Mortal Kombat 11
Basic Attacks
- Straight Steel: 1.
- Spike Swivel: Back + 1.
- Knee Kapper: Down + 1.
- Heavy Hand: 2.
- Strong Armed: Back + 2.
- Gut Buster: Forward + 2.
- Rising Spike: Down + 2.
- Krushing Blow: Triggers if this ATTACK KOUNTERS or PUNISHES a HIGH ATTACK.
- Koncealed Weapon: 3.
- Low Stab: Back + 3.
- Bending Steel: Forward + 3.
- Ankle Breaker: Down + 3.
- Heavy Heel: 4.
- Spray And Pray: Back + 4.
- Kriminal Kick: Forward + 4.
- Quick Spray: Down + 4.
Jumping Attacks
- Riveting Blow: 1.
- Heavy Swipe: 2.
- Spike Drop: 3 or 4.
Hop Attacks
- Cyborg Chop: Up, 1 or Up, 2.
- Cyber Knee: Up, 3 or Up, 4.
Getup Attacks/Flawless Block Attacks
- Omni Strike: Up + 2.
- Lethal Stab: Up + 3.
Throws
- Toward Throw: THROW + Forward or Forward + 1 + 3.
- Krushing Blow: Triggers if opponent failed THROW ESCAPE on previous THROW.
- Back Throw: THROW or 1 + 3.
- Krushing Blow: Triggers if opponent failed THROW ESCAPE on previous THROW.
Roll Escapes
- Getup Forward Roll: Forward + STANCE.
- Getup Backward Roll: Back + STANCE.
Air Escape
- (Air) Breakaway: Down + BLOCK.
Kombo Attacks
- Officer Murphy's Law: 1, 2.
- Don't Move Creep: 1, 2, 1.
- Crime Prevention Unit 001: 1, 2, 3.
- Heavy Hand Of The Law: Back + 1, 2.
- Close Heavy Hand Of The Law: Back + 1, 2, Back.
- Far Heavy Hand Of The Law: Back + 1, 2, Forward.
- Stay Out Of Trouble: 2, 2.
- Waste Makes Haste: 2, 2, 3.
- Locked Down: Back + 2, 1.
- I'd Buy That For A Dollar!: Forward + 2, 1, 2.
- Krushing Blow: Triggers if this KOMBO ATTACK is a KOUNTER or PUNISH.
- I'll Call You An Ambulance: Back + 3, 2.
- Serve The Public Trust: Forward + 3, 2.
- Protect The Innocent: Forward + 3, 2, 2.
- Uphold The Law: Forward + 3, 2, 2, 1, 1, 1.
- Directive Klassified: Forward + 4, 2.
Special Moves
- Straight Auto-9: Back Forward 1.
- Amplify: R1.
- High Auto-9: Down Forward 1.
- Amplify: R1.
- Cobra Assault Cannon: Back Forward 1.
- Krushing Blow: Triggers if this move KOUNTERS or PUNISHES a very close opponent.
- Amplify: R1.
- Riot Shield: Down Back 2.
- Delay: Hold 2.
- Amplify: R1.
- Krushing Blow: Triggers after parrying a GETUP ATTACK or FLAWLESS BLOCK ATTACK.
- Shoulder Crowd Control Cannon: Down Back 4.
- Amplify: R1.
- Close Shoulder Crowd Control Cannon: Down Back 4, Back.
- Amplify: R1.
- Far Shoulder Crowd Control Cannon: Down Back 4, Forward.
- Amplify: R1.
- Very Far Shoulder Crowd Control Cannon: Down Back 4, Up.
- Amplify: R1.
Fatal Blow
- ED-209: STANCE + BLOCK.
Finishers
Fatalities:
- Dead Or Alive (Close): Back Forward Down Down 2.
- Thank You For Your Cooperation (Mid): Forward Down Forward 1.
- Stage Fatality (Close): Back Down Down 1.
Friendship:
- Breakin' It Down (Mid): Back Down Forward Down 4.
Brutalities:
- The Klassic: Down + 2.
- Kase Klosed: Toward Throw.
- Don't Kount On It Chum: Back Throw.
- That One Time: Down Back 2.
- You're Coming With Me: Down Back Forward 2. (Terminal Strip equipped)
- Thank You For Not Smoking: Back Forward 1, R1.
- Need To Comply: Back Forward 2. (Arm Crowd Control Cannon equipped)
- Your Move, Creep: Back Forward 2.
- Let's Step Outside: Back Forward 1. (Trick Shot equipped)
- Air Kontrol: Back Forward 3. ((Air) OCP Charge equipped)
Variations/Abilities
Note each of these Special Moves must be equipped in the Kustomize Menu. Some moves will conflict with each other and cannot be equipped together.
- Low Auto-9: Back Forward 1.
- Krushing Blow: Triggers after dodging the opponent's HIGH PROJECTILE ATTACK.
- Amplify: R1.
- Trick Shot: Back Forward 1.
- Active Patrol: Back Forward 1.
- Reactive Patrol: Down Forward 1.
- Terminal Strip: Down Back Forward 2.
- Krushing Blow: Triggers if this move is a KOUNTER or PUNISH to a GETUP ROLL.
- Amplify: R1.
- Delay Hold: 2.
- Away Amplify: R1, Hold Back.
- Delay Hold: 2.
- Cheval Trap: Down Back 4.
- Amplify: R1.
- Close Cheval Trap: Down Back 4, Back.
- Amplify: R1.
- Far Cheval Trap: Down Back 4, Forward.
- Amplify: R1.
- Very Cheval Trap: Down Back 4, Up.
- Amplify: R1.
- (Air) OCP Charge: Back Forward 3.
- Krushing Blow: Triggers if this move is a KOUNTER or PUNISH to a grounded opponent from the MAXIMUM DISTANCE or BREAKS ARMOR.
- Arm Crowd Control Cannon: Back Forward 1.
- Amplify: R1.
- Flamethrower: Back Forward 3.
- Amplify: R1.
- Electric Shield: Forward Down Back 3.