Skip to main content
The 2024 Developer Survey results are live! See the results

Questions tagged [directx]

DirectX is a collection of APIs for handling tasks related to multimedia, especially 3D graphics and game programming and video, on Microsoft platforms.

directx
0 votes
0 answers
30 views

Directx12 texture with ffmpeg is blinking

I'm trying to encode multiple D3D12 textures into a video file, but the video is flashing black. pCommandQueue->Signal(pFence.Get(), 1); pFence->SetEventOnCompletion(1, pEventHandle); ...
Hoppe's user avatar
  • 39
1 vote
0 answers
33 views

render SVG vector image files in DirectX 11

I need to render SVG vector image files (static images and animation) on DirectX 11. Is there a way to do this, or I have to convert SVG to a DirectX 11 compatible format file? NOTE: I don't have a ...
M 027's user avatar
  • 71
3 votes
2 answers
94 views

Differences between Microsoft and Nvidia examples of DirectX12 CPU/GPU synchronization

I'm trying to understand the CPU/GPU synchronization in DirectX 12, but there are some things that confuse me. Here is the sample code from Microsoft's HelloFrameBuffering example: // Prepare to ...
ThIsJaCk's user avatar
1 vote
0 answers
27 views

DirectX 11 Desktop Duplication API: Captured Frame Data is All Zeros

I'm developing a screen capture application using DirectX 11 and the Desktop Duplication API in C++. The goal is to capture the screen content and process it. However, I'm encountering an issue where ...
user25479256's user avatar
1 vote
1 answer
48 views

Some properties are missing in the DirectX 11 compared to the 9th

At the moment, I am porting the old code from the ninth version of DirectX to the newer, eleventh, and I have encountered some difficulties in finding analogues of existing properties and functions. ...
Ortodontalio's user avatar
1 vote
0 answers
30 views

DirectX 11: Line List is drawn 2 pixels wide

I have ported an D3D9 application to DX11 and now I am facing this problem, that the line, that is drawn using a line list of 2 vertices, is drawn with 2px height on screen at certain zoom levels. Now ...
testalino's user avatar
  • 5,598
0 votes
0 answers
35 views

Hololens 2 d3d11.dll could not be found

I'm writing some code using SharpDX which requires Direct3D. I've written my project in a clean Unity 3d project built for UWP with just my SharpDX scripts. When run on the Hololens 2 I get the ...
CocoaMilka's user avatar
1 vote
1 answer
59 views

Direct3D 11 and 2D : wrong display of a texture

I am still trying to improve my test program about Direct3D 11 in 2D, without any additional library (see direct3d 11 and 2D: pass coordinates of a vertex as int and not float). I now want to display ...
vtorri's user avatar
  • 325
1 vote
1 answer
30 views

How to read depth texture in DirectX 9 pixel shader?

I can use DirectX 9 and asm only. If I use following vertex shader: struct VS_INPUT { float4 pos : POSITION; float2 t0 : TEXCOORD0; }; struct VS_OUTPUT { float4 pos : POSITION; ...
John Tracid's user avatar
  • 3,956
1 vote
0 answers
22 views

Memory leak when draw in Direct3D 9

I make code to draw square by Direct3D 9: // create the vertices using the CUSTOMVERTEX struct struct CustomVertex { float X, Y, Z, RHW; unsigned int Color; } vertices[4] = { { 10.0f, 10....
M 027's user avatar
  • 71
1 vote
2 answers
66 views

Win32 API convert ID3D11Texture2D to cv::Mat

So I am trying to convert ID3D11Texture2D to OpenCV cv::Mat, but my code distorts the image for some reason. D3D11_TEXTURE2D_DESC capturedTextureDesc; texture->GetDesc(&capturedTextureDesc); ...
S.T.A.L.K.E.R's user avatar
0 votes
0 answers
29 views

Is it not possible to have depth test in wireframe view in direct x 11

I am trying to do z buffering in direct x11 with wireframe view. Currently with my rasterizer descriptor I am getting the correct result D3D11_RASTERIZER_DESC rasDesc; rasDesc.FillMode = ...
Ayushkr3's user avatar
1 vote
0 answers
35 views

How do I use SRGB with DXGI_SWAP_EFFECT_FLIP_DISCARD?

I have a dx11 project and I'd like to change the color format from DXGI_FORMAT_R8G8B8A8_UNORM to DXGI_FORMAT_R8G8B8A8_UNORM_SRGB. The problem is that doing this while having ...
lolgube010's user avatar
-2 votes
1 answer
173 views

How can I render frames decoded by FFmpeg using hardware decoding with D3D11?

I have completed the process of decoding a video frame using FFmpeg. The format of the decoded frame is AV_PIX_FMT_NV12. Now, I want to render this frame to the screen using D3D11. My questions are: ...
mercuric taylor's user avatar
1 vote
1 answer
56 views

DirectX Histogram Effect does not produce an output image, the local bounds rect is { 0, 0, 0, 0 }

I would like to demo the Histogram Effect but the output is blank I've tried a Sofware type and Hardware type render target but the results are the same. Ive also tried ensuring that the effect's ...
Sempai-Dami1's user avatar

15 30 50 per page
1
2 3 4 5
395