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Mortal Kombat X

Input Legend
Input Xbox PS
1 Xbox-controller-x-button-md Ps3 button square by thedevingreat-d5g6clf
2 Xbox-controller-y-button-md Ps3 button triangle by thedevingreat-d5g6cex
3 Xbox-controller-a-button-hi Ps3 button x by thedevingreat-d5g6c9k
4 Xbox-controller-b-button-md Ps3 button o by thedevingreat-d5g6d2x
5 XBOX ONE Buttons RT PS3 R2

Basic Attacks

  • Hook Punch: 1.
  • Stepping Elbow: Back + 1.
  • Shoulder Charge: Forward + 1.
  • Low Swipe: Down + 1.
  • Slicing Fist: 2.
  • Elbow Drop: Back + 2.
  • Rising Fist: Forward + 2.
  • 2 Fist Uppercut: Down + 2.
  • Push Kick: 3.
  • Crescent Moon: Back + 3.
  • Osh-Tekk Stomp: Forward + 3.
  • Low Boot: Down + 3.
  • Face Smash: 4.
  • God Sweep: Back + 4.
  • Big Leg: Forward + 4.
  • Low Toe Kick: Down + 4.

Jumping Attacks

  • Jump Front Punch: 1.
  • Jump Back Punch: 2.
  • Jump Front Kick: 3.
  • Jump Back Kick: 4.

Jump Up Attacks

  • Jump Up Punch: 1 or 2.
  • Jump Up Kick: 3 or 4.

Throws

  • Throw (Towards): Forward + Throw.
    • Enhance: Forward + Throw, 5.
  • Throw (Away): Throw.
    • Enhance: Throw, 5.

Kombo Attacks

  • Impitzoyo: 1, 1.
  • Melahuac: 1, 1, 4.
  • Metztli: Back + 1, 2.
  • Tonaltzintli: Back + 1, 2, 2.
  • Cuazquia: Back + 1, 4.
  • Mahtizquia: Forward + 1, 2.
  • Tenchalli Rush: Forward + 1, Back + 2.
  • Mahuiztiquez: 2, 1.
  • Soleil: 2, Back + 2.
  • Coatl Strikes: 2, 1, 2.
  • Tlaneltocaz: Back + 3, 2.
  • Tlamanalo: Forward + 3, 4.

Special Moves

  • Blood Offering: Forward, Down, Back, 4.
  • Sunstone: Down, Forward, 3.
  • Burning Sunstone: Down, Forward, 3 + 5.
  • God Ray: Down, Forward, 4.
  • Sunlight: Down, Forward, 4 + 5.
  • Close God Ray: Down, Forward, 4, Back.
  • Close Sunlight: Down, Forward, 4 + 5, Back.
  • Far God Ray: Down, Forward, 4, Forward.
  • Far Sunlight: Down, Forward, 4 + 5, Forward.
  • Air Takedown: Down, Forward, 1.
  • Anti-Air Throw: Down, Forward, 1 + 5.
  • Crystal Totem: Down, Back, 1. (Blood God)
  • Obsidian Totem: Down, Back, 2. (Blood God)
  • Blood Totem: Down, Back, 3. (Blood God)
  • Mace Parry: Down, Forward, 2.
  • Master Mace Parry: Down, Forward, 2 + 5.
  • Saw Blade: Down, Forward, 2. (War God)
  • Buzz Saw: Down, Forward, 2 + 5. (War God)
  • Overhead Sword Strike: Down, Back, 1. (War God)
  • Overhead Sword Smash: Down, Back, 1 + 5. (War God)
  • Sword Sweep: Down, Back, 2. (War God)
  • Sword Takedown: Down, Back, 2 + 5. (War God)
  • Sword Toss: Down, Forward, 3. (War God)
  • Spinning Sword Toss: Down, Forward, 3 + 5. (War God)
  • Sword Shake: Down, Back, 3. (War God)
    • Cancel: Hold Up.
  • Sword Quake: Down, Back, 3 + 5. (War God)
    • Cancel: Hold Up.
  • Soul Scorch: Forward, Down, Back, 1. (Sun God, Level 1 Sun God Choke)
  • Soul Burn: Forward, Down, Back, 1 + 5. (Sun God, Level 1 Sun God Choke)
  • Soul Spark: Forward, Down, Back, 3. (Sun God)
  • Soul Charge: Forward, Down, Back, 3 + 5. (Sun God)
  • Sun God Choke: Down, Back, 2. (Sun God)
  • Moon God Choke: Down, Back, 2 + 5. (Sun God)

X-Ray

  • Sunburn: Flip Stance + 5.

Finishing Moves

Fatalities:

  • Be Mine! (Close): Down, Back, Forward, 1.
  • Tight Squeeze (Close): Forward, Back, Forward, Back, 2.
  • Stage Fatality (Close): Forward, Down, Back, 1.

Brutalities:

  • Kotally Awesome (Universal): Be at Sweep distance, final hit must come from God Ray or Sunlight.
  • Stick Around (Universal): Hit opponent with 5 Sunstones during match, be at Jump distance, final hit must come from Sunstone.
  • Offering (Universal): Opponent must have over 50% health remaining, sacrifice yourself with Blood Offering as final hit to end the round.
  • Totem This (Blood God Variation): Summon each Totem once, have Crystal Totem active, 30 seconds or less remaining on time, final hit must come from 2 Fist Uppercut.
  • Sawed Off (War God Variation): Saw Blade must be final hit of a 3 hit combo.
  • Dry Rub (Sun God Variation): Have level 3 of Sun God Choke or Moon God Choke, final hit must come from Sun God Choke or Moon God Choke.

