Mortal Kombat X
Input | Xbox | PS |
---|---|---|
1 | ||
2 | ||
3 | ||
4 | ||
5 |
Basic Attacks
- Front Jab: 1.
- Elbow Smash: Back + 1.
- Low Jab: Down + 1.
- Back Strike: 2.
- Tonfa Strike: Back + 2.
- Superman: Forward + 2.
- Uppercut: Down + 2.
- Step Sidekick: 3.
- Heel Plunge: Forward + 3.
- Low Heel: Down + 3.
- Roundhouse: 4.
- Cunning Sweep: Back + 4.
- Kritical Knee: Forward + 4.
- Low Poke: Down + 4.
Jumping Attacks
- Jump Front Punch: 1.
- Jump Back Punch: 2.
- Jump Front Kick: 3.
- Jump Back Kick: 4.
Jump Up Attacks
- Jump Up Punch: 1 or 2.
- Jump Up Kick: 3 or 4.
Throws
- Throw (Towards): Forward + Throw.
- Enhance: Forward + Throw, 5.
- Throw (Away): Throw.
- Enhance: Throw, 5.
Kombo Attacks
- Rockin': 1, 1.
- Rollin': 1, 1, 2.
- Turn Left: 1, 2.
- By All Means: 1, 2, 1.
- Sneak Preview: 1, 2, 3.
- Upper Hand: 1, 2, Back + 4.
- Kick Abuse: Down + Foward + 1.
- Hard Sell: Back + 1, 2.
- Active Duty: Back + 1, 2, 4.
- Slap Back: 2, 1.
- Don't Blink: 2, 1, 2.
- Caged Heat: 2, 1, Up + 4. (Hollywood)
- Assault Phase: 2, 4.
- Around We Go: 2, 4, 2.
- Play Time: Forward + 2, 1.
- Ugly Stick: Forward + 2, 1, 1.
- Attack Pattern: Forward + 2, 4.
- Severance Package: Forward + 2, 1 + 3. (Brawler)
- Shifting Fire: Back + 2, 1, 2.
- Caged Rage: Back + 2, 1, 2, Down + 2 + 4.
- Blood Stain: 3, 3.
- Blood Splat: 3, 3, 1.
- Rise Up: 3, 3, 2.
- Fancy Footwork: Forward + 3, 3.
- Assault Force: Forward + 3, 4. (Hollywood)
- Street Smart: Forward + 4, 4.
Special Moves
- Single Shot: Back, Forward, 1.
- Akimbo: Back, Forward, 1 + 5.
- Glow Kick: Back, Forward, 4.
- Diving Glow Kick: Back, Forward, 4 + 5.
- Getaway Flip: Down, Back, 2.
- Power Flip: Down, Back, 2 + 5.
- Air Akimbo: (Air) Back, Forward, 1. (Hollywood)
- Air Multi Gun: (Air) Back, Forward, 1 + 5. (Hollywood)
- Nut Kracker: Down, Back, 3. (Hollywood)
- Nut Buster: Down, Back, 3 + 5. (Hollywood)
- Take Down: Back, Forward, 3. (Brawler)
- Haymaker: Back, Forward, 3 + 5. (Brawler)
- Bow Breaker: Down, Back, Foward, 2. (Brawler)
- Bone Breaker: Down, Back, Foward, 2 + 5. (Brawler)
- Air Power Slam: (Air) Down + Throw. (Brawler)
- Enhance: 5.
- Air Assault (Medium): Down, Down, 1. (Spec Ops)
- Air Assault (Close): Down, Down, 1, Back. (Spec Ops)
- Air Assault (Far): Down, Down, 1, Forward. (Spec Ops)
- Target Paint: Down, Down, 1 + 5. (Spec Ops)
- The American Way: Down, Back, 1. (Spec Ops)
X-Ray
- Testi-Kill: Flip Stance + 5.
Finishing Moves
Fatalities:
- Bubble Head (Mid): Forward, Down, Back, Forward, 1.
- Selfie (Close): Down, Forward, Down, Back, 4.
- Stage Fatality (Close): Down, Down, Back, Forward, 2.
Brutalities:
- Between the Eyes (Universal): Must be at jumping distance from opponent and final hit must come from Single Shot.
- Hats Off (Universal: Must win both rounds, and must hold up before the third hit of Kick Abuse, final hit must come from Kick Abuse.
- Pop Goes (Hollywood Variation): Hit opponent with 4 Nut Krackers during match, final hit must come from Nut Kracker. Has a secret variant that requires the final hit to be meter-burned.
- Beatdown (Brawler Variation): Final hit must come from a three hit combo that ends with the Special Move Take Down.
- Half Day? (Spec Ops Variation): Must Perform 1 American Ways, be jumping distance from opponent and final hit must come from Target Paint.
Mortal Kombat 11
Basic Attacks
- Justice Jab: 1.
- Low Shot: Back + 1.
- Straight Punch: Down + 1.
- Quick Hook: 2.
- Throwin' Bows: Back + 2.
- Backhand: Forward + 2.
- Bloody Knuckles: Down + 2.
- Krushing Blow: Triggers if this attack KOUNTERS or PUNISHES a HIGH ATTACK.
