Mortal Kombat X
Input | Xbox | PS |
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Basic Attacks
- Hook Punch: 1.
- Stepping Elbow: Back + 1.
- Shoulder Charge: Forward + 1.
- Low Swipe: Down + 1.
- Slicing Fist: 2.
- Elbow Drop: Back + 2.
- Rising Fist: Forward + 2.
- 2 Fist Uppercut: Down + 2.
- Push Kick: 3.
- Crescent Moon: Back + 3.
- Osh-Tekk Stomp: Forward + 3.
- Low Boot: Down + 3.
- Face Smash: 4.
- God Sweep: Back + 4.
- Big Leg: Forward + 4.
- Low Toe Kick: Down + 4.
Jumping Attacks
- Jump Front Punch: 1.
- Jump Back Punch: 2.
- Jump Front Kick: 3.
- Jump Back Kick: 4.
Jump Up Attacks
- Jump Up Punch: 1 or 2.
- Jump Up Kick: 3 or 4.
Throws
- Throw (Towards): Forward + Throw.
- Enhance: Forward + Throw, 5.
- Throw (Away): Throw.
- Enhance: Throw, 5.
Kombo Attacks
- Impitzoyo: 1, 1.
- Melahuac: 1, 1, 4.
- Metztli: Back + 1, 2.
- Tonaltzintli: Back + 1, 2, 2.
- Cuazquia: Back + 1, 4.
- Mahtizquia: Forward + 1, 2.
- Tenchalli Rush: Forward + 1, Back + 2.
- Mahuiztiquez: 2, 1.
- Soleil: 2, Back + 2.
- Coatl Strikes: 2, 1, 2.
- Tlaneltocaz: Back + 3, 2.
- Tlamanalo: Forward + 3, 4.
Special Moves
- Blood Offering: Forward, Down, Back, 4.
- Sunstone: Down, Forward, 3.
- Burning Sunstone: Down, Forward, 3 + 5.
- God Ray: Down, Forward, 4.
- Sunlight: Down, Forward, 4 + 5.
- Close God Ray: Down, Forward, 4, Back.
- Close Sunlight: Down, Forward, 4 + 5, Back.
- Far God Ray: Down, Forward, 4, Forward.
- Far Sunlight: Down, Forward, 4 + 5, Forward.
- Air Takedown: Down, Forward, 1.
- Anti-Air Throw: Down, Forward, 1 + 5.
- Crystal Totem: Down, Back, 1. (Blood God)
- Obsidian Totem: Down, Back, 2. (Blood God)
- Blood Totem: Down, Back, 3. (Blood God)
- Mace Parry: Down, Forward, 2.
- Master Mace Parry: Down, Forward, 2 + 5.
- Saw Blade: Down, Forward, 2. (War God)
- Buzz Saw: Down, Forward, 2 + 5. (War God)
- Overhead Sword Strike: Down, Back, 1. (War God)
- Overhead Sword Smash: Down, Back, 1 + 5. (War God)
- Sword Sweep: Down, Back, 2. (War God)
- Sword Takedown: Down, Back, 2 + 5. (War God)
- Sword Toss: Down, Forward, 3. (War God)
- Spinning Sword Toss: Down, Forward, 3 + 5. (War God)
- Sword Shake: Down, Back, 3. (War God)
- Cancel: Hold Up.
- Sword Quake: Down, Back, 3 + 5. (War God)
- Cancel: Hold Up.
- Soul Scorch: Forward, Down, Back, 1. (Sun God, Level 1 Sun God Choke)
- Soul Burn: Forward, Down, Back, 1 + 5. (Sun God, Level 1 Sun God Choke)
- Soul Spark: Forward, Down, Back, 3. (Sun God)
- Soul Charge: Forward, Down, Back, 3 + 5. (Sun God)
- Sun God Choke: Down, Back, 2. (Sun God)
- Moon God Choke: Down, Back, 2 + 5. (Sun God)
X-Ray
- Sunburn: Flip Stance + 5.
Finishing Moves
Fatalities:
- Be Mine! (Close): Down, Back, Forward, 1.
- Tight Squeeze (Close): Forward, Back, Forward, Back, 2.
- Stage Fatality (Close): Forward, Down, Back, 1.
Brutalities:
- Kotally Awesome (Universal): Be at Sweep distance, final hit must come from God Ray or Sunlight.
- Stick Around (Universal): Hit opponent with 5 Sunstones during match, be at Jump distance, final hit must come from Sunstone.
- Offering (Universal): Opponent must have over 50% health remaining, sacrifice yourself with Blood Offering as final hit to end the round.
- Totem This (Blood God Variation): Summon each Totem once, have Crystal Totem active, 30 seconds or less remaining on time, final hit must come from 2 Fist Uppercut.
- Sawed Off (War God Variation): Saw Blade must be final hit of a 3 hit combo.
- Dry Rub (Sun God Variation): Have level 3 of Sun God Choke or Moon God Choke, final hit must come from Sun God Choke or Moon God Choke.
Mortal Kombat 11
Basic Attacks
- Bloody Knuckles: 1.
