Mortal Kombat II
Special Moves
- Energy Wave: Forward, Down, Back, High Kick.
- Ground Pound: Hold Low Kick for 3 seconds, then release.
- Gotcha Grab: Forward, Forward, Low Punch (Keep tapping High Punch for additional hits).
- Back Breaker: Block (In air near opponent).
- Body Slam: Throw, High Punch (Keep tapping High Punch for additional slams).
- Overhead Hammer Fist: High Punch. (Close)
Finishers
- Head Clap: (Hold Low Punch) Forward, Forward, Forward (Release Low Punch). (Close)
- Arm Rip: Block, Block, Block, Block, Low Punch. (Sweep)
- Friendship: (Can Block) Down, Down, Up, Up, Low Kick. (Sweep)
- Babality: (Can Block) Down, Up, Down, Up, Low Kick.
- Stage Fatality: (Can Block) Up, Up, Down, Low Kick.
Mortal Kombat 3 / Ultimate Mortal Kombat 3 / Mortal Kombat Trilogy
Jax (MK3, UMK3, MKT)
Combos
- High Kick, High Kick, Back + High Kick.
- High Punch, High Punch, Block, Low Punch, Back + High Punch.
- High Kick, High Kick, Down + High Punch, High Punch, Block, Low Punch, Back + High Punch.
Special Moves
- Single Missile: Back, Forward, High Punch.
- Double Missile: Forward, Forward, Back, Back, High Punch.
- "Gotcha" Grab: Forward, Forward, Low Punch. (Keep tapping High Punch for additional hits).
- Back Breaker: Block (In air near opponent).
- Quad Slam: Throw, High Punch (Keep tapping High Punch for three additional slams).
- Ground Pound: Hold Low Kick for 3 seconds, and release.
- Dash Punch: Forward, Forward, High Kick.
Finishers
- Slice 'em Up: (Can Hold Block) Up, Down, Forward, Up. (Close)
- Big Foot: Run, Block, Run, Run, Low Kick. (Jump)
- Animality: (Hold Low Punch) Forward, Forward, Down, Forward (Release). (Close)
- Friendship: Low Kick, Run, Run, Low Kick.
- Babality: Down, Down, Down, Low Kick. (Jump)
- Stage Fatality: Down, Forward, Down, Low Punch. (Close)
- Brutality: High Punch, High Punch, High Punch, Block, Low Punch, High Punch, High Punch, High Punch, Block, Low Punch, High Punch (UMK3).
Classic Jax (MKT only on non-N64 versions)
Combos
- High Punch, High Punch, High Punch, Low Punch, Back + High Punch.
- High Kick, Low Kick, Low Kick, High Kick, Low Kick, Back + High Kick.
Special Moves
- Energy Wave: Forward, Down, Back, High Kick.
- Air Energy Wave: Forward, Down, High Kick. (Air)
- "Gotcha" Grab: Forward, Forward, Low Punch (Keep tapping High Punch for additional hits).
- Back Breaker: Block (In air near opponent).
- Quad Slam: Throw, Tap High Punch repeatedly for three additional slams.
- Ground Pound: Hold Low Kick for 3 seconds, and release.
Finishers
- Head Clap: (Hold Low Punch) Forward, Forward, Forward (Release Low Punch). (Close)
- Friendship: (Can Block) Down, Down, Up, Up, Low Kick. (Sweep)
- Babality: (Can Block) Down, Up, Down, Up, Low Kick.
- Stage Fatality: (Can Block) Up, Up, Down, Low Kick.
- Brutality: High Punch, High Punch, Block, High Kick, Low Punch, Low Punch, High Punch, Block, High Kick, High Kick, High Punch.
Mortal Kombat 4
Special Moves
- Missile: Down, Back, LP.
- Back Breaker: BLK (In air near opponent).
- Ground Pound: Forward, Forward, Down, LK.
- Dash Punch: Forward, Down, Back, LP.
- Multi-Slam:
- LP (Close).
- Hold RN + BLK + HK.
- Hold HP + LP + LK.
- Hold HP + BLK + LK.
- Hold HP + LP + HK + LK.
- Weapon - Spiked Club: Down, Forward, HP.
