3, 3, 2 (in air).
- Whipcrack: 1, 1, 4 (in air).
- Air Sails: 3, 3, 3 (in air).
- Flicker: 3, 3, 4 (in air).
- Throwdown: 1, 1, 3, 2 (in air).
- Splashdown: 3, 3, 1, 1 (in air).
- Sailing Away: 1, 1, 3, 3 (in air).
- Whiplasher: 1, 1, 3, 4 (in air).
- Green Machine: 1, 1, Style Change.
Kali Sticks
- Quick Stick: 1.
- Crushing Blow: Back + 1.
- Over Head Bash: Forward + 1.
- Leg Hit: Down + 1.
- Face Smack: 2.
- Dual Face Smack: Forward + 2.
- Ducking Upward Poke: Down + 2.
- Low Thigh Hit: 3.
- Triple Cross Attacks: Back + 3.
- Dual Over Head Bash: Up + 3.
- Tapping Stick: Down + 3.
- Spinning Trip Kick: Back + 4.
- Scissor Hit: Down + 4.
- Blurry Sticks: 1, 1.
- Hard Hitting: 1, 1, 2.
- Flashy Sticks: 1, 1, Forward + 2.
- Channeling Power: 1, 1, Up + 3.
- Kobra Fangs: 1, 1, 2, 4.
- Take Out: 1, 1, 2, 4, 3.
- Windy Pain: 1, 1, 2, 4, Back + 3.
- Powerhouse: 1 (in air).
- Lucky Change: 2 (in air).
- Long Legs: 3 (in air).
- Spinning Feet Grab: 4 (in air).
- Face Kicked: 1, 1 (in air).
- Wind Kick: 3, 3 (in air).
- Vicious Boots: 1, 1, 1 (in air).
- Back Flip Kick: 1, 1, 2 (in air).
- Lucky Wind: 1, 1, 3 (in air).
- Flip Back: 3, 3, 2 (in air).
- Foot Grab: 1, 1, 4 (in air).
- Boot to the Face: 3, 3, 3 (in air).
- Heel Toss: 3, 3, 4 (in air).
- Guiding Light: 1, 1, 3, 3 (in air).
- Foot Assault: 1, 1, 3, 4 (in air).
- Side Kick: 4.
- Twister Sticks: 2, 4.
- Twig Master: 2, 4, 3.
- False Truth: 2, 4, Back + 3.
Special Moves
- Lock Down: Throw.
- Kiss of Death: Down, Back, 1.
- Armed Forces: Down, Forward, 2.
- Face Planter: Down, Back, 2.
- Flying Boots: Forward, Forward, 3.
Mortal Kombat vs. DC Universe
Special Moves
- Ring of Doom: Down, Forward, 1.
- Deadly Kiss: Down, Back, 1.
- Leg Grab: Back, Forward, 4.
- Bicycle Kick (can be done in air): Down, Back, 4.
- Kartwheel Flip: Down, Forward, 3.
- Square Wave Punch: Forward, Back, 2.
Fatalities
- Fire Kiss: Down, Down, Back, Forward, 1. (Jump)
- Neck Breaker: Down, Back, Forward, Forward, 4. (Sweep)
Mortal Kombat (2011)
Input | Xbox | PS |
---|---|---|
1 | ||
2 | ||
3 | ||
4 | ||
5 |
Basic Attacks
- Front Punch: 1.
- Back Punch: 2.
- Front Kick: 3.
- Back Kick: 4.
- Uppercut: Down + 2.
- Hookshot: Back + 2.
- Backfist: Forward + 2.
- Spin Kick: Back + 3.
- Heel Bash: Forward + 4.
- Sweep: Back + 4.
- Throw (Away): Throw.
- Throw (Towards): Forward + Throw.
- Military Stance: Down, Back, 2.
- Double Kick: 4. (From Military Stance.)
- Power Knee: 3. (From Military Stance.)
- Shoulder: 1. (From Military Stance.)
- Knockdown: 2. (From Military Stance.)
- Tackle: 1 + 3, 1 + 2. (From Military Stance.)
- Dash Punches: Forward + 1. (From Military Stance.)
- Lift Off: Back + 2. (From Military Stance).
- Hit the Deck: Back + 4 (From Military Stance).
Combo Attacks
- Advance Force: 1, 1, 2.
- Fierce Assault: 1, 1, 4.
- Drop Zone: 2, 1, Back + 3.
- Ground Control: 2, 1, Back + 4.
