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thefifthmatt

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thefifthmatt

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49 comments

  1. kosmosz
    kosmosz
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    Has anyone tried this mod with v1.05?
    1. ald3nxxx
      ald3nxxx
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      working as of 1.28.22
  2. mikasarog
    mikasarog
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    How do you modify the parameters to implement Bloodborne attacks to regenerate health?
  3. Donselino
    Donselino
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    The idea of this mod is great but for beginning players it just seems impossible so a few pointers.. I understand that you are probably an experienced player with an advanced character so this might have felt different for you. (I'm using the beastmode settings and dodging is very doable in most cases, yet the mini-bosses have such high damage and high HP that one mistake in 10 minutes just makes them annihilate me in one hit stagger combo)
    This is meant to improve the mod so bear with me please, I'm not trying to unfairly criticize you or bring you down, I think your initiative is great and you are bright for being able to do this in the first place.
    So without further ado:

    Number one: dodging and attacking once complete fills up the poise bar so the next hit received will be a stun along with high damage.. most strong enemies just hit me and then finish me off while I'm stunned, might as well be a one hit, you could fix this with letting dodges cost a third of what they cost now and speeding up the recovery of the poise bar.

    Number two: Completely doing away with the blocking is fine but then you should have kept in the parry mechanic/timed block, there is a parry mechanic in Bloodborne a ranged one non the less, parrying in Bloodborne was easier then parrying in Dark souls even I would say timing wise since it was so quick, yet no blocking in BB of course.. So I would suggest bringing back the timed block which should influence the enemy poise bar in a meaningful way or stun the enemy for a short duration instead/both.

    Number three: When you are in the rally state and you do a finisher/visceral attack, you should get the max amount of regain-able lost health back.
    At the moment it does not give you anything an it punishes you since you lose the opportunity to get your HP back after.

    That was all, I hope sharing my idea's helps in the end, I'm not that good at making mods myself so my best bet is to think alongside the authors of already good mods.
    Have a nice day and if you have any questions about my experience with your mod then feel free to ask, cheers.
    1. Donselino
      Donselino
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      I want to specify, the attacking stamina cost is fine, the dodging is way to much, half the bar.
      I would edit the message but that will completely destroy the layout, alright hope that clears it up then.
      (Also if you could tell me the value of turning on parry/timed block then I can try to edit it myself and turn it on like that, if you would please?)
    2. lazybones347
      lazybones347
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      did you ever find out how to putin parrying?
  4. gaidin85
    gaidin85
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    Interested in this as I just cannot get the base Sekiro combat down. No critique against the game here, I just flat out suck at trying to deflect and parry.
    So asking those who have played this mod...would this be a more straight forward fit for someone who loved Souls and Bloodborne to finally play an enjoy Sekiro in a style more akin to those games?
  5. Nightstroll
    Nightstroll
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    Would it be possible to have the Rally mechanic as a standalone download? Thanks!
  6. Guts17
    Guts17
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    • 1 kudos
    Can you do the same for dark souls 3 ?
  7. flama1987
    flama1987
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    I would like to use this mod along side the Switcheroo mod. I'm trying to merge the param, but I don't really know what the param do on each mod. Since one of the two add a regen with the weapon, I would like to know what param is the one you add to make the bloordborne regen effect. If you could tell me, It will be more easier for me to manage the changes. Thank you.
    1. flama1987
      flama1987
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      I think I've found it out: it may be SPEffectParam, since the Switcheroo mod makes one of the buff be able to restore hp.
  8. HirokiEtsuko
    HirokiEtsuko
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    Amazing mod! You will play really different from what you will be used with Sekiro. Tried it with randomizer. Was fun! XD
  9. createhappyaccount
    createhappyaccount
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    Oh my God What a wonderful mod!!!! This is very nice!!!!! Thank you So much for make this amazing mod!!! I wanted something like this!!!! This mod is very Fantastic, but may I ask you a favor just one point? Could you make this mod ver 0.3 that change dodge-after attack motion to basic attack motion? that circle-rounding attack in original Sekiro is so slow that irritating many players. That's Not only a bad idea which is forcing about play style to one direction in action game, but also not much like BB's taste... if you make that improvement mod, then everything will be perfect!!! please... Thank you!!!!
  10. FrostLichn
    FrostLichn
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    I want to thank the modder. Excellent job. You brought the game from my dreams to reality. Just finished the bloodborne-style playtghrough. It was indeed a lot of what BB2 could be.
    Now I'm thinking about combining the increased i-frames on dash mod and activating demon bell so that there would be even more mechanics at once, but block wouldn't be dominant.

    Played on older version where dash doesn't consume posture because when I played newer version dash took half of my stamina at the beginning of the game, making the game almost impossible.
    1. Donselino
      Donselino
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      Hahaha thanks for that last line, was thinking I might be the only one and that I'm just a scrub-noob..
      But reading this puts me at ease a little bit, interesting to hear that the old mod had less/no stamina cost, would that work with the current Sekiro version and is it the old download beneath the main download? (It might have been removed completely)
      Since I want to keep the rallying mechanic from this mod but lose the insane stamina cost for dodging, it's just to much.