Skip to content

Issues: bevyengine/bevy

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Author
Filter by author
Loading
Label
Filter by label
Loading
Use alt + click/return to exclude labels
or + click/return for logical OR
Projects
Filter by project
Loading
Milestones
Filter by milestone
Loading
Assignee
Filter by who’s assigned
Sort

Issues list

Add try_despawn methods to commands A-ECS Entities, components, systems, and events C-Usability A simple quality-of-life change that makes Bevy easier to use
#14511 opened Jul 28, 2024 by ThomasAlban
Query-level change detection A-ECS Entities, components, systems, and events C-Enhancement A new feature D-Complex Quite challenging from either a design or technical perspective. Ask for help!
#14510 opened Jul 28, 2024 by alice-i-cecile
bevy_ecs should have more modular feature flags A-ECS Entities, components, systems, and events C-Usability A simple quality-of-life change that makes Bevy easier to use
#14509 opened Jul 28, 2024 by orangutanrider
ObserverSystem cannot be an ExclusiveSystem A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior S-Needs-Design This issue requires design work to think about how it would best be accomplished
#14507 opened Jul 28, 2024 by camblomquist
Unlabelled closure system in Startup created by setup_state_transitions_in_world A-States App-level states machines C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#14504 opened Jul 28, 2024 by bravely-beep
Borders are not rendered for ImageBundle nodes A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior
#14498 opened Jul 27, 2024 by alice-i-cecile
BorderColor should impl From<Color A-Color Color spaces and color math A-UI Graphical user interfaces, styles, layouts, and widgets C-Usability A simple quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy X-Uncontroversial This work is generally agreed upon
#14497 opened Jul 27, 2024 by alice-i-cecile
Option<SystemId> doesn't support Reflect while Option<Entity> does A-ECS Entities, components, systems, and events A-Reflection Runtime information about types C-Usability A simple quality-of-life change that makes Bevy easier to use S-Needs-Design This issue requires design work to think about how it would best be accomplished
#14496 opened Jul 27, 2024 by guyguy2001
Crash due to wgpu during startup on Wayland A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Startup A crash that occurs when first attempting to run a Bevy app O-Linux Specific to the Linux desktop operating system O-Vulkan Specific to the Vulkan render API P-Crash A sudden unexpected crash S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#14494 opened Jul 27, 2024 by umut-sahin
Need better examples for vertex shaders in 3d meshes A-Rendering Drawing game state to the screen C-Enhancement A new feature C-Examples An addition or correction to our examples
#14493 opened Jul 27, 2024 by viridia
Customize BorderRadius aliasing A-UI Graphical user interfaces, styles, layouts, and widgets C-Enhancement A new feature C-Usability A simple quality-of-life change that makes Bevy easier to use
#14491 opened Jul 26, 2024 by musjj
Mesh thickness prepass textute A-Rendering Drawing game state to the screen C-Enhancement A new feature
#14487 opened Jul 26, 2024 by Bcompartment
Using SubState in run condition function panics if ParentState is not on A-States App-level states machines C-Bug An unexpected or incorrect behavior P-Crash A sudden unexpected crash S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#14484 opened Jul 25, 2024 by PatrickChodowski
bevy_math's libm feature should probably apply to bevy_math's internal code A-Math Fundamental domain-agnostic mathematical operations C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples
#14474 opened Jul 25, 2024 by mweatherley
3D Rendering / Visibility range web example panicked A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior O-WebGL2 Specific to the WebGL2 render API S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#14473 opened Jul 25, 2024 by s-mayrh
Panic when a despawning Entity's observer spawns an Entity A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior
#14467 opened Jul 25, 2024 by Yttrmin
Observers and hooks doesn't pair well with mapped entities A-ECS Entities, components, systems, and events A-Networking Sending data between clients, servers and machines A-Scenes Serialized ECS data stored on the disk C-Bug An unexpected or incorrect behavior S-Needs-Design This issue requires design work to think about how it would best be accomplished
#14465 opened Jul 24, 2024 by Shatur
Open USD support A-Assets Load files from disk to use for things like images, models, and sounds C-Enhancement A new feature D-Complex Quite challenging from either a design or technical perspective. Ask for help! X-Controversial There is active debate or serious implications around merging this PR
#14464 opened Jul 24, 2024 by NicTanghe
Slow memory leak A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#14463 opened Jul 24, 2024 by re0312
bevy_gizmo draw AABBs: Allow showing based on visibility A-Gizmos Visual editor and debug gizmos C-Enhancement A new feature C-Usability A simple quality-of-life change that makes Bevy easier to use
#14462 opened Jul 24, 2024 by torsteingrindvik
Conversions missing for Vec --> Unorm8x4 A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#14460 opened Jul 24, 2024 by viridia
Rounded borders bleed background pixels A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#14456 opened Jul 23, 2024 by eidloi
Bevy UI: image doesnt work with width: Val::Auto A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior
#14452 opened Jul 23, 2024 by aMyTimed
Volumetric fog should work with spot lights and point lights A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Enhancement A new feature
#14451 opened Jul 23, 2024 by Bcompartment
Shouldn't Identity state transition trigger OnExit/OnEnter ? A-States App-level states machines C-Enhancement A new feature
#14447 opened Jul 23, 2024 by Inspirateur
ProTip! What’s not been updated in a month: updated:<2024-06-28.