- Power Rush: Forward + 2, 2, 4.
- Mess Hall: Back + 2, 1, Forward + 2.
- Play Time: 3, 1, 2.
- Beat Up: 3, 1, 4.
- Pull Out: 4, 4.
Fast Tags
- Switch Off: 2 Tag. (From Military Stance.)
- Fatal Kiss: Down, Back, 1, Tag.
- Surprise: Back + 2, 1, Forward + 2, Tag.
- Windmill: Down, Forward, 3, Tag.
Tag Combos
- Lick My Boots: 1, 1, Tag.
- Special Forced: 2, 1, Tag.
- Tough Love: Forward + 2, 2, Tag.
- Honorable Discharge: 3, 1, Tag.
Special Moves
- Energy Ring Blast: Back, Forward, 2.
- Leg Grab: Back, Forward, 4.
- Kiss: Down, Back, 1.
- Arc Kick: Down, Back, 4
- Kartwheel: Down, Front, 3.
- Air Drop: Down + 4 (While in the air.)
- Air Throw: Throw. (While in the air.)
Enhanced Moves
- Rings of Justice: Back, Forward, 2 + 5.
- Krazy Legs: Back, Forward, 4 + 5.
- Deadly Kiss: Down, Back, 1 + 5. (Hold 1 to charge.)
- Arc Wave: Down, Back, 4 + 5.
- Kartwheel Bash: Down, Forward, 3 + 5.
- Air Strikes: Down + 4 + 5. (While in the air.)
X-Ray
- SF Beat Down: Flip Stance + 5.
Finishers
- Scissor Split: Down, Down, Back, Forward, 1. (Jump)
- Kut-Throat: Down, Back, Forward, Back, 4. (Sweep)
- Stage Fatality: Back, Forward, Down, 2. (Close)
- Babality: Down, Down, Forward, 3. (Jump)
Mortal Kombat X
Input | Xbox | PS |
---|---|---|
1 | ||
2 | ||
3 | ||
4 | ||
5 |
Basic Attacks
- Single Jab: 1.
- Downward Slam: Back + 1.
- Low Poke: Down + 1.
- Hook: 2.
- Leaping Smash: Back + 2.
- Prime Punch: Back + 2. (Special Forces)
- Rib Breaker: Forward + 2.
- Boot Strap: Down + 2.
- High Kick: 3.
- Shin Snap: Back + 3.
- Wrap Around: Forward + 3.
- Foot Snap: Down + 3.
- Brutal Kick: 4.
- Military Sweep: Back + 4.
- One Two: Forward + 4.
- Ankle Breaker: Down + 4.
Jumping Attacks
- Jump Front Punch: 1.
- Jump Back Punch: 2.
- Jump Front Kick: 3.
- Jump Back Kick: 4.
Jump Up Attacks
- Jump Up Punch: 1 or 2.
- Jump Up Kick: 3 or 4.
Throws
- Throw (Towards): Forward + Throw.
- Enhance: Forward + Throw, 5.
- Throw (Away): Throw.
- Enhance: Throw, 5.
Kombo Attacks
- Advance Forces: 1, 1.
- Power Trip: 1, 1, 1.
- Mess Hall: 1, 1, 2.
- Boomer: 1, 1, 2. (Demolition)
- Fierce Assault: 1, 2.
- Drop Zone: 1, 2, 1.
- Ground Patrol: 1, 2, 1, Forward + 4.
- Pull Out: 1, 2, 4.
- Beat Up: Back + 1, 4.
- Play Time: Back + 1, 4, 2.
- Honorable Discharge: 2, 1.
- Hand of Justice: 2, 1, 3.
- Beat Down: 2, 1, 3, 4.
- American Way: 2, 1, Up + 4.
- Study This: 2, 2.
- Trust No One: 2, 2, 2.
- No Backup: 2, 2, 4.
- Ambush: Forward + 2, Back + 1.
- Fly By: Back + 3, 3.
- Extraction: Back + 3, 3, 2.
- Suppression: Back + 3, 3, 2, 1, 2.
- Alert Force: Back + 3, 3, 2, 4.
- Final Drill: Back + 3, 3, Up + 4.
- Armed Forces: Back + 3, 3, Forward + 4.
Special Moves
- Air Drop: (Air) Down + 4.
- Energy Ring: Back, Forward, 2.
- Energy Blast: Back, Forward, 2 + 5.
- Arc Kick: Down, Back, 4.
- Flying Kick: Down, Back, 4 + 5.
