I'm not sure if this comment will ever get to the developer of the mod. But I've noticed an issue where the AI breaks for Owl (Father) in his additional healthbar and he just jumps back most of the time instead of fighting.
That would be difficulty since is not totally clear in gameparam.parambnd.dcx (NpcParam) who is boss/mini-boss and who is the normal enemies, I just increased the deathblow for all enemies with few exceptions.
If you are interested in changing, just go to NpcParam and decrease the value of HealthbarNum for boss and miniboss
Anyway to get one where all bosses have just one life. With the exception of bosses like Great Ape, or Genshiro where they have legit second phases, not just extra bars.
Thank you for reporting the problems. Now all centipedes has 3 health bars :) I don't know why that happens in the second phase with the guardian ape, I think it's something scripted, I cannot fix it :/ For the geckos I decided to remove, some weak creatures was not dying and having a anoying behavior on attack because of the health bars (geckos, crickets, fishs, dogs...)
yay =) yeah things like crickets and fishs are just one shot cannon fodder not worth it. finished my current playthrough and every other enemy seems to be set up the way it should be i purposly didn't report the dogs cuz no one likes fromsoft dogs xD
Man, im sorry to come here to ask u this but, do u know how to make Lazulite flame vent to inflict burn status? ive been messing around with the gameparam and i cant find a way to do that, can u help me?? ive commented here cuz the other mods didnt answered me =/
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(bosses as well)
If you are interested in changing, just go to NpcParam and decrease the value of HealthbarNum for boss and miniboss
a few things i noticed:
- both long arm centipede giraffe and long arm centipede sen un mini bosses have only 1 health bar instead of 3
- normal centipede enemies, guardian ape second phase and these poison spitting geckos only have 1 health bar instead of 2
not sure if everything is supposed to die twice or thrice, but these are the ones i've found so far
I don't know why that happens in the second phase with the guardian ape, I think it's something scripted, I cannot fix it :/
For the geckos I decided to remove, some weak creatures was not dying and having a anoying behavior on attack because of the health bars (geckos, crickets, fishs, dogs...)
yeah things like crickets and fishs are just one shot cannon fodder not worth it. finished my current playthrough and every other enemy seems to be set up the way it should be
i purposly didn't report the dogs cuz no one likes fromsoft dogs xD