We’re also on Itch.io now!
Halloween update is out!
Monolith: After The End, an update to Monolith has been released!
Features list goes something along the lines of:
- 5+ new weapons!
- +3 playable ships.
- a hard mode with a new ending.
- hundreds of new room layouts.
- new items, achievements, etc.
- quality of life improvements across the whole board. (screenshots, steam cloud saving, unlock toggling, etc.)
Well, this was some pretty cool five years.
Along the way we learned a lot of new things, met a lot of really great people and were able to do something we’ve been always dreaming of doing.
I wish I could fully express how happy and grateful we are for all the people who helped and supported us along the way. Monolith might not have happened without all of you.
Thank you.
We’re almost here.
This is probably the last truly major system that had to make it’s way into the game. We’re soooo close. (Literally 2 weeks left)
We’re getting there.
Sure getting excited for all those speedruns.
One more step closer to a finished floor 5.
Turns out sword slashes weren’t weak, they just FELT weak.
Demo Day 13 is happening! Get the updated demo here: https://monolithdevs.itch.io/monolith
Feedback appreciated!
This thing is way over two months in planning. Hope it’s done in time for DD13.
Floor 5 in action.
Switching things up.