Monstas
as i mentioned in my previous post, once you end your turn its now the enemy phase.
outside of their type (flying, melee, spell and ranged) monsters have 2 basic stats, HP (hit points) and AC (action).here is a basic breakdown of some enemies in the games first chapter, the sewers of dross.
Dips and flies are the little weenies that just mindlessly come at you, usually in small groups, get close and attack. they can be killed by any basic damage tile ( bones or teeth) so they go down fast but since dips walk and flies fly they can stack up and cause some issues if you dont clean house.
Tado kids and squirts are the tanks of ch1, they take some work (usually more than one attack) to take down and also spawn enemies on death so you need to plan around not only their attacks but also how/when they die. on top of that, squirts aren’t mobile and only do ranged attacks so if left unchecked you can expect to take a half heart of damage from these guys every 2 turns.
Pooters and Leapers are both ranged attackers with 1 ac, meaning you can always expect them to attack regardless of how close they are so they should be very high priority when it comes to killing them first especially if the next guy is in the room.
Tall bois are the only spell casters in chapter 1, they have the highest hp of any enemy thus far and need some planning to take down. tall bois will always first cast fog ( making any damage taken reduced to 1 ) to protect themselves, then the next turn spawn a dip in front of them ( also to protect themselves ). in order to really deal out damage to this guy you need to save up a high damage spell and a minor damage puzzle combo to take out the dip that is guarding him and then smash him with a bumbo smash spell while his fog spell is down.
Boom flies are a personal favorite of mine because they are a pattern enemy. boom flies will always fly forward, prime, attack, then fly away then repeat over the course of the match. but the kicker is that if they get killed when they are close to you they also deal damage to you. this is another enemy you need to plan around early on, because if you dont take them out early on youll need to get defensive and guard against their attack with poop or they may end up blowing up in your face.
as one would assume as the game progresses enemies become more complex and hard to deal with as you yourself become stronger and more skilled. but i think these guys can give you a basic idea of how enemy ai on top of the existing turn based puzzle formula can make for a very dynamic, fun and at times brain breaking puzzle in itself.
next post ill go over LOAF! one of the first bosses you’ll fight in the sewers!
-Edmund