Mortal Kombat 11
Input | Xbox | PS |
---|---|---|
1 | ||
2 | ||
3 | ||
4 | ||
5 |
Basic Attacks
- Fist Of Glory: 1.
- Basic Training: Back + 1.
- Bloody Knuckles: Forward + 1.
- Gut Punch: Down + 1.
- Nose Buster: 2.
- KA-BAR Slash: Back + 2.
- Knockout Punch: Forward + 2.
- Rising KA-BAR: Down + 2.
- Krushing Blow: Triggers if it KOUNTERS or PUNISHES a HIGH ATTACK.
- Boot Bash: 3.
- Low Blow: Back + 3.
- Reckon Kick: Forward + 3.
- Steel Toe: Down + 3.
- Service Strike: 4.
- Survival Sweep: Back + 4.
- Lieutenant Drop: Forward + 4.
- Krushing Blow: Triggers if the move hits the opponent TWICE in a row or BREAKS ARMOR.
- Double Down: Down + 4.
Jumping Attacks
- Air Raid: 1.
- Deep Cuts: 2.
- Brutal Boots: 3 or 4.
Hop Attacks
- Bow Slam: Up, 1 or Up, 2.
- Drop Kick: Up, 3 or Up, 4.
Getup Attacks/Flawless Block Attacks
- Swinging Bow: Up + 2.
- Quick Detonation: Up + 3.
Throws
- Toward Throw: THROW + Forward or Forward + 1 + 3.
- Krushing Blow: Triggers after not jumping or being knocked down for 10 seconds.
- Back Throw: THROW or 1 + 3.
Roll Escapes
- Forward Roll Escape: Forward + STANCE.
- Away Roll Escape: Back + STANCE.
Air Escape
- (Air) Breakaway: Down + BLOCK.
Kombo Attacks
- Mad Minute: 1, 2.
- Code of Honor: 1, 2, 1.
- I'll Give You A War: Back + 1, 2.
- Lethal Tactics: Back + 1, 2, 1.
- First Blood: Forward + 1, 2.
- The Last One: Forward + 1, 2, 2.
- Mission Accomplished: 2, 2.
- I'd Die For It!: 2, 2, 2.
- Day By Day: Back + 2, 2.
- No More POWs: Back + 2, 2, 1.
- Diddy-Bopping: Back + 2, 2, 4.
- Civilian Life: Forward + 2, 1.
- Blood Trail: Forward + 2, 1, 1.
- Most Ricky-Tick: Forward + 2, 1, 4.
- Deadly Boondocks: Back + 3, 3.
Special Moves
- Hunting Bow: Down Back 2.
- Cancel Hunting Bow Stance: Down Down.
- Delay: Hold 2.
- Shoot Arrow: Release 2.
- Savage Slide: Back Forward 4.
- Extend: Hold Forward.
- Roll Back: Hold Back.
- Amplify: R1.
- Krushing Blow: Triggers on THIRD AMPLIFIED Slide to hit.
- Whip Trap: Down Back 4.
- Far Whip Trap: Down Back 4, Forward.
Fatal Blow
- LONE WOLF: STANCE + BLOCK.
Finshers
Fatalities:
- Straight to Valhalla (Far): Back Forward Down 1.
- Parrilla Thrilla (Close): Down Forward Down 4.
- Stage Fatality (Close): Up Down Back 2.
Friendship:
- Demolition Man (Mid): Forward Back Forward Back 1.
Brutalities:
- The Klassic: Down + 2.
- Silenced: Toward Throw.
- Target Practice: Down Back 3. (Snare Trap equipped)
- Splitting Headache: Back + 3, 1 + 3. (Commando equipped)
- Watch Your Step: Down Back 3. (Claymore equipped)
- Spray and Pray: Down Back 2. (Hidden M60 equipped, Must use Amplified Hidden M60)
- Stomach Pains: Down Back Foward 1. (FUBAR equipped, Must use Amplified FUBAR)
- Target Destroyed: Back Forward 2. (Artillery Strike equipped)
- Buried Alive: Back Throw.
- Bullseye: Down Back 2.
- Trapped: Down Back 4. (Mace Trap equipped)
Variations/Abilities
Note each of these Special Moves must be equipped in the Kustomize Menu. Some moves will conflict with each other and cannot be equipped together.
Kombo Attacks
- Commando: Modifies Kombos. Rambo can now extend three of his kombos to end with a deadly attack.
- Don't Push It: 1, 2, 1 + 3.
- Expendable: Forward + 1, 2, 1 + 3.
- Nothing Is Over: Back + 3, 1 + 3.
Special Moves
- Artillery Strike: Back Forward 2.
- Close Artillery Strike: Back Forward 2, Back.
- Far Artillery Strike: Back Forward 2, Forward.
- Claymore: Down Back 3.
- Amplify: R1.
- Hidden M60: Down Back 2.
- Amplify: R1.
- Snare Trap: Down Back 3.
- Amplify: R1.
- FUBAR: Down Back Foward 1.
- Amplify: R1.
- Krushing Blow: Triggers if opponent is hit during a GETUP ROLL.
- Forward Amplify: R1, Hold Forward.
- Krushing Blow: Triggers if opponent is hit during a GETUP ROLL.
- Amplify: R1.
- Leopard Krawl: Back Forward 4.
- Krawl Forward: Forward.
- Cancel Krawl: 4.
- Quick Slash: 1.
- Sneak Attack: 2.
- Krushing Blow: Triggers after crawling a far distance.
- Return To Krawl: Down.
- Parry: 3.
- Krushing Blow: Triggers after crawling a far distance.
- Return To Krawl: Down.
- Shoulder Roll: Back Forward 4.
- Cancel: Hold Down.
- Amplify: R1.
- Krushing Blow: Triggers if this ATTACK KOUNTERS or PUNISHES an ATTACK.
- Close Shoulder Roll: Back Forward 4, Back.
- Cancel: Hold Down.
- Amplify: R1.
- Krushing Blow: Triggers if this ATTACK KOUNTERS or PUNISHES an ATTACK.
- Far Shoulder Roll: Back Forward 4, Forward.
- Cancel: Hold Down.
- Amplify: R1.
- Krushing Blow: Triggers if this ATTACK KOUNTERS or PUNISHES an ATTACK.
- M.R.E.: Down Back 1.
- Krushing Blow: Triggers if FATAL BLOW is on cooldown or if Rambo has thrown up.
- Mace Trap: Down Back 4.
- Amplify: R1.
- Krushing Blow: Triggers if move hits the opponent THREE times in a row.
- Amplify: R1.
- Far Mace Trap: Down Back 4, Forward.
- Amplify: R1.
- Krushing Blow: Triggers if move hits the opponent THREE times in a row.
- Amplify: R1.