Mortal Kombat 11

Basic Attacks

  • Bloody Knuckles: 1.
  • Royal Backhand: Forward + 1.
  • Low Swipe: Down + 1.
  • Temple Punch: 2.
  • Macuahuitl Swipe: Back + 2.
  • Blade Push: Forward + 2.
  • Rising Kahn: Down + 2.
    • Krushing Blow: Triggers if this attack kounters or punishes a high attack.
  • Flick Kick: 3.
  • Knee Shatter: Forward + 3.
  • Side Strike: Down + 3.
  • Heavy Blade: 4.
  • Mace Sweep: Back + 4.
  • Brutal Boot: Forward + 4.
  • Warrior Spin: Down + 4.

Jumping Attacks

  • Reaching Fist: 1.
  • Hammer Slam: 2.
  • Straight Kick: 3 or 4.

Hop Attacks

  • Coatl Slam: Up, 1 or Up, 2.
  • Kritical Kick: Up, 3 or Up, 4.

Getup Attacks/Flawless Block Attacks

  • Rising Mehtizquia: Up + 2.
  • Tonatiuh Blast: Up + 3.

Throws

  • Toward Throw: THROW + Forward or Forward + 1 + 3.
    • Krushing Blow: Triggers if opponent failed throw escape during previous throw.
  • Back Throw: THROW or 1 + 3.
    • Krushing Blow: Triggers if opponent failed throw escape during previous throw.

Roll Escapes

  • Forward Roll Escape: Forward + STANCE.
  • Away Roll Escape: Back + STANCE.

Air Escape

  • (Air) Breakaway: Down + BLOCK.

Kombo Attacks

  • Tlamaanalo: 1, 2.
  • Soleil: 1, 2, 2.
  • Tenchalli Bash: Forward + 1, 2.
  • Cuazquia: Forward + 1, 2, 2.
    • Krushing Blow: Triggers if this kombo attack is a kounter or punish.
  • Metzli: Forward + 1, 4.
  • Impitzoyo: 2, 2.
  • Coatl Strikes: 2, 2, 1.
  • Tlaneltocaz: Forward + 2, 4.
  • Mahuiztiquez: Forward + 2, 4, 3.
  • Tonaltzintli: Back + 2, 2.
  • Mehtizquia: Back + 2, 2, 3.
  • Xolotl: 3, 4.
  • Melahuac: Forward + 3, 4.

Special Moves

  • Coatl Parry: Down Forward 1.
    • Delay: Hold 1.
  • Mehtizquia Cut: Down Forward 2.
    • Amplify: R1.
      • Krushing Blow: Triggers if this move kounters or punishes an airborne opponent or breaks armor.
  • Yeyecame Disk: Back Forward 3.
    • Krushing Blow: Triggers if this attack is a kounter or punish from maximum range.
  • Xolal Quake: Down Back 4.
    • Amplify: R1.
  • Tonatiuh Beam: Down Forward 4.
    • Amplify: R1.

Fatal Blow

  • PINNED DOWN: STANCE + BLOCK.

Finishers

Fatalities:

  • Totem Sacrifice (Close): Back Down Back 3.
  • Kat Food (Close): Back Forward Back Forward 1.
  • Stage Fatality (Close): Forward Back Down 1.

Friendship:

  • G.T.L. (Mid): Down Forward Down Back 3.

Brutalities:

  • The Klassic: Down + 2.
  • Burnt: Toward Throw.
  • Back Stabber: Back Throw.
  • Bad Kitty: Back Forward 4. (Tecuani Maul equipped)
  • Down The Middle: Down Back 4, R1.
  • Not A Violent Kahn: Down Back 2, R1. (Huehhueyi and Eztli Totem, Amocualli Totem, Teoyohtica Totem or Chicahtoc Totem equipped)
  • Taste Of Blood: Down Back 2. (Huehhueyi equipped)
  • Sawed: Down Forward 2. (Eztli Totem, Amocualli Totem, Teoyohtica Totem or Chicahtoc Totem equipped)
  • Kitty Kibbles: Back Forward 4. ((Air) Tecuani Pounce equipped)

Variations/Abilities

Note each of these Special Moves must be equipped in the Kustomize Menu. Some moves will conflict with each other and cannot be equipped together.

  • Grand Discus: Modifies Yeyecame Disk. Amplify that delays the toss. R1.
  • Directed Rays:Modifies Yeyecame Disk. Amplify that launches a beam of light. R1.
  • Tecuani Maul: Back Forward 4.
    • Amplify: R1.
  • (Air) Tecuani Pounce: Back Forward 4.
    • Amplify: R1.
  • Tonatiuh Burst: Down Back 1.
    • Amplify: R1.
  • Huehhueyi: Down Back 2.
    • Amplify: R1.
  • God Ray: Down Forward 4.
  • Far God Ray: Down Forward 4, Forward.
  • Kahn-Cut: Down Forward 2.
  • Eztli Totem: Down Back STANCE.
    • If 2nd equipped: Down Forward STANCE.
  • Amocualli Totem: Down Back STANCE.
    • If 2nd equipped: Down Forward STANCE.
  • Teoyohtica Totem: Down Back STANCE.
    • If 2nd equipped: Down Forward STANCE.
  • Chicahtoc Totem: Down Back STANCE.
    • If 2nd equipped: Down Forward STANCE.
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