The conversation following this sticky post got rather long and didn't really provide much additional information, so I've unstuck it and reposted the following which is what folks need to know regarding the last hotfix:
GL3611: A rare bug has been reported a few times that I have never been able to duplicate, wherein certain quests - Skin Deep, Dereliction of Duty and the Scrolls of Banastor - would inexplicably stop updating and become unable to be completed. For the record, I don't yet know if this is a vanilla bug or one caused by my Fixpack. User gangbang34 has kindly finally provided me with a save game I could analyze that led me to figure out what has happened and come up with a workaround. What's happening is that somehow, plot item stacks (which all 3 quests use) are somehow having their ITEM_SEND_ACQUIRED_EVENT flag turned off, which stops any new items added to the stack from sending the very necessary events that update the quest. I still don't know how or why those plot item stacks are having that very important flag turned off, though. This fix runs every time you enter a new area, checks your stacks to see if they have been corrupted in this fashion, and fixes them. The fix is retroactive - the moment you load your save game with this fix installed, any quests you had that suffered from this bug will be auto-corrected. I would really much rather be able to fix the problem at its source, though, and find out how the flag is getting turned off. Being that this bug is very rare and I've never managed to duplicate it, in hotfix version 3.52 I am conscripting you all into my debugging army! If your plot item stack is corrupted and the fix is actually applied, you will see the following message float over your character's head when the area finished loading: "Stack of X Fixed! Please report area you last transitioned FROM to Qwinn at Nexusmods!". Sorry for the immersion breakage on that, but whoever reports the last area they were in prior to getting that message that leads me to figuring out where the bug is happening so I can hopefully finally find it and kill it with fire will be immortalized in this Fixpack's readme forever!
hello! I came back to report something that is definetly caused by this compact fix mod. Those dialoge that was effected with this mod was reverted back to english language from hungary for some reason I do not know. It suppose to reapply dialoge options that was prevously was not avaliable is it not? Is there a workaround for this fix or i need to wait for a new update to be fixed? Im useing a DVD installed full hungary version of this game.
i am playing this game currently and got the exactly same issue toward the bug in "Dereliction of Duty". i have got 3 "Guild Supplies" in a stack but the quest has not changed and updated to "return to xxx for reward".
then i download your latest hotfix, the bug is now fixed, the quest auto updated. but i didn't see any floating message, i don't know how to help.
ps. i installed your original fixpack by daupdater so when i was going to install your hotfix i didn't delete anything in package_core_override because there was none of the file you mentioned in your readme in the hotfix file.
btw please consider looking into the "bug" in accessing myaja's chest, the door is not interactable. i didn't even finish the quest "A Lord's Trust: The First Task", i didn't go for "The Proving" before the king is chosen. therefore i cant open that door at all although i have stole the chest key from myaja already.
there is really nothing that can be done as a workaround right? I'm sad :( have modded DAO for a few days now - but overlooked the bug "" Fix pack revert many of the dialog language back to english "".
Hola, primero de todo agradecerte todo el trabajo y esfuerzo que has hecho para solventar el problema con el idioma en este maravilloso mod, eres un héroe!
Solo quería preguntarte una cosa: Es posible que puedas corregir la traducción de algunos códices? No sé cu��ntos hay afectados en total, pero por ejemplo en el origen de mago, el códice de "escuela de magia: primordial" no aparece cuando clicas en él. He podido comprobar que eso sucede con los códices que previamente aparecen en inglés con la versión de QWIN sin tu traducción. Solo algunos de ellos están en inglés. Pero es molesto no poder completar el códice y tener el juego sin casi bugs, y sin embargo tener ese.
Quizás estoy pidiendo demasiado, aún así, gracias de todas formas por todo!
Yeah SoraBlueWolf7, I know that but I didn't further investigate yet. I'll contact you with a private message.
Also to everybody, please, if you have a question about this "international" patch ask me it in the private message section or in the aforementioned github page
Tried the "international version" by humhue ( https://github.com/humhue/DAOTools/releases/ ) and it works for dialogs minus: - Have to remove all *.fsb and *.fev files from the the sound directory in [...]\qwinn_fixpack_3\core\audio\sound folder - Map / Worldmap will stay in english.
Quests affected by this bug in my playthrough: - Dereliction of Duty - Scrolls of Banastor
Also, not sure if this is related: the Trial of Crows quest bugged out in my playthrough after the final target. I received the reward item, but the quest flags don't update after the conversation with Ignacio - I got the "quest updated" message, but the quest remained in the log (with all targets "ticked" for completion and the description indicating to talk to Ignacio), with Cesar not unlocking is improved stock and the quest giver not leaving. Talking to him again prompts the same conversation all over again. Curiously, killing him seemed to end the quest just fine.
Bug Encountered: Dereliction of Duty not updating bug.
