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Moveset

Mortal Kombat 11

Input Legend
Input Xbox PS
1 Xbox-controller-x-button-md Ps3 button square by thedevingreat-d5g6clf
2 Xbox-controller-y-button-md Ps3 button triangle by thedevingreat-d5g6cex
3 Xbox-controller-a-button-hi Ps3 button x by thedevingreat-d5g6c9k
4 Xbox-controller-b-button-md Ps3 button o by thedevingreat-d5g6d2x
5 XBOX ONE Buttons RT PS3 R2

Basic Attacks

  • Fist Of Glory: 1.
  • Basic Training: Back + 1.
  • Bloody Knuckles: Forward + 1.
  • Gut Punch: Down + 1.
  • Nose Buster: 2.
  • KA-BAR Slash: Back + 2.
  • Knockout Punch: Forward + 2.
  • Rising KA-BAR: Down + 2.
    • Krushing Blow: Triggers if it KOUNTERS or PUNISHES a HIGH ATTACK.
  • Boot Bash: 3.
  • Low Blow: Back + 3.
  • Reckon Kick: Forward + 3.
  • Steel Toe: Down + 3.
  • Service Strike: 4.
  • Survival Sweep: Back + 4.
  • Lieutenant Drop: Forward + 4.
    • Krushing Blow: Triggers if the move hits the opponent TWICE in a row or BREAKS ARMOR.
  • Double Down: Down + 4.

Jumping Attacks

  • Air Raid: 1.
  • Deep Cuts: 2.
  • Brutal Boots: 3 or 4.

Hop Attacks

  • Bow Slam: Up, 1 or Up, 2.
  • Drop Kick: Up, 3 or Up, 4.

Getup Attacks/Flawless Block Attacks

  • Swinging Bow: Up + 2.
  • Quick Detonation: Up + 3.

Throws

  • Toward Throw: THROW + Forward or Forward + 1 + 3.
    • Krushing Blow: Triggers after not jumping or being knocked down for 10 seconds.
  • Back Throw: THROW or 1 + 3.

Roll Escapes

  • Forward Roll Escape: Forward + STANCE.
  • Away Roll Escape: Back + STANCE.

Air Escape

  • (Air) Breakaway: Down + BLOCK.

Kombo Attacks

  • Mad Minute: 1, 2.
  • Code of Honor: 1, 2, 1.
  • I'll Give You A War: Back + 1, 2.
  • Lethal Tactics: Back + 1, 2, 1.
  • First Blood: Forward + 1, 2.
  • The Last One: Forward + 1, 2, 2.
  • Mission Accomplished: 2, 2.
  • I'd Die For It!: 2, 2, 2.
  • Day By Day: Back + 2, 2.
  • No More POWs: Back + 2, 2, 1.
  • Diddy-Bopping: Back + 2, 2, 4.
  • Civilian Life: Forward + 2, 1.
  • Blood Trail: Forward + 2, 1, 1.
  • Most Ricky-Tick: Forward + 2, 1, 4.
  • Deadly Boondocks: Back + 3, 3.

Special Moves

  • Hunting Bow: Down Back 2.
    • Cancel Hunting Bow Stance: Down Down.
    • Delay: Hold 2.
    • Shoot Arrow: Release 2.
  • Savage Slide: Back Forward 4.
    • Extend: Hold Forward.
    • Roll Back: Hold Back.
    • Amplify: R1.
      • Krushing Blow: Triggers on THIRD AMPLIFIED Slide to hit.
  • Whip Trap: Down Back 4.
  • Far Whip Trap: Down Back 4, Forward.

Fatal Blow

  • LONE WOLF: STANCE + BLOCK.

Finshers

Fatalities:

  • Straight to Valhalla (Far): Back Forward Down 1.
  • Parrilla Thrilla (Close): Down Forward Down 4.
  • Stage Fatality (Close): Up Down Back 2.

Friendship:

  • Demolition Man (Mid): Forward Back Forward Back 1.

Brutalities:

  • The Klassic: Down + 2.
  • Silenced: Toward Throw.
  • Target Practice: Down Back 3. (Snare Trap equipped)
  • Splitting Headache: Back + 3, 1 + 3. (Commando equipped)
  • Watch Your Step: Down Back 3. (Claymore equipped)
  • Spray and Pray: Down Back 2. (Hidden M60 equipped, Must use Amplified Hidden M60)
  • Stomach Pains: Down Back Foward 1. (FUBAR equipped, Must use Amplified FUBAR)
  • Target Destroyed: Back Forward 2. (Artillery Strike equipped)
  • Buried Alive: Back Throw.
  • Bullseye: Down Back 2.
  • Trapped: Down Back 4. (Mace Trap equipped)

Variations/Abilities

Note each of these Special Moves must be equipped in the Kustomize Menu. Some moves will conflict with each other and cannot be equipped together.

Kombo Attacks

  • Commando: Modifies Kombos. Rambo can now extend three of his kombos to end with a deadly attack.
    • Don't Push It: 1, 2, 1 + 3.
    • Expendable: Forward + 1, 2, 1 + 3.
    • Nothing Is Over: Back + 3, 1 + 3.

Special Moves

  • Artillery Strike: Back Forward 2.
  • Close Artillery Strike: Back Forward 2, Back.
  • Far Artillery Strike: Back Forward 2, Forward.
  • Claymore: Down Back 3.
    • Amplify: R1.
  • Hidden M60: Down Back 2.
    • Amplify: R1.
  • Snare Trap: Down Back 3.
    • Amplify: R1.
  • FUBAR: Down Back Foward 1.
    • Amplify: R1.
      • Krushing Blow: Triggers if opponent is hit during a GETUP ROLL.
    • Forward Amplify: R1, Hold Forward.
      • Krushing Blow: Triggers if opponent is hit during a GETUP ROLL.
  • Leopard Krawl: Back Forward 4.
    • Krawl Forward: Forward.
    • Cancel Krawl: 4.
    • Quick Slash: 1.
    • Sneak Attack: 2.
      • Krushing Blow: Triggers after crawling a far distance.
      • Return To Krawl: Down.
    • Parry: 3.
      • Krushing Blow: Triggers after crawling a far distance.
      • Return To Krawl: Down.
  • Shoulder Roll: Back Forward 4.
    • Cancel: Hold Down.
    • Amplify: R1.
    • Krushing Blow: Triggers if this ATTACK KOUNTERS or PUNISHES an ATTACK.
  • Close Shoulder Roll: Back Forward 4, Back.
    • Cancel: Hold Down.
    • Amplify: R1.
    • Krushing Blow: Triggers if this ATTACK KOUNTERS or PUNISHES an ATTACK.
  • Far Shoulder Roll: Back Forward 4, Forward.
    • Cancel: Hold Down.
    • Amplify: R1.
    • Krushing Blow: Triggers if this ATTACK KOUNTERS or PUNISHES an ATTACK.
  • M.R.E.: Down Back 1.
    • Krushing Blow: Triggers if FATAL BLOW is on cooldown or if Rambo has thrown up.
  • Mace Trap: Down Back 4.
    • Amplify: R1.
      • Krushing Blow: Triggers if move hits the opponent THREE times in a row.
  • Far Mace Trap: Down Back 4, Forward.
    • Amplify: R1.
      • Krushing Blow: Triggers if move hits the opponent THREE times in a row.
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