Mortal Kombat X
Input | Xbox | PS |
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Basic Attacks
- Head Knock: 1.
- Low Poke: Back + 1.
- Staff Strike: Down + 1.
- Extended Reach: Up + 1.
- Elbow Strike: 2.
- Blade Stab: 2. (Shaolin)
- Turnaround Strike: Back + 2.
- Head Breaker: Forward + 2.
- Rising Bo: Down + 2.
- Side Kick: 3.
- Step Kick: Back + 3.
- Hinge Kick: Forward + 3.
- Low Kick: Down + 3.
- Spin Kick: 4.
- Shaolin Sweep: Back + 4.
- Step Kick: Forward + 4.
- Quick Step: Down + 4.
- Bo Sweep: Down + Back + 4.
Jumping Attacks
- Jump Front Punch: 1.
- Jump Back Punch: 2.
- Jump Front Kick: 3.
- Jump Back Kick: 4.
Jump Up Attacks
- Jump Up Punch: 1 or 2.
- Jump Up Kick: 3 or 4.
Throws
- Throw (Towards): Forward + Throw.
- Enhance: Forward + Throw, 5.
- Throw (Away): Throw.
- Enhance: Throw, 5.
Kombo Attacks
- Hook Strike: 1, 1.
- Downward Flower: 1, 1, 1.
- Double Strike: 1, 1, 2. (Shaolin)
- Silent Thief: Back + 1, 2. (Shaolin)
- Inner Peace: Back + 1, 2, 3. (Shaolin)
- Heel Smash: Back + 1, 4.
- Slide Kick: Back + 1, 4, 3.
- Trick Sweep: Back + 1, 4, Down + 4.
- Snapping Chop: 2, 2.
- Side Slice: 2, 2. (Shaolin)
- Bo Lunge: 2, 2, 1.
- Sharp Teeth: 2, 2, 1. (Shaolin)
- Rising Boot: 2, 4.
- Rising Monk: 2, 4. (Shaolin)
- Cross Back: Back + 2, 1.
- Stabilizer: Back + 2, 1, 2 + 4.
- Low Force: Back + 2, 1, 4.
- Leg Pass: Forward + 2, 4.
- Cross Kick: Forward + 2, 4, 3.
- Honorable Kata: Forward + 2, Down + 1.
- Serving Blow: Forward + 2, Down + 1, Up + 2.
- Chop Chop: 3, 4.
- Traditional Ways: 3, 4, 3.
- Szu: Back + 3, 4.
Special Moves
- Fire Quiver: Down, Down, 1. (Ancestral)
- Stun Quiver: Down, Back, 1. (Ancestral)
- Vampiric Quiver: Down, Forward, 1. (Ancestral)
- Straight Arrow: Down, Forward, 2.
- Fire Quiver (Ancestral)
- Stun Quiver (Ancestral)
- Vampiric Quiver (Ancestral)
- Split Shot: Down, Forward, 2 + 5.
- Fire Quiver (Ancestral)
- Stun Quiver (Ancestral)
- Vampiric Quiver (Ancestral)
- Air Straight Arrow: (Air) Down, Forward, 2. (Ancestral)
- Fire Quiver
- Stun Quiver
- Vampiric Quiver
- Air Split Shot: (Air) Down, Forward, 2 + 5. (Ancestral)
- Fire Quiver
- Stun Quiver
- Vampiric Quiver
- Up Arrow: Down, Back, 2.
- Fire Quiver (Ancestral)
- Stun Quiver (Ancestral)
- Vampiric Quiver (Ancestral)
- Up Split Shot: Down, Back, 2 + 5.
- Fire Quiver (Ancestral)
- Stun Quiver (Ancestral)
- Vampiric Quiver (Ancestral)
- Air Angle Arrow: (Air) Down, Back, 2. (Ancestral)
- Fire Quiver
- Stun Quiver
- Vampiric Quiver
- Air Angle Split Shot: (Air) Down, Back, 2 + 5. (Ancestral)
- Fire Quiver
- Stun Quiver
- Vampiric Quiver
- Air Down Arrow: (Air) Down, Down, 2. (Ancestral)
- Fire Quiver
- Stun Quiver
- Vampiric Quiver
- Air Split Down Arrow: (Air) Down, Down, 2 + 5. (Ancestral)
- Fire Quiver
- Stun Quiver
- Vampiric Quiver
- Low Shot: Down, Down, 2. (Ancestral)
- Fire Quiver
- Stun Quiver
- Vampiric Quiver
- Air Dive Kick: (Air) Down + 4.
- Air Shaolin Strike: (Air) Down + 4 + 5.
- Lunge Kick: Back, Forward, 3.
- Fly Kick: Back, Forward, 3 + 5.
- Cartwheel Drop: Down, Back, 4.
- Cartwheel Smash: Down, Back, 4 + 5.
- Bo Flame: Down, Back, 1. (Bojutsu)
- Bo Inferno: Down, Back, 1 + 5. (Bojutsu)
- Bo Swat: Back, Forward, 4. (Bojutsu)
- Bo Strike: Back, Forward, 4 + 5. (Bojutsu)
- Bo Swing: Down, Back, 3. (Bojutsu)
- Bo Spin: Down, Back, 3 + 5. (Bojutsu)
- Low Bo Swing: Back, Down, 3. (Bojutsu)
- Low Bo Spin: Back, Down, 3 + 5. (Bojutsu)
- Up Kick: Down, Back, 3. (Shaolin)
- Shaolin Drop: Down + 4.
- Shaolin Slam: Down + 4 + 5.
- Rising Strike: Down, Back, 3 + 5. (Shaolin)
- Shaolin Drop: Down + 4.
- Shaolin Slam: Down + 4 + 5.
- Chakram: Back, Forward, 1. (Shaolin)
- Up: Hold Up.
- Down: Hold Down.
- Chak-A-Rang: Back, Forward, 1 + 5. (Shaolin)
- Low Chakram: Down, Back, 1. (Shaolin)
- Low Chak-A-Rang: Down, Back, 1 + 5. (Shaolin)
X-Ray
- Staff Infection: Flip Stance + 5.
Finishing Moves
Fatalities:
- Target Practice (Close): Down, Forward, Down, Back, 2.
- Pinned Down (Mid): Forward, Back, Down, Down, 1.
- Stage Fatality (Close): Up, Down, Forward, 4.
Brutalities:
- A Little Heart (Universal): Go 7 seconds without being hit during final round, must be sweep distance from opponent, final hit must come from Straight Arrow.
- Round About (Universal): Preform 3 Cartwheel Drops during match, final hit must come from Cartwheel Smash.
- Where'd You Go (Universal): Use 3 level interactions, final hit must come throw.
- Bullseye (Ancestral Variation): Use every quiver type, must be at sweep distance, final hit must come from Air Down Arrow and connect with opponent's head.
- Burnt Out (Bojutsu Variation): Opponent must be in the air when Bo Flame connects final hit.
- Decapitator (Shaolin Variation): Guide Chakram to opponent's head and shins, final hit must come from Chakram.