I didn't know where I transitioned from since I've been tossing and turning around Lake Calenhad docks > Frostback Mountain> Denerim run-down back street prior to applying the 3.52 hotfix.
Last and current location was in Denerim run-down back street, exited the game with the quest still not updating, applied the hotfix, loaded the game and checked the quest log, found updated (can already turn-in the quest for reward) but no "Stack of X Fixed!" text.
If it helps, mods installed are: QUDAO Fixpack 3.5. Dain's Fixes Madd Gift Guide ..and some texture mods that I think are irrelevant with this bug.
Reading around online, some people posted this bug is due to auto-loot included in Dain's fixes that is quickly looting the body (?) or something. It kinda checks out because I saw one corpse in the Denerim area (room where I encountered the NPC that is part of the quest) that's already been looted (no shimmer, not clickable) but hasn't decomposed yet. Usually, if you've looted a corpse, they turn into skeletons, this one didn't.
I understand that I am writing very late, but if I delete the audio files, will there be critical errors or will the characters just be silent in new scenes?
Yes, Cysia, there's a way to patch some other things, such as maps. In fact, I planned to update the repository, which I never ended up doing because I'm not playing the game anymore and I can't test stuff in-game. I'll contact you with a PM to see if you're willing to do some beta testing.
Hey guys, I have a little problem. I installed "Qwinn's Ultimate DAO Fixpack v3.52 - International Version", but my Alistair speaks English instead of German all the time. What can you do there?
I really like Improved Atmosphere and its sad how much of it has to removed to work with this mod. I would really like to use the rewworked areas but it must be removed
so in regards to morrigan, it seems i do not need morrigan restoration mod any more. i had both that and this dazip installed. i noticed some odd things, right on entering lothering i speak to morrigan and that set of convos flag it for rmance and companions at like i persued her right of the bat. i'm assuming that the dazip conflict is breaking it and its the fixpack isnt designed to do that ?
so i did a complete fresh install and still, it seems the game flags me for a romance with morrigan at the very start of lothering after 3 dialogue choices. That seems like something is broken.
Found a post from 14 years ago saying that they romanced morrigan as early as the start of lothering. so im assuming that just nomrally part of teh game ? i dont remember beign able to do that until i gave her tons of gifts.
Since it didn't mention in the descriptions page, does this mod conflicts with the dalish mage origins mod? (https://www.nexusmods.com/dragonage/mods/764)
It isn't mentioned in the description but I just wanna be sure if anyone knows/can tell me; is this compatible with Sten Dialogue Unlock? Or would that become redundant as well?
I'm stuggling to install the .dazip. I'm opening the content updater, loading in Fixpack v3_5. It seems to install almost completely, but at the end it is marked as getting an error and says it was unable to install. I'm very new to installing mods and could use any help. I am using Proton on Steam on my debian machine.
Same problem. Says the mod is using a "newer version". May be related to the 4gb patch but like.. that's a bigger issue than any of the bugs this covers unless you happen to have a very old PC lying around.
edit: nope. not the 4gb patch. this just doesn't work anymore for whatever reason, at least on Steam.
edit edit: if anyone ever has this problem in the future, you just have to launch the game before using daupdater. i didn't realize that and was modding it beforehand.
1. Этот патч нуждается в переводе на русский язык и оптимизации. 2. Восстановленный контент хотелось бы иметь отдельным модом. Мне нужны только исправления.
I've found myself unable to return the green blade to Kaitlyn. I promised to return it after the battle, but when i speak to her I only get the option 'I don't have it with me right now, but perhaps you'd sell it to me?' despite it never having left my inventory or even been equipped by anyone
The description page says that he didn't restore that because he thinks it was intentionally cut from the game, and he's trying to fix things he thinks were unimplemented due to time constraints and whatnot
This mod does not fix the bug with "Elora's Halla," anybody who plays Dragon Age Origins, DO NOT accept Elora's quest in the Dalish Camp and side with the werewolves without finishing her quest, it will permanently be in your log.
That's not a bug though, it's just a quest you can't finish. This happens with any quest you can no longer deliver. They stay in your log until the final battle, then they disappear.