- High Kick: 3.
- Glow Burst: Back + 3.
- Spin Kick: Forward + 3.
- Side Kick: Down + 3.
- Roundhouse: 4.
- Cunning Sweep: Back + 4.
- Flick Kick: Forward + 4.
- Steel Toe: Down + 4.
Jumping Attacks
- Cage Jab: 1.
- Double Axe Handle: 2.
- Army Boot: 3 or 4.
Hop Attacks
- Dive Bomb: Up, 1 or Up, 2.
- Kombat Kick: Up, 3 or Up, 4.
Getup Attacks/Flawless Block Attacks
- Flip Kick: Up + 2.
- Nut Punch: Up + 3.
Throws
- Toward Throw: THROW + Forward or Forward + 1 + 3.
- Back Throw: THROW or 1 + 3.
Roll Escapes
- Forward Roll Escape: Forward + STANCE.
- Away Roll Escape: Back + STANCE.
Air Escape
- (Air) Breakaway: Down + BLOCK.
Kombo Attacks
- Double Down: 1, 1.
- Whip It Good: 1, 1, 1.
- Belly Buster: 1, 2.
- Active Duty: 1, 2, 4.
- Hot Take: Back + 1, 3.
- Krushing Blow: Triggers if opponent is stand blocking.
- Hooks And Hammers: 2, 1.
- Assaulted: 2, 1, 1, 2.
- The Rushdown: 2, 1, Down + 2.
- No Breaks: Back + 2, 4.
- Keepin' It Classy: Back + 2, 4, 3.
- Krushing Blow: Triggers if only the final hit of the kombo connects.
- Shocker: Forward + 2, 1 + 3.
- Krushing Blow: Triggers if this kombo attack is a kounter or punish.
- Marching Orders: 3, 4.
- Military Dance: Forward + 3, 4.
- Heavy Hitter: Forward + 3, 4, 3.
- Poppin' Bubbles: Forward + 4, 1.
- One In The Chamber: Forward + 4, 1, 2.
Special Moves
- Dual Wielding: Back Forward 1.
- Krushing Blow: Triggers when fully charged and held for maximum duration.
- Charge: Hold 1.
- Cancel: Down.
- Amplify: R1.
- Ball Buster: Back Down 3.
- Amplify: R1.
- Krushing Blow: Triggers on third amplified Ball Buster in a match.
- Up Glow Kick: Back Forward 4.
- Amplify: R1.
Fatal Blow
- PISSED AF: STANCE + BLOCK.
- (Close) PISSED AF: Back + STANCE + BLOCK.
- (Far) PISSED AF: Forward + STANCE + BLOCK.
- (Air) PISSED AF: STANCE + BLOCK.
Finishers
Fatalities:
- I <3 U (Mid): Down Down Forward 4.
- #GirlPower (Mid): Back Down Down Back 2.
- Stage Fatality (Close): Down Forward Down 3.
Friendship:
- Feeling Cute, Might Delete Later (Mid): Back Forward Down Down 1.
Brutalities:
- The Klassic: Down + 2.
- Make It Pop: Toward Throw.
- Boom Bitch: Back Throw.
- Got Yo Ass Beat: Down Back 3, R1. (Shoulder Charge equipped)
- Holy Moly: Forward + 4, 1, 2.
- Totes Ewwww: Forward + 2.
- My Bad: Back Down 3, R1.
- Damn I'm Good: Back + 1, 3.
- You Got BLB'd: Down Back 4. (BLB-118 Energy Burst equipped)
- Fully Disarmed: Back Forward 1.
- Game Over: Down Back 1. (Kneecappin' equipped)
Variations/Abilities
Note each of these Special Moves must be equipped in the Kustomize Menu. Some moves will conflict with each other and cannot be equipped together.
- Flying Glow Kick: Back Forward 3.
- Krushing Blow: Triggers if this attack is a kounter or punish.
- (Air) Bullet Barrage: Back Forward 1.
- Amplify: R1.
- Shoulder Charge: Down Back 3.
- Amplify: R1.
- Krushing Blow: Triggers if opponent blocks late.
- Flippin' Out: Down Back 3.
- Close Flippin' Out: Down Back 3, Back.
- Far Flippin' Out: Down Back 3, Forward.
- BLB-118 Escape: Down, Up + Back.
- Air BLB-118 Peacing Out: Down, Up + Forward.
- Control BLB-118: Back Down 2.
- Cancel BLB-118: 2.
- Dropping Balls: 4.
- Wub Wub Wub: 3.
- Fun Phaser: 1.
- BLB-118 Energy Burst: Down Back 4.
- Amplify: R1.
- BLB-118 Bitchin' Bubble: Down Back 4.
- Kneecappin': Down Back 1.
- Amplify: R1.
- BLB-118 Energy Bounce: Down Back 1.
- Close BLB-118 Energy Bounce: Down Back 1, Back.
- Far BLB-118 Energy Bounce: Down Back 1, Forward.
- BLB-118 Bullet Ricochet: Down Back 1.
- Close BLB-118 Bullet Ricochet: Down Back 1, Back.
- Far BLB-118 Bullet Ricochet: Down Back 1, Forward.