Fatalities
- Head Clap: Back, Forward, Forward, Down, BLK. (Close)
- Arm Rip: (Hold LK) Forward, Forward, Down, Forward (Release LK). (Sweep)
- Prison Stage Fatality: Forward, Forward, Back, LK.
- Goro's Lair Stage Fatality: Forward, Forward, Back, HP.
Mortal Kombat: Deadly Alliance
Muay Thai
- Swing Punch: 1.
- Spinning Strike: Back + 1.
- Cutting Up Elbow: Down + 1.
- Straight Punch: 2.
- Hooking Punch: Back + 2.
- Low Swing Punch: Down + 2.
- Farewell Knee: 3.
- Roundhouse: Up + 3.
- Lower Knee: Down + 3.
- Forward Foot Push: 4.
- Pecking Kick: Down + 4.
- Throw: Forward + Special Move Button.
- Taunt: Special Move Button.
- Get Some Sucka: Back + 1, 2.
- What You Get: 2, 2, 4.
- Rush N Hook: 2, 2, 1.
- Boot Kamp: 3, 3, 4.
- Im Gonna Get Ya: 2, 2, Up + 3.
- Jax Special: 2, 2, Back + 1, 2.
- Ballistic Wind: 2, 2, 3, 3, 4.
- In Your Face: 2, 2, Style Change, 4, 3.
- Insertion: 2, 2, Style Change, 4, Back + 2.
- Damage Control: 2, 2, Style Change, 4, Style Change, 4.
Judo
- Suplex: 1.
- Thrusting Palms: Back + 1.
- Rising Double Fist: Down + 1.
- Leg Trip Throw: 2.
- Standing Uppercut: Back + 2.
- Gut Punch: Down + 2.
- Back Kick: 3.
- Backward Shin Kick: Back + 3.
- Low Sweep: Down + 3.
- Side Snap Kick: 4.
- Wheel Kick: Back + 4.
- Low Kick: Down + 4.
- Throw: Forward + Special Move Button.
- Reversal: Special Move Button.
- Groundwork: 4, 4, 3.
- Metal Fury: 4, 4, Back + 2.
- No-Mans Land: 4, 4, Style Change, 4.
Tonfa
- Spear Hand: 1.
- Low Double Strike: Down + 1.
- Double Strike: Forward + 1.
- Downward Strike: 2.
- Scissor Sweep: Down + 2.
- Scissor Strike: 3.
- Uppercut Strike: Down + 3.
- Dashing Strike: Forward + 3.
- Roundhouse Elbow Strike: 4.
- Low Back Hand: Down + 4.
- Tonfa Sweep: Back + 4.
- Sidestep Swing: Special Move Button.
- Stand-Down: 4, 4.
Special Moves
- Ground Pound: Forward, Forward, Down, 3.
- Machine Gun: Back, Forward, 4.
- Piston Punch: Down, Forward, 1.
Finishers
- Head Stomp: Down, Forward, Forward, Down, 2.
Mortal Kombat: Deadly Alliance (GBA)
Special Moves
- Ground Pound: Back, Back, 2.
- Machine Gun: Back, Forward, 1.
- Piston Punch: Down, Forward, 2.
- Weapon Attack 1: Down, Back, 1.
- Weapon Attack 2: Down, Forward, 1.
- Weapon Attack 3: Back, Forward, 2.
- Throw: Forward, Forward + 1 + 2.
Fatality
- Head Stomp: Up, Up, Down + 1.
Mortal Kombat: Unchained
Muay Thai
- Quick Hook Punch: 1.
- Upward Elbow: Down + 1.
- Turning Hand: 2.
- Uppercut: Down + 2.
- Spinning Sidekick: 3.
- Knee Striker: Back + 3.
- Roundhouse: Up + 3.
- Ducking Cross: Down + 3.
- Thrusting Foot: 4.
- Clean Low Hit: Down + 4.
- Spinning Dragon: Back + 4.
- Throat Kick: Up + 4.
- Ring King: 1, 1.
- Teeth Smasher: 2, 2.
- Blurry Boot: 2, 4.
- Fury Elbows: Down + 1, Down + 1.
- 3-Hit Shocker: 1, 1, 1.
- Spin Fists: 1, 1, 2.
- Hard Power: 1, 1, 4.
- Heavy Kombat: 1, 1, 2, 2.