- Royal Backhand: Forward + 1.
- Low Swipe: Down + 1.
- Temple Punch: 2.
- Macuahuitl Swipe: Back + 2.
- Blade Push: Forward + 2.
- Rising Kahn: Down + 2.
- Krushing Blow: Triggers if this attack kounters or punishes a high attack.
- Flick Kick: 3.
- Knee Shatter: Forward + 3.
- Side Strike: Down + 3.
- Heavy Blade: 4.
- Mace Sweep: Back + 4.
- Brutal Boot: Forward + 4.
- Warrior Spin: Down + 4.
Jumping Attacks
- Reaching Fist: 1.
- Hammer Slam: 2.
- Straight Kick: 3 or 4.
Hop Attacks
- Coatl Slam: Up, 1 or Up, 2.
- Kritical Kick: Up, 3 or Up, 4.
Getup Attacks/Flawless Block Attacks
- Rising Mehtizquia: Up + 2.
- Tonatiuh Blast: Up + 3.
Throws
- Toward Throw: THROW + Forward or Forward + 1 + 3.
- Krushing Blow: Triggers if opponent failed throw escape during previous throw.
- Back Throw: THROW or 1 + 3.
- Krushing Blow: Triggers if opponent failed throw escape during previous throw.
Roll Escapes
- Forward Roll Escape: Forward + STANCE.
- Away Roll Escape: Back + STANCE.
Air Escape
- (Air) Breakaway: Down + BLOCK.
Kombo Attacks
- Tlamaanalo: 1, 2.
- Soleil: 1, 2, 2.
- Tenchalli Bash: Forward + 1, 2.
- Cuazquia: Forward + 1, 2, 2.
- Krushing Blow: Triggers if this kombo attack is a kounter or punish.
- Metzli: Forward + 1, 4.
- Impitzoyo: 2, 2.
- Coatl Strikes: 2, 2, 1.
- Tlaneltocaz: Forward + 2, 4.
- Mahuiztiquez: Forward + 2, 4, 3.
- Tonaltzintli: Back + 2, 2.
- Mehtizquia: Back + 2, 2, 3.
- Xolotl: 3, 4.
- Melahuac: Forward + 3, 4.
Special Moves
- Coatl Parry: Down Forward 1.
- Delay: Hold 1.
- Mehtizquia Cut: Down Forward 2.
- Amplify: R1.
- Krushing Blow: Triggers if this move kounters or punishes an airborne opponent or breaks armor.
- Amplify: R1.
- Yeyecame Disk: Back Forward 3.
- Krushing Blow: Triggers if this attack is a kounter or punish from maximum range.
- Xolal Quake: Down Back 4.
- Amplify: R1.
- Tonatiuh Beam: Down Forward 4.
- Amplify: R1.
Fatal Blow
- PINNED DOWN: STANCE + BLOCK.
Finishers
Fatalities:
- Totem Sacrifice (Close): Back Down Back 3.
- Kat Food (Close): Back Forward Back Forward 1.
- Stage Fatality (Close): Forward Back Down 1.
Friendship:
- G.T.L. (Mid): Down Forward Down Back 3.
Brutalities:
- The Klassic: Down + 2.
- Burnt: Toward Throw.
- Back Stabber: Back Throw.
- Bad Kitty: Back Forward 4. (Tecuani Maul equipped)
- Down The Middle: Down Back 4, R1.
- Not A Violent Kahn: Down Back 2, R1. (Huehhueyi and Eztli Totem, Amocualli Totem, Teoyohtica Totem or Chicahtoc Totem equipped)
- Taste Of Blood: Down Back 2. (Huehhueyi equipped)
- Sawed: Down Forward 2. (Eztli Totem, Amocualli Totem, Teoyohtica Totem or Chicahtoc Totem equipped)
- Kitty Kibbles: Back Forward 4. ((Air) Tecuani Pounce equipped)
Variations/Abilities
Note each of these Special Moves must be equipped in the Kustomize Menu. Some moves will conflict with each other and cannot be equipped together.
- Grand Discus: Modifies Yeyecame Disk. Amplify that delays the toss. R1.
- Directed Rays:Modifies Yeyecame Disk. Amplify that launches a beam of light. R1.
- Tecuani Maul: Back Forward 4.
- Amplify: R1.
- (Air) Tecuani Pounce: Back Forward 4.
- Amplify: R1.
- Tonatiuh Burst: Down Back 1.
- Amplify: R1.
- Huehhueyi: Down Back 2.
- Amplify: R1.
- God Ray: Down Forward 4.
- Far God Ray: Down Forward 4, Forward.
- Kahn-Cut: Down Forward 2.
- Eztli Totem: Down Back STANCE.
- If 2nd equipped: Down Forward STANCE.
- Amocualli Totem: Down Back STANCE.
- If 2nd equipped: Down Forward STANCE.
- Teoyohtica Totem: Down Back STANCE.
- If 2nd equipped: Down Forward STANCE.
- Chicahtoc Totem: Down Back STANCE.
- If 2nd equipped: Down Forward STANCE.