Questions tagged [cocoapods]
CocoaPods is the dependency manager for objective-C and swift Cocoa projects.
cocoapods
9,623
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Couldn't install pods when running npx install-expo-modules@latest
So Im trying to install expo modules from my React-Native-App project. WHen I run the command I get the following error:
› Installing ios pods...
pod install
Couldn't install Pods. Updating the Pods ...
-3
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17
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Xcode real iphone errors with download snapkit with cocoapods on M1
My laptop is macbook air m1.
To avoid issues with M1. In podfile I wrote:
# Uncomment the next line to define a global platform for your project
# platform :ios, '17.0'
target 'MovieDB' do
# ...
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15
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Xcode|CocoaPods: New files not appearing in SourceTree when created in submodules of iOS project
I am trying to create an iOS project with a multi-module architecture using CocoaPods local path. I use SourceTree to manage git.
Currently, I am facing an issue where new files created in the modules ...
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19
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How to fix 'Flutter/Flutter.h' file not found
Last week when I last worked on this it was building ok.
Stopped working on this while adding new feature to an other app, week-end break I come back and both app do not compile any more. one is ...
-1
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25
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Deprecated API Usage - New apps that use UIWebView are no longer accepted. Instead, use WKWebView for improved security and reliability
I'm trying to upload a TestFlight, but I receive this error from AppStoreConnect:
App Store Connect
Hello,
We noticed one or more issues with a recent delivery for the following app:
HA Lighting ...
-1
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0
answers
24
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Command PhaseScriptExecution failed with a nonzero exit code for XCode 15.4
With Xcode 15.4 on my Mac with M2 chip i encountered this error while building my Flutter app (repository cloned from Gitlab):
I already tried some common approaches found on StackOverflow:
And ...
-1
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24
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Using the new C++ <> Swift interop in a CocoaPod
I'm building an iOS library that contains both Swift and C++ code.
Using the new C++ <> Swift interop from Swift 5.10, I can now skip the Objective-C bridge - which was annoying to write, and ...
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23
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No `Podfile' found in the project directory despite having the Podfile created on the ios directory
I have an android app developed with flutter that is working and i wanted to extend it to ios so i used the command
flutter create .
that created me the ios folder but then when building I can't ...
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21
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Manual Code Signing Fails in Terminal but Works in Xcode GUI, when Podfile includes use_frameworks! :linkage => :static
I’m facing issues with manual code signing when building a React Native iOS project using the terminal, while it works fine in Xcode GUI.
Setup:
Basic React Native iOS project.
Podfile includes ...
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35
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How can I integrate MLKit library without using cocoapods?
I want to integrate MLKit library without using cocoapods. Is there a way to somehow copy/paste or drag and drop method to use this?
Or maybe there is another solution, maybe I can fetch library to ...
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17
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Cocoapod integration Issue in Framework as target
I have created an Application in which we have framework as target. I am using SendbirdChatSDK and Sendbirdcalls Cocoapod as dependency for framework.
While compiling it is showing error in swift ...
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2
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34
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How to ignore large file uploads in git? For example dependencies?
Good afternoon everyone.
An error occurs when uploading a repository to Git.
This is error "File Pods/MyPath/YandexMapsMobile.xcframework/ios-x86_64_arm64-simulator/YandexMapsMobile.framework/...
-2
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1
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21
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pod frameworks listed in red (opening project from xcode 14.2 on 15.2)
After opening the project on a newer xcode 15.2 (saved on 14.2)
tried pod install from a clean state.
Relinking the files, the link brakes again on every pod install .
The path is incorrect, its
/...
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27
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Cocoapods Build Error for Using Inner/Nested Class from Another Pod
I have two custom pods, PodA and PodB, and I'm facing a build error when trying to use an inner/nested class from PodA in PodB. I want to create a BCustomView in PodB that subclasses CustomView from ...
-1
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104
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Cocoapods error when trying to create an iOS build with Unity
I have an issue with my Unity iOS build. In the past it worked fine for me but now after a while I wanted to open my project from a new M2 MacBook but everytime I want to create a new build or "...