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Mutoids can now Augment and MutateMutoids are now proficient with all weapons, items, and armor(heavy jet pack)Mutoid Head can now be removed
- 4KB
- 19
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Mutoids can now Augment and MutateMutoids are now proficient with all weapons, items, and armor(heavy jet pack)Mutoid Head can now be removed
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Enables the console without having to install mod loaders or any other system bloat.
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My own personal weapon tweaks. Giving boost to heavy weapons and also vehicle weapons.two versions: normal and super-boost
- 1KB
- 24
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My own personal weapon tweaks. Giving boost to heavy weapons and also vehicle weapons.two versions: normal and super-boost
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Balance overhaul to aircraft and weapons.In short, weapons got a boost to HP so they are not so easily disabled and some got other boosts as well (mostly in range)Aircraft got also armor, HP, range, speed and cost changesRequires Modnix and PPDefmodifer
- 2KB
- 61
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Balance overhaul to aircraft and weapons.In short, weapons got a boost to HP so they are not so easily disabled and some got other boosts as well (mostly in range)Aircraft got also armor, HP, range, speed and cost changesRequires Modnix and PPDefmodifer
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This .json tweaks the Acheron AI and nerfs reinforcements spam. Calling Reinforcements now costs 3AP and 20WP (instead of vanilla 1 AP and 5 WP). To balance this out all Acheron cloud and spray skills don't cost WP anymore. Ppdefmodifier Mod is needed.
- 1KB
- 31
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This .json tweaks the Acheron AI and nerfs reinforcements spam. Calling Reinforcements now costs 3AP and 20WP (instead of vanilla 1 AP and 5 WP). To balance this out all Acheron cloud and spray skills don't cost WP anymore. Ppdefmodifier Mod is needed.
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Super Cheats Mod Plus - All Op Mods In One - Select Any - Each Toggleable on or off
Build Instantly, Unlock Everything, Super Soldiers, Max XP, Max SP, Super Abilities, Super Armor, Super Weapons, Secret Hidden Weapons, And More
- 18KB
- 135
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Super Cheats Mod Plus - All Op Mods In One - Select Any - Each Toggleable on or off
Build Instantly, Unlock Everything, Super Soldiers, Max XP, Max SP, Super Abilities, Super Armor, Super Weapons, Secret Hidden Weapons, And More
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Phoenix Rising Mod - Better Classes
Overhaul and rebalance of all 7 vanilla classes adding many new skills, combos and tactics Introduces entirely different 3rd row of skills that depend on soldier origin, background and class.
- 155KB
- 212
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Phoenix Rising Mod - Better Classes
Overhaul and rebalance of all 7 vanilla classes adding many new skills, combos and tactics Introduces entirely different 3rd row of skills that depend on soldier origin, background and class.
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make C# mods (.dll) tutorial
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General Mod Dump Page
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This is my compilation of various .dll mods, for various different gameplay alterations, and independent modifiications. The archives come with default .conf files to avoid possible userside errors with .NET framework updates. The file is not needed to be extracted, but it's for backup.
- 3KB
- 34
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This is my compilation of various .dll mods, for various different gameplay alterations, and independent modifiications. The archives come with default .conf files to avoid possible userside errors with .NET framework updates. The file is not needed to be extracted, but it's for backup.
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Faster mutog research, viral resistance, new abilities and many more
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Changes the New Jerichos Technician Arms to do 18 points of paralysing damage like the item originally says it does, while it was originally 180 Stun damage. Also, as a precaution, the arms do 10 normal damage and 40 piercing damage, so the paralyse effect can actually be applied.
- 3KB
- 0
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Changes the New Jerichos Technician Arms to do 18 points of paralysing damage like the item originally says it does, while it was originally 180 Stun damage. Also, as a precaution, the arms do 10 normal damage and 40 piercing damage, so the paralyse effect can actually be applied.
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Added Abilities To Mutations And Augmentations
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Instant Research Or Reduce Research Time -- Configurable
All research time is instant or if you want, reduced
- 3KB
- 50
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Instant Research Or Reduce Research Time -- Configurable
All research time is instant or if you want, reduced
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Challenge Mods -- Speed Up Or Slow Down Alien Evolution -- Configurable
Speed Up Alien Evolution Per Day
- 3KB
- 38
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Challenge Mods -- Speed Up Or Slow Down Alien Evolution -- Configurable
Speed Up Alien Evolution Per Day
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Increase individual enemy Detection Ranges to custom values. Requests are welcome.
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All Torso Augmentations Can Equip Mounted Weapons And Mech Arms
Equip Mounted Weapons And Mech Arms On Any Torso Augmentation
- 3KB
- 75
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All Torso Augmentations Can Equip Mounted Weapons And Mech Arms
Equip Mounted Weapons And Mech Arms On Any Torso Augmentation
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Mutated Agile Legs Now have the dash ability
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This mod allows you to unlock, produce and use the promotional weapon and armorsets. Ideally you don't start the game with them enabled, but wait until they are unlocked given a set of research tech being finished.
- 14KB
- 63
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This mod allows you to unlock, produce and use the promotional weapon and armorsets. Ideally you don't start the game with them enabled, but wait until they are unlocked given a set of research tech being finished.
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Reduce All Facility Construction Time To 24 Minutes
Reduces Every Phoenix Facility Construction Time to 24 minutes
- 1KB
- 43
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Reduce All Facility Construction Time To 24 Minutes
Reduces Every Phoenix Facility Construction Time to 24 minutes
News & Updates
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This article is intended to allow the player to customize the premium armorsets to be produzeable nearly from the start of the campaing.
What you need, is of course the Tier2Weapons_And_Armorsets .dll mod and my tweaks Tier2Armorset component, extracted to the games mods folder, and installed in Modnix.
Then you can edit the armors stats in the .json file with Notepad, Notepad++ etc as a text file.
So the next thing you want to do is to edit when you get the armorsets and what tech they are behind.
The .dll mod has them all stored in a Config file that you can edit to anything you like, and the default is set so that the so called tier 2 name is quite suitable for each, as they are different iterations of the vanilla armorsets + some set benefit, like ... -
Well. Its that simple. DL and place in Mods/PPDefModifer with the rest of the JSON files. Edit if you want to increase it some more.
I edit it my self to encompass the globe. Best Aliens are the ones that stay away from earth.
Yes, yes, I am a human speciest. ... -
Scan the skies. Now with increased Range. Leave no nook unviewed.
Its simple. Dump this JSON file in the PPDefModier mod location. Edit it to your liking or allow this 50% range increase to do its thing.
I have no idea how this is handled with save games.
Hope you enjoy this simple thing.... -
Turn the Skies in your favor. Slow down the pesky Alien Flyers and the stomping Behemoth.
They are unvaccinated/vaccinated (you choose!). Unclean. Nearsighted, slow in the viral brains...
Here is a file that allows you to modify their speeds.
It divides their base speeds by ten.
So:
- Behemoth = now 6 kph;
- Small Alien Flyer = now 25 kph;
- Medium Alien Flyer = now 35 kph;
- Large Alien Flyer = now 30 kph.
Hope you enjoy. ... -
soldier ability and effect customizble
it allows you to customize the ability of your soldier and the effect of the ability inside there is a readme that you should absolutly read. Also this is my first mod for phoenix point my next mod will be about modify the alien ability....
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And so it begins...