- Unleashed Pain: 1, 1, 2, 4.
- Sneak Attack: 1, 1, Style Change.
Judo
- Suplex: 1.
- Thrusting Palms: Back + 1.
- Low Palm Fist: Down + 1.
- Leg Trip Throw: 2.
- Standing Uppercut: Back + 2.
- Uppercut: Down + 2.
- Back Kick: 3.
- Backward Shin Kick: Back + 3.
- Spinning Knee Kick: Down + 3.
- Side Snap Kick: 4.
- Wheel Kick: Back + 4.
- Low Kick: Down + 4.
- Shinny Kicks: 4, 4.
- Groundwork: 4, 4, 3.
- Metal Fury: 4, 4, Back + 2.
- No-Mans Land: 4, 4, Style Change, 4.
Tonfa
- Night Stick Light: 1.
- Watch Out: Back + 1.
- Face Bash: Up + 1.
- Tonfa Low Strike: Down + 1.
- Twirl It Around: 2.
- Fancy Spins: Back + 2.
- Uppercut Tonfa: Down + 2.
- Face Crack: 3.
- Head Hit: Back + 3.
- Low Kick: Down + 3.
- Medium Kick: 4.
- Sneaky: Back + 4.
- Dodge Attack: Up + 4.
- Ankle Kick: Down + 4.
- Turning It Up: 1, 1.
- Watchmen: Back + 2, 1.
- Watching You: Back + 2, Back + 1.
- Pain with Sticks: Back + 2, 2.
- Beat em Up: Back + 2, 4.
- Darkness Legs: 4, 4.
- Krowd Kontrol: Back + 2, 1, 1.
- Spinner: 1, 1, Up + 1.
- Red Lights: Back + 2, 1, 1, Up + 1.
Special Moves
- Drop Kick: Throw.
- Ground Pound: Forward, Forward, Down, 3.
- Machine Gun: Back, Forward, 4.
- Piston Punch: Down, Forward, 1.
Fatality
- Head Stomp: Down, Forward, Forward, Down, 2.
Mortal Kombat: Armageddon
Muay Thai
- Quick Hook Punch: 1.
- Upward Elbow: Down + 1.
- Turning Hand: 2.
- Uppercut: Down + 2.
- Spinning Sidekick: 3.
- Knee Striker: Back + 3.
- Ducking Cross: Down + 3.
- Thrusting Foot: 4.
- Spinning Dragon: Back + 4.
- Throat Kick: Up + 4.
- Clean Low Hit: Down + 4.
- Ring King: 1, 1.
- Fury Elbows: Down + 1, Down + 1.
- Teeth Smasher: 2, 2.
- Kick Boxing Combo: 1, 3.
- Blurry Boot: 2, 4.
- 3-Hit Shocker: 1, 1, 1.
- Spin Fists: 1, 1, 2.
- Hard Power: 1, 1, 4.
- Heavy Kombat: 1, 1, 2, 2.
- Fallout: 1 (in air).
- Airborne: 2 (in air).
- Straight Up: 3 (in air).
- Over Head Air Toss: 4 (in air).
- Flying Kick: 1, 1 (in air).
- Power Slam: 2, 2 (in air).
- Straight Forward: 3, 3 (in air).
- Gravity Strike: 1, 1, 1 (in air).
- Toss Ya!: 1, 1, 2 (in air).
- Ending It Now: 1, 1, 3 (in air).
- Air Death: 1, 1, 4 (in air).
- Grounded: 3, 3, 2 (in air).
- Air Kick: 3, 3, 3 (in air).
- Time to Hover: 3, 3, 4 (in air).
- Sneak Attack: 1, 1, Style Change.
Tonfa
- Night Stick Lite: 1.
- Watch Out: Back + 1.
- Face Bash: Up + 1.
- Tonfa Low Strike: Down + 1.
- Twirl It Around: 2.
- Fancy Spins: Back + 2.
- Uppercutting Tonfa: Down + 2.
- Face Krack: 3.
- Head Hit: Back + 3.
- Low Kick: Down + 3.
- Medium Kick: 4.
- Sneaky: Back + 4.
- Dodge Attack: Up + 4.
- Ankle Kick: Down + 4.
- Turning It Up: 1, 1.
- Watchmen: Back + 2, 1.