- Leg Grab: Back, Forward, 4.
- Leg Slam: Back, Forward, 4 + 5.
- Military Stance: Down, Back, 2. (Covert Ops)
- Grab: 1.
- At Ease: 2.
- Rising Kick: 3.
- Double Kick: 4.
- Garrote Parry: Down, Back, 1. (Covert Ops)
- Eagle Strike: 2 or 4.
- Freedom Strike: 1 or 3.
- Garrote Punish: Down, Back, 1 + 5. (Covert Ops)
- Stiff Neck: 1 or 3.
- Justice: 2 or 4
- Air Strike: (Air) Down + Throw. (Covert Ops)
- Drone Drop: Down, Down, 1. (Demolition)
- Drone Bomb: Down, Down, 1 + 5. (Demolition)
- Frag Grenade: Down, Back, 1. (Demolition)
- Detonate: 1.
- Close Frag Grenade: Down, Back, 1, Back. (Demolition)
- Detonate: 1.
- Far Frag Grenade: Down, Back, 1, Forward. (Demolition)
- Detonate: 1.
- Shrapnel: Down, Back, 1 + 5. (Demolition)
- Stun Grenade: Down, Forward, 1. (Demolition)
- Detonate: 1.
- Close Stun Grenade: Down, Forward, 1, Back. (Demolition)
- Detonate: 1.
- Far Stun Grenade: Down, Forward, 1, Forward. (Demolition)
- Detonate: 1.
- Flashbang: Down, Forward, 1 + 5. (Demolition)
- Bake 'n' Wake: 1. (Demolition, Wake Up Attack)
- Drone: Down, Down, 1. (Special Forces)
- Park Drone: Down, Down, 1.
- Remove Park: Down, Down, 1.
- Heavy Blast: 1 + 5.
- Homing Missile: 2 + 5.
- Kamikaze: 3 + 5.
- Low Kamikaze: 4 + 5.
X-Ray
- Special Forces: Flip Stance + 5.
Finishing Moves
Fatalities:
- Target Marked (Close): Down, Down, Back, Forward, 5.
- Head Hunter (Close): Forward, Back, Down, Back, 2.
- Kiss of Death (Mid): Up, Up, Back, Down.
- Stage Fatality (Close): Back, Forward, Down, 2.
Brutalities:
- Thigh Master (Universal): Must have less than 50% health remaining, perform 5 hit combo that ends with a Leg Grab or Leg Slam, final hit must come from Leg Grab or Leg Slam.
- Boot to Head (Universal): Have over 50% health remaining, final hit must come from Wrap Around.
- Garro-That (Covert Ops Variation): Connect a 10 hit combo during the match, final hit must come from Garrote Punish or grab.
- Time Bomb (Demolition Variation): Lose 1 round, final hit must come from Boomer combo.
- Kamikaze (Special Forces Variation): Opponent must be blocking during final hit, final hit must come from Drone Kamikaze.
Mortal Kombat 11
Basic Attacks
- Knuckle Buster: 1.
- Bo Bash: Back + 1.
- Energy Burst: Down + 1.
- Heavy Blast: 2.
- Controlled Energy: Back + 2.
- Hellish Hook: Forward + 2.
- Rising Stars: Down + 2.
- Krushing Blow: Triggers if this attack KOUNTERS or PUNISHES a HIGH ATTACK.
- Steel Toe Strike: 3.
- Leg Strike: Back + 3.
- Boot Kamp: Forward + 3.
- Side Boot: Down + 3.
- Damaged Boot: 4.
- Spinning General: Back + 4.
- Flying Knee: Forward + 4.
- Low Burst: Down + 4.
Jumping Attacks
- Overpowered: 1.
- Military Jab: 2.
- Kevlar Kicker: 3 or 4.
Hop Attacks
- Boot Licker Bash: Up, 1 or Up, 2.
- Flip Kick: Up, 3 or Up, 4.
Gettup Attacks/Flawless Block Attacks
- Backflip Kick: Up + 2.
- Energy Discharge: Up + 3.
Throws
- Toward Throw: THROW + Forward or Forward + 1 + 3.
- Back Throw: THROW or 1 + 3.
Roll Escapes
- Forward Roll Escape: Forward + STANCE.
- Away Roll Escape: Back + STANCE.
Air Escape
- (Air) Breakaway: Down + BLOCK.
Kombo Attacks
- Advanced Warfare: 1, 1.
- Target Acquired: 1, 1, 2.
