Can you share how I can edit Mod content? If I open the mod file with nodepad, it's all random gibberish. I would like to modify texts in the game to my liking.
Actually I was able to unpack with Jabber, and got some .fmg files. However, I don't know the encoding of those files. Doesn't seem to be Utf 8 or utf 16?
Edit: Actually, it seems to be utf-16. It's just that each file start with some gibberish I assume they are some sort of metadata?
Use Yabber to extract the dcx files, and use Yabber again to extract the fmg files, and then edit the gained xml file with a text editor, and finally repack them with Yabber.
Great. Due to some poor details of simplified Chinese translation, there is a difference between two versions of Emma's name. The traditional version of Emma "??" should be correct instead of the simplified version "??".
About Emma, the simplified Chinese translation is much better than the traditional version as a lady's name. I suppose the traditional version is only a transliteration.
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If I open the mod file with nodepad, it's all random gibberish.
I would like to modify texts in the game to my liking.
Actually I was able to unpack with Jabber, and got some .fmg files.
However, I don't know the encoding of those files. Doesn't seem to be Utf 8 or utf 16?
Edit: Actually, it seems to be utf-16. It's just that each file start with some gibberish I assume they are some sort of metadata?
I really wish to make a translation fix for another language.
I was juggling hexadecimal in sublime, facepalm
xian zai you dian wu xia you xi de wei dao.
bug