- Watching You: Back + 2, Back + 1.
- Pain with Sticks: Back + 2, 2.
- Beat em Up: Back + 2, 4.
- Darkness Sticks: 4, 4.
- Sink Hole: 1, 1, Up + 1.
- Crowd Kontrol: Back + 2, 1, 1.
- Darkness Pain: Back + 2, 4, 4.
- Red Lights: Back + 2, 1, 1, Up + 1.
- Thrash Out: 1 (in air).
- Bogie: 2 (in air).
- Long Legs: 3 (in air).
- Spinning Feet Grab: 4 (in air).
- Rebel: 1, 1 (in air).
- Airborne Kick: 3, 3, (in air).
- Fresh Air: 1, 1, 1 (in air).
- Spinning Attack: 1, 1, 2 (in air).
- Lucky Wind: 1, 1, 3 (in air).
- Somersault: 3, 3, 2 (in air).
- Flip Down: 1, 1, 4 (in air).
- Boot to the Face: 3, 3, 3 (in air).
- Pincer Throw: 3, 3, 4 (in air).
- Guiding Light: 1, 1, 3, 3 (in air).
- Zero Gravity: 1, 1, 3, 4 (in air).
Special Moves
- Shocking Blows: Throw.
- Piston Punches: Down, Forward, 1.
- Ground Pound: Down, Up, 3.
- Machine Gun: Back, Forward, 4.
Mortal Kombat vs. DC Universe
Special Moves
- Gun Runner: Back, Back, 1.
- Power Fist: Down, Back, 2.
- Hit 1 or 2 after the punch for an extra hit.
- Blinding Light: Down, Back, 1.
- Rocket Blast: Down, Back, 3.
- Double Rocket Blast: Down, Back, 3, Down, Back, 4.
- Gotcha Grab: Forward, Forward, 2.
- Tap 2 for extra hits.
- Ground Pound: Down, Down, 4.
Fatalities
- Head Smash: Back, Forward, Forward, back, 2.
- Air Machine Gun: Forward, Forward, Back, Back, 3.
Mortal Kombat (2011)
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Basic Attacks
- Front Punch: 1.
- Back Punch: 2.
- Front Kick: 3.
- Back Kick: 4.
- Uppercut: Down + 2.
- Hook Swipe: Back + 1.
- Big Leg: Forward + 3.
- Shin Kick: Forward + 4.
- Sweep: Back + 4.
- Throw (Away): Throw.
- Throw (Towards): Forward + Throw.
- Triple Slam: 1 + 4. (During throw.)
- Quad Slam: 2 + 3. (During Triple Slam.)
Combo Attacks
- Major Force: 1, 2, 3.
- Boot Kamp: Back + 1, 2, 4.
- Active Duty: 2, 1.
- Field Grade: 2, 2.
- Chain of Command: 2, Forward + 2, Back + 1.
- Advance Force: Forward + 4, 1, 3.
- Code of Conduct: Forward + 4, 1, 4.
Fast Tags
- Majority Rules: Down, Back, 3, Tag.
- Outranked: Down, Back, 3 + Back, Tag.
Tag Combos
- Major Muscle: Back + 1, 2, Tag.
- Alloy-Over You: 2, Forward + 2, Tag.
- Briggs Da Noise: 2, Forward + 2, Back + 1, Tag.
Special Moves
- Energy Wave: Down, Back, 2.
- Dash Punch: Down, Forward, 2.
- Ground Pound (Close): Down, Back, 3.
- Ground Pound (Medium): Down, Forward, 3.
- Ground Pound (Far): Down, Back, Forward, 3.
- Gotcha Grab: Down, Forward, 1.
- Air Gotcha Grab: Down, Back, 1.
- Overhead Smash: Down, Up, 4.
- Back Breaker (Air Throw): Throw. (While in the air.)
Enhanced Moves
- Assualt Wave: Down, Back, 2 + 5.
- Dash Fist: Down, Forward, 2 + 5.
- Ground Quake (Close): Down, Back, 3 + 5.
- Ground Quake (Medium): Down, Forward, 3 + 5.
- Ground Quake (Far): Down, Back, Forward, 3 + 5.
- Gotcha Beatdown: Down, Forward, 1 + 5.
