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humantheslimjim

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pappsy314

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64 comments

  1. gofftiddums
    gofftiddums
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    Is this compatible with the latest patch? I'm still on 1.02 but I'm guessing that your changes will need to be merged into the new params file. Thank you pappsy314 for the mod.
    1. pappsy314
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      I'll be uploading an updated version soon that'll keep all the 1.03 changes.

      EDIT: After looking through the changes, updating this mod seems almost pointless, FROM's official changes are like 75% in line with what this mod did already, and I'm actually pretty happy with the balance of 1.03 vanilla. The only tools that still feel particularly underpowered (spear, sabimaru) aren't really helped by this mod, plus there's a new rebalance mod with a bit of a wider scope than this people can check out if they want more changes:
      https://www.nexusmods.com/sekiro/mods/235
      .
      I'll still be uploading a compatible version of the tanto change, but for the time being consider this mod pretty much deprecated by the official patch.
    2. gofftiddums
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      Good to know @pappsy314 Also it's great that FROM are on point with their patch. They're clearly very passionate about this game and it shows! I'll take a look at the mod you recommended.
    3. roseward
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      thank for the mod
      but the mod reduce the time living force buff for Lazulite Sacred Flame to 7.5 sec the new update change to 21 sec
      can you fix that
  2. roysten
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    Does the "Ceremonial Tanto changes only" version only edit the EquipParamWeapon file? I already have a mod that uses the EquipParamGoods file so I'm wondering if I can use your tanto mod.
    1. pappsy314
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      tanto actually only edits EquipParamGoods
    2. roysten
      roysten
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      I got Yapped to work. Would you mind letting me know which row is the tanto uses? I think it might be row 500 with the uses being maxNum.
      Edit: cancel that! I just saw your PM, thank you so much!
    3. ishinashina2010
      ishinashina2010
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      is this modding on yabber? if it does how?
  3. silverwolf95
    silverwolf95
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    Any chance of updating this mod to 1.06?
  4. Ceruleannn
    Ceruleannn
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    I love this rebalancing:
    - Asina cross: no channeling time, short distance, good vitality damage (but very little posture damage), it shouldn't cost 2 SE ...
    - Mortal draw is OP, but 6 SE/use is too much, 4 is just right.
    - Tanto change just helps me save SE a lot in exploring areas. you need to use 50% HP and 2 tempos to get 5 SE, not something you wanna do in the middle of an boss fight unless the boss is paralyzed for a few seconds when you do first deathblow.
    - Fromsoft wants you to precisely poke boss for almost 10 min in the late game, which is not enjoyable for me at all... I don't mind boss do really high damage, but I hate being almost unarmed against boss after I finish half of his HP
  5. WynautSticky
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    Love this mod already for the free Ashina Cross. That other mod you recommended did too much for me and this mod was perfect just for that one thing I really wanted. Thanks for making this.
  6. Litred
    Litred
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    Great mod, but i want to edit a few things for myself. The only file i have to work with is a .dcx, which seems to have nothing to do with game parameters. Am i missing something? It's working, but i have no idea how to open and edit it.
  7. thataverageasian
    thataverageasian
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    How on earth do you make the Ceremonial Tanto unlimited usages? I've changed settings similar to items which are unlimited use but nothing works. Does anybody know? I tried downloading the file which supposedly has unlimited Ceremonial Tanto but it doesn't seem to work.

    EDIT: nvm, it is working. I just didn't realize you had to use up the 5 red emblems it gave you before you could use it again.
  8. Alvie2
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    Hi,

    can anyone tell me how to change the number of red spirit emblems per tanto usage? Default is 5 but i would like to increase it to 10. Also i would like to know how to decrease the hp loss per tanto usage. I searched in "gameparam.parambnd.dcx" with Yapped but cant find it. I could change the max number for red emblems but not the ammount recieved per tanto usage. I also tried to increase the normal emblem counter but it dosent work. Its locked at 20 no matter what value i change. I need a row number and the name of the param to search for.
  9. SoulgazerSP
    SoulgazerSP
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    Can you tell me what rows and values were edited? I don't need them all, just a few of the skills and prosthetics, enough of an example that I can find and change them on my own to merge this with other mods. Thanks in advance
  10. ryhappy
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    Thank you so much for making this mod. I Stopped NG+ since I felt like i couldn't use any of all my cool new arts, prosthetics and Ninjutsu's since they cost so damn much and the emblems price goes up and up and up.
    So Thank you so much for making me have a Fantastic time using all my cool tools and arts like a true Shinobi.. I would almost call this Mod a MUST HAVE if you like using your tools.

    I since started a totally new run with this mod on + some others. I'm having the time of my life! thank you man! Bless you! may every good thing come your way!
  11. nyxx
    nyxx
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    Awesome mod, thanks! Do you think it is possible to make the initial Sabimaru attack cost 2 emblems but remove the cost from every subsequent attack and combo switch to encourage players to stay in the combo string longer and use i-frames on combo switch more actively?