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Pull requests: bevyengine/bevy
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Expose max_mip_dimension and uv_offset in BloomSettings.
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#14512
opened Jul 28, 2024 by
Katsutoshii
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Optimize cloning for Access-related structs
A-ECS
Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#14502
opened Jul 28, 2024 by
CrazyRoka
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Stop website examples from linking to old URL with multiple redirects
C-Bug
An unexpected or incorrect behavior
C-Examples
An addition or correction to our examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#14500
opened Jul 28, 2024 by
TrialDragon
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fix issue with phantom ui node children
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Add note on StatesPlugin requirement for state code
A-States
App-level states machines
C-Docs
An addition or correction to our documentation
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#14489
opened Jul 26, 2024 by
richchurcher
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Use AccumulatedMouseMotion, AccumulatedMouseScroll in examples
A-Math
Fundamental domain-agnostic mathematical operations
A-Transform
Translations, rotations and scales
C-Examples
An addition or correction to our examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#14488
opened Jul 26, 2024 by
richchurcher
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Refactor Bounded2d/Bounded3d to use isometries
A-Math
Fundamental domain-agnostic mathematical operations
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#14485
opened Jul 25, 2024 by
mweatherley
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Split Resource and Component Access
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
C-Code-Quality
A section of code that is hard to understand or change
S-Needs-Benchmarking
This set of changes needs performance benchmarking to double-check that they help
Addition of QUIC networking primitives
A-Networking
Sending data between clients, servers and machines
C-Enhancement
A new feature
X-Controversial
There is active debate or serious implications around merging this PR
#14470
opened Jul 25, 2024 by
TirushOne
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Add Color::srgb_u32
A-Color
Color spaces and color math
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#14454
opened Jul 23, 2024 by
aMyTimed
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Added serialize flag to bevy_math dep of bevy_ui
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#14450
opened Jul 23, 2024 by
TheDudeFromCI
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Retain Rendering World
A-Rendering
Drawing game state to the screen
C-Needs-Release-Note
Work that should be called out in the blog due to impact
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
S-Needs-SME
Decision or review from an SME is required
X-Controversial
There is active debate or serious implications around merging this PR
Making Visual editor and debug gizmos
C-Enhancement
A new feature
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
bevy_render
an optional dependency for bevy_gizmos
A-Gizmos
#14448
opened Jul 23, 2024 by
Neo-Zhixing
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Add a method for asynchronously waiting for an asset to load
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Async
Deals with asynchronous abstractions
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Remove incorrect equality comparisons for asset load error types
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Bug
An unexpected or incorrect behavior
Correct minimum range-alloc version
A-Rendering
Drawing game state to the screen
C-Dependencies
A change to the crates that Bevy depends on
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#14420
opened Jul 21, 2024 by
JMS55
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bevy_reflect: Adding support for Atomic values
A-Reflection
Runtime information about types
C-Enhancement
A new feature
D-Domain-Expert
Requires deep knowledge in a given domain
D-Macros
Code that generates Rust code
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#14419
opened Jul 21, 2024 by
recatek
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Disabled usage of the POLYGON_MODE_LINE gpu feature in the examples
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Examples
An addition or correction to our examples
O-Web
Specific to web (WASM) builds
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Update WGPU to version 22
A-Rendering
Drawing game state to the screen
C-Dependencies
A change to the crates that Bevy depends on
S-Blocked
This cannot move forward until something else changes
Changed Drawing game state to the screen
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Mesh::attributes*
functions to return MeshVertexAttribute
A-Rendering
#14394
opened Jul 19, 2024 by
SarthakSingh31
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Fix commands not being Send / Sync in 0.14
A-ECS
Entities, components, systems, and events
C-Regression
Functionality that used to work but no longer does. Add a test for this!
D-Domain-Expert
Requires deep knowledge in a given domain
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#14392
opened Jul 19, 2024 by
luca-della-vedova
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Update Access and FilteredAccess to use sorted vecs instead of FixedBitSet
A-ECS
Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#14385
opened Jul 18, 2024 by
cBournhonesque
•
Draft
Disallow empty cubic and rational curves
A-Math
Fundamental domain-agnostic mathematical operations
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
bevy_reflect: get_represented_kind_info APIs for reflected kinds
A-Reflection
Runtime information about types
C-Usability
A simple quality-of-life change that makes Bevy easier to use
#14380
opened Jul 18, 2024 by
torsteingrindvik
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Replace winit's synthetic events by our own key tracking
A-Input
Player input via keyboard, mouse, gamepad, and more
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
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