- Air Gotcha Blast: Down, Back, 1 + 5.
- Elite Smash: Down, Up, 4 + 5.
X-Ray
- Briggs Bash: Flip Stance + 5.
Finishers
- Smash and Grab: Back, Forward, Forward, Back, 2. (Close)
- Three Points!: Forward, Forward, Back, Down, 3. (Sweep)
- Stage Fatality: Down, Forward, Down, 1. (Close)
- Babality: Down, Down, Down, 3. (Jump)
Mortal Kombat X
Input | Xbox | PS |
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Basic Attacks
- Quick Fist: 1.
- Downward Hammer: Back + 1.
- Knee Jab: Down + 1.
- Power Hook: 2.
- Head Slammer: Back + 2.
- Delay: Hold 2.
- Upward Punch: Forward + 2.
- Upper Muscle: Down + 2.
- Steel Toe: 3.
- Foot Smash: Back + 3.
- Gur-Knee: Forward + 3.
- Ankle Breaker: Down + 3.
- Spinning Boot: 4.
- Quick Trip: Back + 4.
- Flying Knee: Forward + 4.
- Flick Kick: Down + 4.
Jumping Attacks
- Jump Front Punch: 1.
- Jump Back Punch: 2.
- Jump Front Kick: 3.
- Jump Back Kick: 4.
Jump Up Attacks
- Jump Up Punch: 1 or 2.
- Jump Up Kick: 3 or 4.
Throws
- Throw (Towards): Forward + Throw.
- Enhance: Forward + Throw, 5.
- Throw (Away): Throw.
- Enhance: Throw, 5.
Kombo Attacks
- Boot Kamp: 1, 1.
- Major Force: 1, 1, 1.
- Active Duty: 1, 2.
- Field Grade: 1, 2, 3.
- Chain of Command: 1, 2, Down + 3.
- Advance Force: 1, 2, 4.
- Code of Conduct: 1, 2, Back + 4.
- Majority Rules: Back + 1, 2.
- Outranked: Back + 1, 2, 1.
- Elite Smash: Back + 1, 3.
- The Briggs: Down + 1, Down + 2.
- Warfare: 2, 3.
- Ground Control: 2, 3, 2.
- Air Raid: Forward + 2, 1.
- Expendable: Forward + 2, 1, 2.
- Payload: Forward + 2, 1, 2, Down + 2 + 4.
- All Out Assault: 3, Forward + 4.
- Armed Forces: 3, Back + 2.
- Warfighter: Back + 3, Down + 2.
- W.M.D.: Back + 3, 4.
- Jammer: Forward + 3, 1 + 3. (Wrestler)
- Deploy: Forward + 4, 1 + 3. (Wrestler)
Special Moves
- Energy Wave: Down, Back, 2.
- Delay: Hold 2.
- Assault Wave: Down, Back, 2 + 5.
- Delay: Hold 2.
- Ground Pound: Down, Down, 4.
- Close Ground Pound: Down, Down, 4, Back.
- Far Ground Pound: Down, Down, 4, Forward.
- Ground Shake: Down, Down, 4 + 5.
- Dash Punch: Back, Forward, 2.
- Dash Fist: Back, Forward, 2 + 5.
- Downward Dash Punch: Back, Forward, 2, Down.
- Downward Dash Fist: Back, Forward, 2 + 5, Down.
- Major Pain: Back, Forward, 4.
- Major Muscle: Back, Forward, 4 + 5.
- Gotcha Grab: Down, Back, 1.
- Gotcha Beatdown: Down, Back, 1 + 5.
- L.A.W. Rocket: Down, Back, 3. (Heavy Weapons)
- Up Shoot: Hold Up.
- Delay: Hold 2.
- Cancel: Forward, Forward or Back, Back.
- L.A.W. Blast: Down, Back, 3 + 5. (Heavy Weapons)
- Up Shoot: Hold Up.
- Delay: Hold 2.
- Cancel: Forward, Forward or Back, Back.
- Machine Gun: Back, Forward, 3. (Heavy Weapons)
- Machine Fire: Back, Forward, 3 + 5. (Heavy Weapons)
- Up Machine Gun: Down, Back, 3. (Heavy Weapons)
- Up Machine Fire: Down, Back, 3 + 5. (Heavy Weapons)
- Super Gotcha: Down, Back, 1. (Pumped Up)
- Face Smash: 1.
