In the second phase when i use the raven`s feathers to absorb the lighthing i always get hit by the ilussion summoned by the monk. Besides that this mod is awesome.
quick response, thanks mod but i need to say a few things I'm not sure how to react to the phase 2 summoning. The ghosts don't have health bars so I don't know if they can be killed or not. The ghost and monk switch every minute, which is a bit annoying since the enemy is just dissapear and I can't really do anything. When the ghost gone the monk recover all the posture damage I deal with because I have to run 4-5 seconds to get to the monk where she appears. You can use Orin as she is the best phantom to play but let me finish her off before she disappears. After player defeat the phantom you can let the monk fight again in phase 2 but with some HP lost "just my suggestion" Stage 3, the light reversal need more reaction time. I cannot reverse the lighting even though I am using sakura dance, I think the lighting reversal is not very consistent.This mod has the most speed up time boss that I have ever seen. Phase 1 is decent, but phase 2-3 are too fast.
Thank you for the feedback! I understand everyone's disappointment with the phase 2 change and I plan to overhaul and re-approach it, expect lots of shenanigans! The sakura dance not working against the corrupted monk's lightning is actually unintentional and will be fixed in the next patch!
First of all, the illusion on the tree left side of the bridge continues to attack even though sekiro is on the bridge. Is this intended? And what does the summoning of enemies in Phase 2 mean? Should I just wait for them to disappear? Phase 2 is very boring because of the enemies being summoned.
Thank you for the feedback! The illusion monk on the tree is not intended to attack even when sekiro is on the bridge, I will provide a hotfix as soon as i can. You can choose to wait for the enemies to disappear in phase 2 or if you deathblow them it will end the phase prematurely, sorry you feel it's boring
The summoned enemies still have too much health. It could be because I played in Charmless, Bell Demon conditions. Especially the orin can never be killed in time.
+ sometimes mikiri animation skipped. posture is going up but animation is skipped. Phase 2 illusion combo attack is also inconsistent. The parry timing is a bit out of sync.
The mikiri animation skip is actually a vanilla bug, you'll notice it mostly happens under the branch hanging over the bridge. The phase 2 illusion combo shouldnt be out of sync, but i'll look into it for you. Thank you again for the feedback!
19 comments
https://youtu.be/CTHGZvpjF6M
either that or im installing it wrong..
I'm not sure how to react to the phase 2 summoning. The ghosts don't have health bars so I don't know if they can be killed or not. The ghost and monk switch every minute, which is a bit annoying since the enemy is just dissapear and I can't really do anything. When the ghost gone the monk recover all the posture damage I deal with because I have to run 4-5 seconds to get to the monk where she appears. You can use Orin as she is the best phantom to play but let me finish her off before she disappears. After player defeat the phantom you can let the monk fight again in phase 2 but with some HP lost "just my suggestion"
Stage 3, the light reversal need more reaction time. I cannot reverse the lighting even though I am using sakura dance, I think the lighting reversal is not very consistent.This mod has the most speed up time boss that I have ever seen. Phase 1 is decent, but phase 2-3 are too fast.
First of all, the illusion on the tree left side of the bridge continues to attack even though sekiro is on the bridge. Is this intended? And what does the summoning of enemies in Phase 2 mean? Should I just wait for them to disappear? Phase 2 is very boring because of the enemies being summoned.
I'll try again.
Thanks !
It could be because I played in Charmless, Bell Demon conditions.
Especially the orin can never be killed in time.
sometimes mikiri animation skipped. posture is going up but animation is skipped.
Phase 2 illusion combo attack is also inconsistent. The parry timing is a bit out of sync.