Input | Xbox | PS |
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1 | ||
2 | ||
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5 |
Mortal Kombat 11[]
Basic Attacks[]
- Claw Swipe: 1.
- Raising Hell: Back + 1.
- Sickle Slice: Forward + 1.
- Bloody Nails: Down + 1.
- Lantern Burst: 2.
- Lantern Slam: Back + 2.
- Knee Breaker: Forward + 2.
- Rising Claws: Down + 2.
- Krushing Blow: Triggers if this attack kounters or punishes a high attack.
- Violent Heel: 3.
- Death Spin: Back + 3.
- Korrupted Kick: Forward + 3.
- Leg Check: Down + 3.
- Malice Mace: 4.
- Tax Burden: Back + 4.
- Mace Drop: Forward + 4.
- Low Mace: Down + 4.
Jumping Attacks[]
- Punishing Strike: 1.
- Kura Slam: 2.
- Kura Heel: 3 or 4.
Hop Attacks[]
- Menacing Fist: Up, 1 or Up, 2.
- Debt Kick: Up, 3 or Up, 4.
Getup Attacks/Flawless Block Attacks[]
- Flailing Mace: Up + 2.
- Rising Flames: Up + 3.
Throws[]
- Toward Throw: THROW + Forward or Forward + 1 + 3.
- Krushing Blow: Triggers if opponent failed THROW ESCAPE on previous THROW.
- Back Throw: THROW or 1 + 3.
- Krushing Blow: Triggers if opponent failed THROW ESCAPE on previous THROW.
Roll Escapes[]
- Forward Roll Escape: Forward + STANCE.
- Away Roll Escape: Back + STANCE.
Air Escape[]
- (Air) Breakaway: Down + BLOCK.
Kombo Attacks[]
- Blood Money: 1, 3.
- Price To Pay: 1, 3, 1.
- The Enforcer: Back + 1, 2.
- Chaotic Magic: Back + 1, 2, 2.
- Ill-Gotten Gains: Forward + 1, 2.
- Slice And Dice: Forward + 1, 2, Down + 1.
- Debt Is Paid: Forward + 1, 2, Down + 2.
- Mine Mine Mine: 2, 1 + 3.
- Play For Souls: 2, 1 + 3, 4.
- Krushing Blow: Triggers if this kombo attack is a kounter or punish.
- Pillaged: Forward + 2, 2.
- Taxed: Forward + 2, 2, 1 + 3.
- Lie And Cheat: Back + 2, 3.
- Greed: Back + 2, 3, 3.
- Take It All: 3, 2.
- Krushing Blow: Triggers if the opponent is duck blocking when the second hit of the kombo connects.
- Paid In Full: Forward + 3, 1.
- With Interest: Forward + 3, 1, 2.
- Take And Deny: Forward + 3, 1, 2, 3.
- No Collateral: 4, 4.
- Ravages Of Time: 4, 4, 3.
Special Moves[]
- Demonic Mace: Back Forward 2.
- Charge: Hold 2.
- Krushing Blow: Triggers if fully charged.
- Cancel: Down Down.
- Charge: Hold 2.
- Shotel Fury: Down Back 3.
- Amplify: R1 or R1 Hold Back.
- Damned Bola: Back Forward 4.
- Delay: Hold 4.
- Cancel: Down Down.
- Amplify: R1.
- Relic Absorb: Down Back 4.
- Extend: Hold 4.
- Amplify: R1.
Fatal Blow[]
- A SLIGHT DONATION: STANCE + BLOCK.
Finishers[]
Fatalities:
- For The Kollection (Close): Down Down Down Down 4.
- Head Lantern (Close): Down Forward Back 1.
- Stage Fatality (Close): Forward Up Forward 1.
Friendship:
- One Man Band (Mid): Forward Back Down Down 2.
Brutalities:
- The Klassic: Down + 2.
- Shaken: Forward + 2, 2, 1 + 3.
- Dark Magic: Back + 1, 2, 2.
- Hole In One: Back Forward 2.
- Empty Core: 2, 1 + 3, 4.
- Slice Slice Slice: Down Back Forward 3. (Demonic Clutch equipped)
- Should Have Paid: Back Throw.
- Split Decision: 1, 3, 1.
- Unarmed: Forward + 1, 2, Down + 2.
- Smashing: Down Back 2. (Up Demonic Mace equipped)
Variations/Abilities[]
Note each of these Special Moves must be equipped in the Kustomize Menu. Some moves will conflict with each other and cannot be equipped together.
- Up Demonic Mace: Down Back 2.
- Charge: Hold 2.
- Cancel: Down Down.
- Vial Of Sorrow: Down Back 1.
- Close Vial Of Sorrow: Down Back 1, Back.
- Far Vial Of Sorrow: Down Back 1, Forward.
- (Air) Vial Of Sorrow: Down Back 1.
- (Air) Close Vial Of Sorrow: Down Back 1, Back.
- (Air) Vial Of Sorrow: Down Back 1, Forward.
- Demonic Clutch: Down Back Forward 3.
- Krushing Blow: Triggers if opponent is hit during a getup roll.
- Bag Bomb: Down Forward 1.
- Far Bag Bomb: Down Forward 1, Forward.
- (Air) Bag Bomb: Down Forward 1.
- (Air) Far Bag Bomb: Down Forward 1, Forward.
- War-Quoit Toss: Back Forward 4.
- Krushing Blow: Triggers if opponent is standing in a Vial of Sorrow.
- Amplify: R1.
- Relic Lure: Down Back 4.
- Amplify: R1.
- Fade Out: Down Down 3.
- Far Fade Out: Down Down 3, Forward.