- Face Break: 2.
- Gut Buster: 3.
- Crown Slam: 4.
- Gotcha Extreme: Down, Back, 1 + 5. (Pumped Up)
- Face Smash: 1.
- Face Break: 2.
- Gut Buster: 3.
- Crown Slam: 4.
- Ground Tremor: Down, Down, 4. (Pumped Up)
- Ground Quake: Down, Down, 4 + 5. (Pumped Up)
- Air Drill Slam: (Air) Down, Down, 4. (Pumped Up)
- Air Drill Punch: (Air) Down, Down, 4 + 5. (Pumped Up)
- Quad Grab Towards: Down, Back, Forward, 1. (Wrestler)
- Part 2: 2.
- Quad Grapple Towards: Down, Back, Forward, 1 + 5, Back. (Wrestler)
- Part 2: 2.
- Part 3: 3.
- Part 4: 4.
- Part 5: 1 + 2 + 3 + 4.
- Quad Grab Away: Down, Back, Forward, 1, Back. (Wrestler)
- Part 2: 2.
- Quad Grapple Away: Down, Back, Forward, 1 + 5. (Wrestler)
- Part 2: 2.
- Part 3: 3.
- Part 4: 4.
- Part 5: 1 + 2 + 3 + 4.
- Back Breaker: (Air) Down + Throw.
X-Ray
- Bring It: Flip Stance + 5.
Finishing Moves
Fatalities:
- T-Wrecks (Close): Forward, Back, Down, 2.
- Jax the Ribber (Close): Down, Back, Forward, Forward.
- Arm Rip (Close): Forward, Down, Forward, Back, 1.
- Stage Fatality (Close): Down, Forward, Down, 1.
Brutalities:
- Sledge Hammer (Universal): Opponent must be ducking during the final hit of a Downward Dash Punch or Downward Dash Fist.
- Gotcha Down (Universal): Play must hold Forward during final hit of Gotcha Grab.
- Rocket Roll (Heavy Weapons Variation): Opponent must be in the air as the final hit of a L.A.W. Blast connects.
- Ground Breaking (Pumped Up Variation): Connect three Ground Pounds during match, hold 4 during Ground Shake as final blow.
- Ragdoll (Wrestler Variation): Must perform entire Quad Grapple Chain and land final hit during.
- Gunned Down (Heavy Weapons Variation): Final hit must come from Machine Fire, hold forward during Machine Fire
Mortal Kombat 11
Basic Attacks
- Quick Steel: 1.
- Power Punch: Back + 1.
- Knee Jab: Down + 1.
- Straight Punch: 2.
- Head Slammer: Back + 2.
- Krushing Blow: Triggers if fully charged before hitting.
- Hammer Hook: Forward + 2.
- Upper Muscle: Down + 2.
- Krushing Blow: Triggers if this attack kounters or punishes a high attack.
- Boot Bash: 3.
- Knee Shatter: Back + 3.
- Steel Toe: Forward + 3.
- Side Strike: Down + 3.
- Get Back: 4.
- Ankle Breaker: Back + 4.
- Gur-Knee: Forward + 4.
- Step Back: Down + 4.
Jumping Attacks
- Leaping Fist: 1.
- Double Damage: 2.
- Hit With S Size 12: 3 or 4.
Hop Attacks
- Ground Smash: Up, 1 or Up, 2.
- S.F. Stomp: Up, 3 or Up, 4.
Getup Attacks/Flawless Block Attacks
- Krushing Backhand: Up + 2.
- Ground Slam: Up + 3.
Throws
- Toward Throw: THROW + Forward or Forward + 1 + 3.
- Krushing Blow: Triggers if arms are fully Heated Up.
- Back Throw: THROW or 1 + 3.
Roll Escapes
- Forward Roll Escape: Forward + STANCE.
- Away Roll Escape: Back + STANCE.
Air Escape
- (Air) Breakaway: Down + BLOCK.
Kombo Attacks
- The Briggs: 1, 2.
- Active Duty: 1, 2, 1.
- Quick Drill: Down + 1, 2.
- Outranked: 2, 2.
- Get In Line: 2, 2, Down + 4.
