Survivor:Equipment
“ | You've proven one dwarf could do the work of four, if we give you enough gun. |
— Mission Control |
Deep Rock Galactic provides their employees with a wide variety of weapons and artifacts to help them undertake dangerous solo missions on Hoxxes IV.
For weapons, each class mod will have a chosen starting weapon, and will have the possibility to choose an additional three when reaching the levels 5, 15 and 25 during the run. The available weapons in that choice will depend on completed milestones to unlock them, as well as the available tags for the selected class mod.
Artifacts are items awarded to the dwarf throughout the run through the use of supply pods. If activated, the supply will offer a choice of three artifact to choose from, each of those providing a chance to collect more resources, or a small conditional gameplay change (more damage while standing still, for example). Artifacts can be obtained several times during the same run, stacking their effects.
Finally, a dwarf will have access to Bosco to help out during the run, and salute back enthusiastically.
Weapons
The weapons of Deep Rock Galactic: Survivor are categorized through two parameters: a default class, and with tags that describe them and indicates what damage type they deal.
The tags are sorted in four categories:
- Elemental damage ( [KINETIC], [FIRE], [ELECTRIC], [COLD], [ACID] and [PLASMA] )
- Family ( [LIGHT], [MEDIUM], [HEAVY], [THROWABLE], and [CONSTRUCT] )
- Weapon type ( [PROJECTILE], [EXPLOSIVE], [DRONE] and [TURRET] )
- Firing type ( [PRECISE], [SPRAY], [AREA], [BEAM], and [LASTING] )
Please note that weapons are not required to have tags in each category, and that they can have multiple ones from the same category. In some cases a weapon will start as [KINETIC] but can be changed to another elemental damage type via an overclock.
The choice of a specific class mod will determine the starting weapon during a dive, and the other weapons will be drawn from a pool made of the class's unlocked weapons, and of any other unlocked weapon with a tag corresponding to the chosen class mod.
Explanation of stats
- Clip size: How many projectiles a weapon can fire before needing to be reloaded
- Damage: Damage inflicted per projectile[What precisely is this for beam weapons?]
- Fire rate: Projectiles fired per second, and how fast a clip is emptied
- Piercing: How many enemies a weapon's projectiles can pass through (and deal damage to)
- Potency: Amount of stacks applied by [FIRE] [ELECTRICAL] [COLD] and [ACID] weapons
- Reload time: Downtime after a clip is emptied before it can be fired again; affects speed of deploying [CONSTRUCT] weapons
- Charges: For [CONSTRUCT] weapons, how many drones/turrets/etc. the dwarf can keep in their pocket at a time; when the player stands still, charges are deployed one after another; the last charge is auto-deployed if charges would over-fill
- Lifetime: How long [LASTING] weapons remain active; akin to clip size for [BEAM] weapons
- Beams: Number of beams for [BEAM] weapons
- Weapon range: Distance covered by [BEAM] weapons
- Explosion radius: Maximum radius covered by [EXPLOSIVE] weapons
Not all of these are used by all weapon types.
When a stat has improvements or modifications, they follow the formula Stat = ((Base * Skill) + Flat) * Meta * Overclock * Artifact, where Base are the base stats for any given weapon, Flat are any additives from level-up improvements, Meta are multipliers from upgrades and masteries added together, and Overclock and Artifact are multipliers from overclocks and artifacts. These values can be viewed for equipped weapons from the pause screen during a dive.
The player is given a choice of improvements to their stats every time they level up during a dive, as well as from the store where nitra can be spent on gun-specific improvements.