- Stars And Stripes: 1, 3.
- At Ease: 1, 3, 4.
- Ambush: Back + 1, 2.
- Overwatch: Back + 1, 2, 3.
- Shoot And Scoot: Back + 1, 4.
- Pulling Rank: 2, 1.
- Kounter Attack: 2, 1, 2, 2.
- Frontal Assault: 2, 1, 2, 2, 1 + 3.
- Raided: Back + 2, 3.
- Under Siege: Back + 2, 3, Down + 3.
- HOOAH: Back + 2, 3, 4.
- Cancel: Hold Down.
- No Withdrawal: Forward + 2, 1.
- No Back Up: Forward + 2, 1, 4.
- Unconditional Surrender: 3, 3.
- On My Mark: 3, 3, 3.
- Vedette: 3, 3, 3, Down + 4.
- Going Rogue: Back + 3, Down + 4.
- Going In Loud: Back + 3, Up + 4.
- Last Patrol: Back + 3, Up + 4, 3.
- Bravo Zulu: Forward + 4, 1 + 3.
- Decisive Victory: Forward + 4, 1 + 3, 2, 2, 2, 2.
Special Moves
- Energy Rings: Back Forward 1.
- Amplify: R1.
- Krushing Blow: Triggers if this move hits by itself.
- (Air) Energy Rings: Back Forward 1.
- Amplify: R1.
- Krushing Blow: Triggers in a kombo of 5 or more.
- Ass Whooping: Back Forward 2.
- Amplify: R1.
- Air Control: Down Back 2.
- Amplify: R1.
- Krushing Blow: Triggers if this attack is a kounter or punish.
- Leg Breaker: Back Forward 4.
- Amplify: R1.
- Krushing Blow: Triggers if opponent is stand blocking.
Fatal Blow
- DIE ALREADY: Stance + Block.
Finishers
Fatalties:
- To The Choppa (Mid): Down, Forward, Back, 2.
- Supply Drop (Close): Back, Forward, Down, 3.
- Stage Fatality (Close): Forward Down Back 2.
Friendship:
- Fetch, Good Drone (Mid): Down Forward Down Down 1.
Brutalities:
- The Klassic: Down + 2.
- Up Up And Away: Down Back 2, R1.
- Popping Heads: Toward Throw.
- Grenade Jumper: Bacl Throw.
- Kill Shot: Down Back 4, Down Back 4. (Summon K.A.T equipped)
- Bullseye: Down Back 4, Down Down 2. (Summon K.A.T equipped)
- Busted: Back Forward 4, R1.
- Kisses: Back Forward 1.
- The One Two Knockout: Down Back 3. (Standing Kounter equipped)
- Here Comes The Boom: Down + Throw. ((Air) Ops Drop equipped)
Variations/Abilities
Note each of these Special Moves must be equipped in the Kustomize Menu. Some moves will conflict with each other and cannot be equipped together.
Jumping Attacks
- (Air) Marching Orders: Down + 4.
Special Moves
- Energy Rings Charge: Modifies energy Rings. Gain the ability to charge Energy Rings.
- 'Energy Charge: Hold R1.
- Cancel: Forward Forward or Back Back.
- (Air) Downward Energy Rings: Modifies (Air) Energy Rings. Can alter the angle of Amplified Energy Rings.
- Amplify Down: Hold Down + R1.
- (Air) Soaring General: Back Forward 3.
- Amplify: R1.
- Low Kounter: Back Down 3.
- Krushing Blow: Triggers if 2 Standing Kounters have hit.
- Amplify: R1.
- Standing Kounter: Down Back 3.
- Krushing Blow:
- Amplify: R1.
- (Air) Ops Drop: Down + THROW.
- Krushing Blow: Triggers if 2 Low Kounters have hot.
- Amplify: R1.
- K.A.T. Orbital Drop: Down Back 4.
- Close K.A.T. Orbital Drop: Down Back 4, Back.
- Far K.A.T. Orbital Drop: Down Back 4, Forward.
- Very Far K.A.T. Orbital Drop: Down Back 4, Up
- Summon K.A.T: Down Back 4.
- K.A.T. Tantrum: Down Back 4.
- Detonate K.A.T.: Down Down 4.
- Turret Trauma: Modifies Summon K.A.T. Turret. K.A.T. gains additional lethal turret attacks.
- Mortar Strike: Down Down 1.
- Leaping .50 Kal: Down Down 2.
- Straight .50 Kal: Down Down 3.