Link tags: users

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Home-Cooked Software and Barefoot Developers

A very thought-provoking presentation from Maggie on how software development might be democratised.

The Folly of Chasing Demographics - YouTube

I just attended this talk from Heydon at axe-con and it was great! Of course it was highly amusing, but he also makes a profound and fundamental point about how we should be going about working on the web.

The Folly of Chasing Demographics

The Web Is For User Agency

I can get behind this:

I take it as my starting point that when we say that we want to build a better Web our guiding star is to improve user agency and that user agency is what the Web is for.

Robin dives into the philosphy and ethics of this position, but he also points to some very concrete implementations of it:

These shared foundations for Web technologies (which the W3C refers to as “horizontal review” but they have broader applicability in the Web community beyond standards) are all specific, concrete implementations of the Web’s goal of developing user agency — they are about capabilities. We don’t habitually think of them as ethical or political goals, but they are: they aren’t random things that someone did for fun — they serve a purpose. And they work because they implement ethics that get dirty with the tangible details.

Tech-last

I’ve spent a lot of time thinking, talking and writing about evaluating technology and what Robin describes here is definitely a bad “code smell” that should ring alarm bells:

What’s really concerning is when everyone is consumed with the technology-first and the problem-last.

Unless you’re working in an R’n’D lab, start with user needs.

I’m certain now that if you want to build something great you have to see through the tech. And that’s really hard to do when this cool new thing is all that anyone is talking about. But that’s why this one specific thing is the hallmark of a great organization; they aren’t distracted by short-lived trends and instead focus on the problem-first. Relentlessly, through the noise.

Emily F. Gorcenski: Angelheaded Hipsters Burning for the Ancient Heavenly Connection

Twitter is a chatroom, and the problem that Twitter really solved was the discoverability problem. The internet is a big place, and it is shockingly hard to otherwise find people whose thoughts you want to read more of, whether those thoughts are tweets, articles, or research papers. The thing is, I’m not really sure that Twitter ever realized that this is the problem they solved, that this is where their core value lies. Twitter kept experimenting with algorithms and site layouts and Moments and other features to try to foist more discoverability onto the users without realizing that their users were discovering with the platform quite adeptly already. Twitter kept trying to amplify the signal without understanding that what users needed was better tools to cut down the noise.

Twitter, like many technology companies, fell into the classical trap by thinking that they, the technologists, were the innovators. Technologists today are almost never innovators, but rather plumbers who build pipelines to move ideas in the form of data back and forth with varying efficacy. Users are innovators, and its users that made Twitter unique.

Help Users Accomplish What They Came For - CSS-Tricks

If I were to point out one thing that people can do to make their website better, it is to take a moment to think about the most crucial actions that we want our users to be able to do on a page and make them as easy and accessible as possible.

All visual effects, fancy graphics, beautiful interactions, and tracking scripts should come second.

Wise words from Anna.

I hope that progressive enhancement doesn’t become yet another buzzword and that you really take a moment to help the user accomplish what they came for.

Dribbble first 5k users.

Turns out I was the twelfth ever user of Dribbble—ah, memories!

Content Design Basics by Giles Turnbull - YouTube

This is a great series of short videos all about content design. The one on writing for humans is particularly good.

Creative Good: Why I’m losing faith in UX

Increasingly, I think UX doesn’t live up to its original meaning of “user experience.” Instead, much of the discpline today, as it’s practiced in Big Tech firms, is better described by a new name.

UX is now “user exploitation.”

mnot’s blog: RFC8890: The Internet is for End Users

RFC 8890 maybe the closest thing we’ve got to a Hippocratic oath right now.

A community that agrees to principles that are informed by shared values can use them to navigate hard decisions.

Also worth noting:

Many discussions influenced this document, both inside and outside of the IETF and IAB. In particular, Edward Snowden’s comments regarding the priority of end users at IETF 93 and the HTML5 Priority of Constituencies were both influential.

Make me think! – Ralph Ammer

This is about seamful design.

We need to know things better if we want to be better.

It’s also about progressive enhancement.

Highly sophisticated systems work flawlessly, as long as things go as expected.

When a problem occurs which hasn’t been anticipated by the designers, those systems are prone to fail. The more complex the systems are, the higher are the chances that things go wrong. They are less resilient.

Prioritizing users in a crisis: Building the California COVID-19 response site

This is a great case study of the excellent California COVID-19 response site. Accessibility and performance are the watchwords here.

Want to know their secret weapon?

A $20 device running Android 9, with no contract commitment has been one of the most useful and effective tools in our effort to be accessible.

Leaner, faster sites benefit everybody, but making sure your applications run smoothly on low-end hardware makes a massive difference for those users.

So no one told us the internet was gonna be this way | The Outline

An interview with Joanne McNeil about her new book, Lurking:

Someone who was creating, say, a small decentralized community for a specific group of people would not have luck finding investors, as opposed to Facebook, which sought to build a platform for all.

‘Sfunny, when I was on Quarantine Book Club the other day, this is exactly what I talked about one point—how Facebook (and venture capital) moved the goalposts on what constitutes success and failure on the web.

Could browsers fix more accessibility problems automatically?

Some really interesting ideas here from Hidde on how browsers could provide optional settings for users to override developers when it comes to accessibility issues like colour contrast, focus styles, and autoplaying videos.

Adding value, by adding values – Public Digital

Ben Terrett on balancing the needs of an individual user with the needs of everyone else.

Of course we care about our clients: we want them to be successful and profitable. But we think there’s a balance to be struck between what success means for just the user or customer, and what success means for society.

UX past, present, and future | Clearleft

This long zoom by Andy is right up my alley—a history of UX design that begins in 1880. It’s not often that you get to read something that includes Don Norman, Doug Engelbart, Lilian Gilbreth, and Vladimir Lenin. So good!

Let’s serve everyone good-looking content

A terrific piece by Hidde, about CSS grid, but also about a much bigger question:

I don’t think we owe it to any users to make it all exactly the same. Therefore we can get away with keeping fallbacks very simple. My hypothesis: users don’t mind, they’ve come for the content.

If users don’t mind, that leaves us with team members, bosses and clients. In my ideal world we should convince each other, and with that I mean visual designers, product owners, brand people, developers, that it is ok for our lay-out not to look the same everywhere. Because serving good-looking content everywhere is more important than same grids everywhere.

Thinking in Triplicate – Mule Design Studio – Medium

Erika has written a great guest post on Ev’s blog. It covers the meaning, the impact, and the responsibility of design …and how we’ve been chasing the wrong measurements of success.

We design for the experience of a single user at a time and expect that the collective experience, and the collective impact, will take care of itself.

Should computers serve humans, or should humans serve computers? | Read the Tea Leaves

Between the utopian and dystopian, which vision of the future seems more likely to you? Which vision seems more true to how we currently live with technology, in the form of our smartphones and social media apps?

Pixels vs. Ems: Users DO Change Font Size – Evan Minto – Medium

I have to admit, I didn’t realise that text reszing behaved differently for user preferences compared to page zoom. For that reason alone, I’m going to avoid setting font sizes in pixels.

If 2 to 3% (or more!) of your users are relying on a custom font size, you should know that so you can either support that user preference or make a conscious decision to not support it. Doing anything less is frankly irresponsible, especially considering that users with larger font sizes may be using those sizes to compensate for visual disabilities.