Scout's weapons
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Tags: [COLD] [THROWABLE] [AREA] [EXPLOSIVE] |
Unlocked by: Default |
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Tags: [KINETIC] [LIGHT] [SPRAY] [PROJECTILE] |
Unlocked by: Default |
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Tags: [KINETIC] [MEDIUM] [PRECISE] [PROJECTILE] |
Unlocked by: Default |
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Tags: [KINETIC] [MEDIUM] [SPRAY] [PROJECTILE] |
Unlocked by: Default |
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Tags: [KINETIC] [MEDIUM] [PRECISE] [PROJECTILE] |
Unlocked by: Scout Class Rank 03 |
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Tags: [ELECTRIC] [LIGHT] [THROWABLE] |
Unlocked by: Scout Class Rank 06 |
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Tags: [ELECTRIC] [LIGHT] [BEAM] |
Unlocked by: Scout Class Rank 12 |
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Tags: [COLD] [CONSTRUCT] [LASTING] [DRONE] |
Unlocked by: Scout Class Rank 15 |
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Tags: [PLASMA] [MEDIUM] [SPRAY] [PROJECTILE] |
Unlocked by: Scout Class Rank 21 |
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Tags: [ACID] [ELECTRIC] [MEDIUM] [PRECISE] [PROJECTILE] |
Unlocked by: Scout Class Rank 24 |
Gunner's weapons
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Tags: [KINETIC] [MEDIUM] [PRECISE] [PROJECTILE] |
Unlocked by: Gunner Class (Player Rank 03) |
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Tags: [KINETIC] [HEAVY] [SPRAY] [PROJECTILE] |
Unlocked by: Gunner Class (Player Rank 03) |
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Tags: [FIRE] [THROWABLE] [LASTING] [EXPLOSIVE] |
Unlocked by: Gunner Class (Player Rank 03) |
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Tags: [KINETIC] [LIGHT] [SPRAY] [PROJECTILE] |
Unlocked by: Gunner Class Rank 03 |
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Tags: [KINETIC] [THROWABLE] [LASTING] [SPRAY] [PROJECTILE] |
Unlocked by: Gunner Class Rank 06 |
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Tags: [KINETIC] [HEAVY] [PRECISE] [PROJECTILE] |
Unlocked by: Gunner Class Rank 12 |
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Tags: [FIRE] [CONSTRUCT] [LASTING] [DRONE] |
Unlocked by: Gunner Class Rank 15 |
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Tags: [KINETIC] [HEAVY] [SPRAY] [AREA] [EXPLOSIVE] |
Unlocked by: Gunner Class Rank 21 |
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Tags: [KINETIC] [CONSTRUCT] [AREA] [LASTING] [TURRET] |
Unlocked by: Gunner Class Rank 24 |
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Tags: [KINETIC] [MEDIUM] [BEAM] [PRECISE] |
Unlocked by: Gunner Class Rank 27 |
Engineer's weapons
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Tags: [ELECTRIC] [CONSTRUCT] [LASTING] [DRONE] |
Unlocked by: Engineer Class (Player Rank 05) |
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Tags: [ELECTRIC] [LIGHT] [SPRAY] [PROJECTILE] |
Unlocked by: Engineer Class (Player Rank 05) |
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Tags: [KINETIC] [CONSTRUCT] [LASTING] [TURRET] [PROJECTILE] |
Unlocked by: Engineer Class (Player Rank 05) |
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Tags: [KINETIC] [MEDIUM] [SPRAY] [PROJECTILE] |
Unlocked by: Engineer Class (Player Rank 05) |
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Tags: [ELECTRIC] [CONSTRUCT] [LASTING] [TURRET] |
Unlocked by: Engineer Class Rank 03 |
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Tags: [KINETIC] [MEDIUM] [SPRAY] [PROJECTILE] |
Unlocked by: Engineer Class Rank 06 |
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Tags: [KINETIC] [MEDIUM] [PRECISE] [EXPLOSIVE] |
Unlocked by: Engineer Class Rank 12 |
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Tags: [PLASMA] [HEAVY] [BEAM] |
Unlocked by: Engineer Class Rank 15 |
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Tags: [PLASMA] [HEAVY] [BEAM] [LASTING] |
Unlocked by: Engineer Class Rank 21 |
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Tags: [PLASMA] [THROWABLE] [AREA] [EXPLOSIVE] |
Unlocked by: Engineer Class Rank 24 |
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Tags: [KINETIC] [THROWABLE] [LASTING] [DRONE] |
Unlocked by: Engineer Class Rank 27 |
Driller's weapons
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Tags: [FIRE] [HEAVY] [BEAM] [SPRAY] [LASTING] |
Unlocked by: Driller Class (Player Rank 07) |
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Tags: [FIRE] [CONSTRUCT] [BEAM] [LASTING] [TURRET] |
Unlocked by: Driller Class (Player Rank 07) |
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Tags: [KINETIC] [LIGHT] [SPRAY] [PROJECTILE] |
Unlocked by: Driller Class (Player Rank 07) |
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Tags: [KINETIC] [THROWABLE] [AREA] [EXPLOSIVE] |
Unlocked by: Driller Class (Player Rank 07) |
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Tags: [ACID] [HEAVY] [BEAM] [SPRAY] [LASTING] |
Unlocked by: Driller Class Rank 03 |
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Tags: [FIRE] [MEDIUM] [BEAM] [SPRAY] [LASTING] |
Unlocked by: Driller Class Rank 06 |
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Tags: [KINETIC] [THROWABLE] [EXPLOSIVE] |
Unlocked by: Driller Class Rank 12 |
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Tags: [ACID] [THROWABLE] [LASTING] [AREA] [EXPLOSIVE] |
Unlocked by: Driller Class Rank 15 |
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Tags: [COLD] [HEAVY] [BEAM] [PRECISE] [LASTING] |
Unlocked by: Driller Class Rank 21 |
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Tags: [ACID] [CONSTRUCT] [LASTING] [DRONE] |
Unlocked by: Driller Class Rank 24 |
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Tags: [PLASMA] [LIGHT] [PRECISE] [PROJECTILE] |
Unlocked by: Driller Class Rank 27 |
Artifacts
Artifacts are run-specific upgrades that are obtained by completing the supply drop event. During each phase of the run, one supply drop will spawn on the map. All terrain within its radius must be dug out as indicated by a pickaxe overlay on the terrain (note: crystals and resources will not be marked with the overlay, but must still be mined).
