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Pull requests list

Expose max_mip_dimension and uv_offset in BloomSettings. A-Rendering Drawing game state to the screen C-Enhancement A new feature C-Usability A simple quality-of-life change that makes Bevy easier to use S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#14512 opened Jul 28, 2024 by Katsutoshii Loading…
Optimize cloning for Access-related structs A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#14502 opened Jul 28, 2024 by CrazyRoka Loading…
Stop website examples from linking to old URL with multiple redirects C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#14500 opened Jul 28, 2024 by TrialDragon Loading…
fix issue with phantom ui node children A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#14490 opened Jul 26, 2024 by eidloi Loading… 0.14.1
Add note on StatesPlugin requirement for state code A-States App-level states machines C-Docs An addition or correction to our documentation S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#14489 opened Jul 26, 2024 by richchurcher Loading…
Use AccumulatedMouseMotion, AccumulatedMouseScroll in examples A-Math Fundamental domain-agnostic mathematical operations A-Transform Translations, rotations and scales C-Examples An addition or correction to our examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#14488 opened Jul 26, 2024 by richchurcher Loading…
Refactor Bounded2d/Bounded3d to use isometries A-Math Fundamental domain-agnostic mathematical operations C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#14485 opened Jul 25, 2024 by mweatherley Loading…
Split Resource and Component Access A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior C-Code-Quality A section of code that is hard to understand or change S-Needs-Benchmarking This set of changes needs performance benchmarking to double-check that they help
#14472 opened Jul 25, 2024 by re0312 Loading… 0.15
Addition of QUIC networking primitives A-Networking Sending data between clients, servers and machines C-Enhancement A new feature X-Controversial There is active debate or serious implications around merging this PR
#14470 opened Jul 25, 2024 by TirushOne Loading…
Add Color::srgb_u32 A-Color Color spaces and color math C-Usability A simple quality-of-life change that makes Bevy easier to use S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#14454 opened Jul 23, 2024 by aMyTimed Loading…
Added serialize flag to bevy_math dep of bevy_ui A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#14450 opened Jul 23, 2024 by TheDudeFromCI Loading…
Retain Rendering World A-Rendering Drawing game state to the screen C-Needs-Release-Note Work that should be called out in the blog due to impact C-Performance A change motivated by improving speed, memory usage or compile times D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Review Needs reviewer attention (from anyone!) to move forward S-Needs-SME Decision or review from an SME is required X-Controversial There is active debate or serious implications around merging this PR
#14449 opened Jul 23, 2024 by re0312 Loading… 0.15
Making bevy_render an optional dependency for bevy_gizmos A-Gizmos Visual editor and debug gizmos C-Enhancement A new feature S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#14448 opened Jul 23, 2024 by Neo-Zhixing Loading…
Add a method for asynchronously waiting for an asset to load A-Assets Load files from disk to use for things like images, models, and sounds C-Usability A simple quality-of-life change that makes Bevy easier to use D-Async Deals with asynchronous abstractions S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#14431 opened Jul 22, 2024 by JoJoJet Loading… 0.15
Remove incorrect equality comparisons for asset load error types A-Assets Load files from disk to use for things like images, models, and sounds C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Bug An unexpected or incorrect behavior
#14428 opened Jul 21, 2024 by JoJoJet Loading… 0.15
Correct minimum range-alloc version A-Rendering Drawing game state to the screen C-Dependencies A change to the crates that Bevy depends on S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#14420 opened Jul 21, 2024 by JMS55 Loading…
bevy_reflect: Adding support for Atomic values A-Reflection Runtime information about types C-Enhancement A new feature D-Domain-Expert Requires deep knowledge in a given domain D-Macros Code that generates Rust code D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#14419 opened Jul 21, 2024 by recatek Loading…
Disabled usage of the POLYGON_MODE_LINE gpu feature in the examples A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples O-Web Specific to web (WASM) builds S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#14402 opened Jul 20, 2024 by SarthakSingh31 Loading… 0.14.1
2
6
Update WGPU to version 22 A-Rendering Drawing game state to the screen C-Dependencies A change to the crates that Bevy depends on S-Blocked This cannot move forward until something else changes
#14401 opened Jul 19, 2024 by callym Draft 0.15
Changed Mesh::attributes* functions to return MeshVertexAttribute A-Rendering Drawing game state to the screen C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#14394 opened Jul 19, 2024 by SarthakSingh31 Loading…
Fix commands not being Send / Sync in 0.14 A-ECS Entities, components, systems, and events C-Regression Functionality that used to work but no longer does. Add a test for this! D-Domain-Expert Requires deep knowledge in a given domain S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#14392 opened Jul 19, 2024 by luca-della-vedova Loading…
Update Access and FilteredAccess to use sorted vecs instead of FixedBitSet A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#14385 opened Jul 18, 2024 by cBournhonesque Draft
Disallow empty cubic and rational curves A-Math Fundamental domain-agnostic mathematical operations C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#14382 opened Jul 18, 2024 by mweatherley Loading… 0.15
bevy_reflect: get_represented_kind_info APIs for reflected kinds A-Reflection Runtime information about types C-Usability A simple quality-of-life change that makes Bevy easier to use
#14380 opened Jul 18, 2024 by torsteingrindvik Loading…
Replace winit's synthetic events by our own key tracking A-Input Player input via keyboard, mouse, gamepad, and more A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#14379 opened Jul 18, 2024 by Azorlogh Loading… 0.15
ProTip! Follow long discussions with comments:>50.