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Questions tagged [audiounit]

Audio Units are plug-ins for Apple's CoreAudio framework which generate or process audio streams.

audiounit
0 votes
0 answers
37 views

Audio mute after changing speed by AUGraph

I use AUGraph to change music speed and get music by rendercallback _mixNode = [self addNode:kAudioUnitType_Mixer subType:kAudioUnitSubType_MultiChannelMixer]; _effectNode = [self addNode:...
hui xie's user avatar
1 vote
0 answers
24 views

How to play from engine.inputNode rather than from a file in an Audio Unit Extension App

I'm working with the default AudioUnitExtension project created by XCode 15.3 by going File > New > Project > Audio Unit Extension App (and selecting "Effect" as the Audio Unit Type)...
Andrew N's user avatar
2 votes
1 answer
54 views

Playing audio stream using audio unit, crackling sound occurs

In iOS application, Playing audio stream from BLE, using TPCircularBuffer and Audio Unit. Sound plays well, but when buffer is empty and there are no bytes to play, it is causing crackling sound for ...
Shivbaba's son's user avatar
0 votes
0 answers
24 views

AUGraph kAudioUnitProperty_SetRenderCallback callback not invoke probabilistically

my auGraph struct is below. It use for record and play. RenderCallback -> C16i_32fConvert -> timePitch -> C32f_16iConvert -> ioUnit -> RecordCallback EveryTime I startRecord And Play, ...
Ken Lee's user avatar
  • 41
-1 votes
1 answer
38 views

Cannot connect AVAudioUnitSampler to AVAudioEngine while the engine is running

The documentation for AVAudioEngine says You can connect, disconnect, and remove audio nodes during runtime with minor limitations. Removing an audio node that has differing channel counts, or that’s ...
rickyrichboy's user avatar
1 vote
2 answers
68 views

AudioUnitRender produces empty audio buffers

I'm trying to mix audio from a couple of audio sources using Audio Units. The structure is quite simple, I have two inputs, a mixer audio unit and a generic output. The problem is that the buffers ...
Leo's user avatar
  • 3,103
0 votes
0 answers
24 views

I need EXS24 File format description for my utility

In my recording studio I need serious customising and cataloging my .exs sample programs... I want to write (C/C++/Swift... no matter) my own utility that would rename the names of samples (sample ...
Ruslan's user avatar
  • 67
0 votes
0 answers
12 views

Can't set parameters in apple provided Audio Units from my application

I have a music player that is able to save and restore AU parameters using the kAudioUnitProperty_ClassInfo property. For non apple AUs, this works fine. But for any of the Apple units, the class info ...
Jeffrey Frey's user avatar
0 votes
0 answers
23 views

Running an AUv3 extension in standalone mode does not initialize the AudioUnit class

I've been developing an AUv3 plugin and running it inside a host as an extension has been fine, but I'm trying to make it run in standalone mode and struggling. My project structure is based on the ...
aaron's user avatar
  • 1
0 votes
1 answer
114 views

Where is the audio unit extension app template?

Apple's documentation shows: Yet, I open XCode (13.3.1) There is no template for this...........
patrick's user avatar
  • 9,642
0 votes
0 answers
58 views

How to merge two Audio Units into AudioBufferList for AURenderCallback

Please see code below. All I want to, is to merge bufflist1 and bufflist2, then inset to ioData. But I don't know how. OSStatus PlayCallback(void *inRefCon, ...
Alan  Luo's user avatar
  • 159
0 votes
1 answer
140 views

In iOS, are we able to intercept/transform microphone audio before it is passed to other apps?

I wish to create an app that will preprocess microphone input before sending it on to the rest of the system. Something like this: [Mic Audio Unit] -> (...) [Mic Audio Unit] -> [My app ...
P i's user avatar
  • 30.1k
1 vote
0 answers
42 views

How to check if any other App is using VoiceProcessingIO AU (macOS)

If a VOIP app is using VoiceProcessingIO AU, then other app (not use VoiceProcessingIO) will be suppressed to deliver it's sound. Is there any kAudioProperty to get, for developer to check if current ...
lPenguin's user avatar
3 votes
1 answer
646 views

AudioUnitRender error kAudioUnitErr_CannotDoInCurrentContext on iPhone 14 only

We have a communications application that has been out for over 8 years now on the IOS platform, and recently we have run into an issue on the new iPhone 14. We are using the audio session category ...
Chuck D's user avatar
  • 43
0 votes
0 answers
151 views

file unit callback shows stereo channels in buffer, but the file loaded was 6 channel

We are trying to play an 5.1 (6 channels) AAC audio file using AUGraph. We also tried using AVAudioEngine. We have connected to 5.1 surround sound output device (Sony Speakers). The file is played as ...
Babitha shetty k's user avatar

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