List of all Artifacts | |||
---|---|---|---|
Artifact | Effect | Unlocking Requirement | Rarity |
![]() Clipboard of Grudges |
Gain XP when you take damage | Unlocked by default | Rare |
![]() XP Scanner |
You get a small chance to find XP, when mining any kind of rock! | Unlocked by default | Rare |
![]() Vita-miner Pills |
Increases the healing granted on level up | Unlocked by default | Rare |
![]() Red Sugar Cube |
Collecting Red Sugar increases your Max HP by 2 | Unlocked by default | Rare |
![]() Gold Scanner |
You get a small chance to find Gold, when mining any kind of rock! | Milestone: Collect 250 Gold | Rare |
![]() Nitra Scanner |
You get a small chance to find Nitra, when mining any kind of rock! | Milestone: Collect 250 Nitra | Rare |
![]() Gold-Tipped Bullets |
Increase your damage done by 1% for every 5 Gold you have | Milestone: Collect 2000 Gold | Rare |
![]() Nitragenic Powder |
Increase your critical chance by 0.5% for every Nitra you have | Milestone: Collect 2000 Nitra | Rare |
![]() Diver's Manual |
+10% damage, +10% reload speed, +5% crit chance, +20% crit damage | Milestone: Die 3 times | Rare |
![]() Pickled Nitra |
Increase your damage (2%) and decrease your move speed (0.5%) for every Nitra you have | Milestone: Deal over 1337 damage in one attack | Epic |
![]() BRN Shield Belt |
Explode in a ring of fire dealing damage and burning nearby enemies when you take damage. 30 seconds cooldown. | Milestone: Deal 250,000 Fire Damage | Rare |
![]() FRZ Shield Belt |
Knock back and slow nearby enemies when you take damage. 30 seconds cooldown. | Milestone: Deal 250,000 Cryo Damage | Rare |
![]() BLT Ration Pack |
+70 Max HP, +2 Life Regen! | Milestone: Reach 300 Max HP in one run | Epic |
![]() Popup Tripod |
Increase your fire rate (+2%) and reload speed (+2%) while standing still. Lasts for 3s, stacks up to 15 times. | Milestone: Kill 15000 aliens while standing still | Rare |
![]() Squint-EE5 |
+30% Critical Chance, +100% Critical Damage, -30% Damage | Milestone: Reach 75% Global Critical Chance in one run | Epic |
![]() Barley Bulb Juice |
Gain a temporary movespeed buff when standing still. Gives +5% Movespeed for 3 seconds, up to 5 stacks | Milestone: Reach 50% Move Speed in one run | Rare |
![]() Ammo Rig |
+50% Fire Rate, -15% Move Speed | Milestone: Reach 75% Reload Speed in one run | Epic |
![]() Reflex Calibrator |
Increase dodge chance while taking damage | Milestone: Take 2000 Damage during a dive | Rare |
![]() Armor Grease |
Increase your dodge by +2% while moving. Lasts for 3s, stacks up to 5 times. | Milestone: Dodge 100 times during a dive | Rare |
![]() Pay2Win Console |
Continuously drains 50 gold every 50 seconds to increase damage by 100% | Milestone: Spend 20000 gold | Epic |
![]() Salty Pretzel |
Increases your armor by 1 for every 2% of missing HP | Milestone: Reach 50 armor | Epic |
![]() The MoCap |
Increases your damage by 1% for every % of missing HP | Milestone: Kill the Dreadnought with less than 30 HP left | Epic |
Piercing Projectiles | +50% Piercing | Milestone: Fire 150,000 projectiles in a single dive | Rare |
DRG Coupons | Gives a 20% discount to all shop purchases | Milestone: Spend 2,500 Gold | Rare |
Chemist Kit | +15% Potency, +15% Status Effect Damage | Milestone: Deal 2,500,000 Status Effect Damage in a single dive | Rare |
Ancient Knowledge | Gain 3 levels | Milestone: Reach level 50 during a dive | Rare |
Weapon Box | Equip an additional random level 6 weapon with a random overclock | Milestone: Acquire 10 total Mastery Points | |
Turbo Encabulator | +3% Damage, +3% Reload Speed, -5% Mining Speed, for every equipped Overclock | Milestone: Equip 10 Overclocks in a single dive | Epic |
Company Issues Magnet | Spawns a magnet at the end of a stage that collects 50% of the XP | Milestone: Collect 25 Magnets | Rare |
Energy Bars | +1% Damage, -2 Max HP, for every player level | Milestone: Level up 1,000 times | Epic |
Multi Tool | -25% Reload Speed, +5% Reload Speed for every unique [Tag] equipped | Milestone: Deal 5 different damage types in a single dive | Epic |
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