2144 comments
GL3611: A rare bug has been reported a few times that I have never been able to duplicate, wherein certain quests - Skin Deep, Dereliction of Duty and the Scrolls of Banastor - would inexplicably stop updating and become unable to be completed. For the record, I don't yet know if this is a vanilla bug or one caused by my Fixpack. User gangbang34 has kindly finally provided me with a save game I could analyze that led me to figure out what has happened and come up with a workaround. What's happening is that somehow, plot item stacks (which all 3 quests use) are somehow having their ITEM_SEND_ACQUIRED_EVENT flag turned off, which stops any new items added to the stack from sending the very necessary events that update the quest. I still don't know how or why those plot item stacks are having that very important flag turned off, though. This fix runs every time you enter a new area, checks your stacks to see if they have been corrupted in this fashion, and fixes them. The fix is retroactive - the moment you load your save game with this fix installed, any quests you had that suffered from this bug will be auto-corrected. I would really much rather be able to fix the problem at its source, though, and find out how the flag is getting turned off. Being that this bug is very rare and I've never managed to duplicate it, in hotfix version 3.52 I am conscripting you all into my debugging army! If your plot item stack is corrupted and the fix is actually applied, you will see the following message float over your character's head when the area finished loading: "Stack of X Fixed! Please report area you last transitioned FROM to Qwinn at Nexusmods!". Sorry for the immersion breakage on that, but whoever reports the last area they were in prior to getting that message that leads me to figuring out where the bug is happening so I can hopefully finally find it and kill it with fire will be immortalized in this Fixpack's readme forever!
I came back to report something that is definetly caused by this compact fix mod.
Those dialoge that was effected with this mod was reverted back to english language from hungary for some reason I do not know.
It suppose to reapply dialoge options that was prevously was not avaliable is it not? Is there a workaround for this fix or i need to wait for a new update to be fixed? Im useing a DVD installed full hungary version of this game.
i have got 3 "Guild Supplies" in a stack but the quest has not changed and updated to "return to xxx for reward".
then i download your latest hotfix, the bug is now fixed, the quest auto updated.
but i didn't see any floating message, i don't know how to help.
ps. i installed your original fixpack by daupdater so when i was going to install your hotfix i didn't delete anything in package_core_override because there was none of the file you mentioned in your readme in the hotfix file.
btw please consider looking into the "bug" in accessing myaja's chest, the door is not interactable.
i didn't even finish the quest "A Lord's Trust: The First Task", i didn't go for "The Proving" before the king is chosen.
therefore i cant open that door at all although i have stole the chest key from myaja already.
https://github.com/humhue/DAOTools
Could you release a patched version? Or allow me to do so myself?
Solo quería preguntarte una cosa: Es posible que puedas corregir la traducción de algunos códices? No sé cu��ntos hay afectados en total, pero por ejemplo en el origen de mago, el códice de "escuela de magia: primordial" no aparece cuando clicas en él. He podido comprobar que eso sucede con los códices que previamente aparecen en inglés con la versión de QWIN sin tu traducción. Solo algunos de ellos están en inglés. Pero es molesto no poder completar el códice y tener el juego sin casi bugs, y sin embargo tener ese.
Quizás estoy pidiendo demasiado, aún así, gracias de todas formas por todo!
Also to everybody, please, if you have a question about this "international" patch ask me it in the private message section or in the aforementioned github page
thanks!
- Have to remove all *.fsb and *.fev files from the the sound directory in [...]\qwinn_fixpack_3\core\audio\sound folder
- Map / Worldmap will stay in english.
- Dereliction of Duty
- Scrolls of Banastor
Also, not sure if this is related: the Trial of Crows quest bugged out in my playthrough after the final target. I received the reward item, but the quest flags don't update after the conversation with Ignacio - I got the "quest updated" message, but the quest remained in the log (with all targets "ticked" for completion and the description indicating to talk to Ignacio), with Cesar not unlocking is improved stock and the quest giver not leaving. Talking to him again prompts the same conversation all over again.
Curiously, killing him seemed to end the quest just fine.
I didn't know where I transitioned from since I've been tossing and turning around Lake Calenhad docks > Frostback Mountain> Denerim run-down back street prior to applying the 3.52 hotfix.
Last and current location was in Denerim run-down back street, exited the game with the quest still not updating, applied the hotfix, loaded the game and checked the quest log, found updated (can already turn-in the quest for reward) but no "Stack of X Fixed!" text.
If it helps, mods installed are:
QUDAO Fixpack 3.5.
Dain's Fixes
Madd Gift Guide
..and some texture mods that I think are irrelevant with this bug.
Reading around online, some people posted this bug is due to auto-loot included in Dain's fixes that is quickly looting the body (?) or something. It kinda checks out because I saw one corpse in the Denerim area (room where I encountered the NPC that is part of the quest) that's already been looted (no shimmer, not clickable) but hasn't decomposed yet. Usually, if you've looted a corpse, they turn into skeletons, this one didn't.
I understand that I am writing very late, but if I delete the audio files, will there be critical errors or will the characters just be silent in new scenes?
I'll contact you with a PM to see if you're willing to do some beta testing.
edit: nope. not the 4gb patch. this just doesn't work anymore for whatever reason, at least on Steam.
edit edit: if anyone ever has this problem in the future, you just have to launch the game before using daupdater. i didn't realize that and was modding it beforehand.
2. Восстановленный контент хотелось бы иметь отдельным модом. Мне нужны только исправления.