- Breakdown: Forward + 2, 1.
- Won't Back Down: Forward + 2, Down + 4.
- Boot Kamp: Back + 3, 2.
- Sleep, Bitch: Back + 3, 2, 1 + 3.
- Last Chance: Forward + 3, 3.
- America Strong: Forward + 3, 3, 1.
- Get Outta Here: Forward + 4, 2.
Special Moves
- Gotcha Grab: Down Back 1.
- Pound Town: 1.
- Gut Buster: 2.
- Lay Down: 3.
- Get outta My Face: 4.
- Stiff Armed: Back Forward 2.
- Krushing Blow: Triggers if only the second hit of this attack kounters or punishes.
- Amplify: R1.
- Thumper: Down Back 2.
- Amplify: R1.
- Up Thumper:' Down Back 2, Up.
- Amplify: R1.
- Heat Missile: Back Forward 3.
- Double Heat Missile: 4
- Krushing Blow: Triggers in a kombo of 6 or more.
- Ground Pound: Down Down 4.
- Amplify: R1.
Fatal Blow
- HONORABLE DISCHARGE: STANCE + BLOCK.
Finishers
Fatalities:
- Coming In Hot (Close): Forward Down Forward 3.
- Still Got It (Close): Back Forward Back Down 1.
- Stage Fatality (Close): Down Forward Down 4.
Friendship:
- Sexy Jax-A-Phone (Mid): Forward Back Down Down 2.
Brutalities:
- The Klassic: Down + 2.
- Slow Clap: Down Back 1. (Lethal Clap equipped)
- Pounded: Down Back 1, 1.
- Awww Yeah: Forward + 3, 3, 1 + 3 or Forward + 2, 1 + 3 or 2, 2, 1 + 3. (Expert Grappler equipped)
- Broken: Back Forward 2, R1.
- Buck You: Down Back 2. (Buckshot equipped)
- Missing Something?: Back Forward 2, 1 + 3. (Duck And Weave equipped)
- I Said Sleep: Back + 3, 2, 1 + 3.
- Buffed Up: Back Throw.
- Boot Kamp: Back Forward 3.
- Slammer Jammer: Down Back Forward 1, 2, 4, 3. (Quad Grab equipped)
Variations/Abilities
Note each of these Special Moves must be equipped in the Kustomize Menu. Some moves will conflict with each other and cannot be equipped together.
Kombo Attacks
- Enhanced Outranked: Modifies Outranked. String gains additional hits, dealing increased damage.
- Right To Bear Arms: 2, 2, 1, 1, 2, 2.
- Expert Grappler: Modifies Kombo Attacks. Several strings can be ended with throws.
- Major Force: 2, 2, 1 + 3.
- Krushing Blow: Triggers if arms are fully heated up.
- Standing Strong: Forward + 2, 1 + 3.
- Krushing Blow: Triggers if arms are fully heated up.
- Get Some: Forward + 3, 3, 1 + 3.
- Krushing Blow: Triggers if arms are fully heated up.
- Major Force: 2, 2, 1 + 3.
Special Moves
- Lethal Clap: Down Back 1.
- Level 1 Amplify: 1.
- Quad Grab: Down Back Forward 1.
- Turn: Back.
- Power Bomb: 2.
- Underhook Slam: 4.
- Belly To Belly Suplex: 3.
- Krushing Blow: Triggers if all follow-up attacks are performed at last possible moment.
- Duck And Weave: Back Forward 2.
- Delay: Hold 2.
- Cancel: Down Down.
- Axe Handle: 4.
- Rag Dollin': THROW.
- Amplify: R1.
- Buckshot: Down Back 2.
- Up Buckshot: Down Back 2, Up
- Briggs Barricade: Down Back 3.
- Amplify: R1.
- Ripped: Down Back 4.
- Amplify: R1.
- Burning Hammer: Back Forward 4.
- Amplify: R1.
- (Air) Burning Hammer: Down + THROW.
- Amplify: R1.
- Ground Shatter: Down Down 4.
- Amplify: R1.
- Close Ground Shatter: Down Down 4, Back.
- Amplify: R1.
- Far Ground Shatter: Down Down 4, Forward.
- Amplify: R1.
- Very Far Ground Shatter: Down Down 4, Up.
- Amplify: R1.