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This mod adds new functionality to the banking system, for example deposit bonus for which is received after 10 days. (Customizable)
- 6KB
- 3
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This mod adds new functionality to the banking system, for example deposit bonus for which is received after 10 days. (Customizable)
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Adds a configurable lock-on/Z-targeting function to DFU, as well as other assists for play with gamepads or touch controls. Android-compatible version also available.
- 14KB
- 8
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Adds a configurable lock-on/Z-targeting function to DFU, as well as other assists for play with gamepads or touch controls. Android-compatible version also available.
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Russian translation of Daggerfall Unity and full translation of many Quest Packs
Русификатор для DFU v. 1.1.1 Полный перевод всего, что доступно для перевода. Имеется перевод для многих квестовых модов см. в доп файлах.
- 35KB
- 11
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Russian translation of Daggerfall Unity and full translation of many Quest Packs
Русификатор для DFU v. 1.1.1 Полный перевод всего, что доступно для перевода. Имеется перевод для многих квестовых модов см. в доп файлах.
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This quest pack offers over 200 original new quests for Daggerfall Unity, mostly for the game's guilds.When upgrading, install over the old quest pack version, overwriting as needed.
- 421KB
- 2.8k
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This quest pack offers over 200 original new quests for Daggerfall Unity, mostly for the game's guilds.When upgrading, install over the old quest pack version, overwriting as needed.
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Daggerfall Unity - Projet French Daggerfall pour Unity
Traduction française intégrale de Daggerfall Unity 1.1.1.
- 95.7MB
- 35
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Daggerfall Unity - Projet French Daggerfall pour Unity
Traduction française intégrale de Daggerfall Unity 1.1.1.
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Add a flyable airship to purchase, use it to fly across the map at high speed and store loot! Also adds ability to charter a flight and travel as a passenger to any location from all major cities.
- 237KB
- 740
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Add a flyable airship to purchase, use it to fly across the map at high speed and store loot! Also adds ability to charter a flight and travel as a passenger to any location from all major cities.
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Olá, essa é uma tradução de fã na qual considero uma das melhores experiências de RPG da Bethesda
- 60.0MB
- 22
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Olá, essa é uma tradução de fã na qual considero uma das melhores experiências de RPG da Bethesda
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Replaces the textures for health, stamina and magicka. Aside from looking pretty they also help with seeing if your health/stamina/magicka bars are full.
- 35KB
- 10
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Replaces the textures for health, stamina and magicka. Aside from looking pretty they also help with seeing if your health/stamina/magicka bars are full.
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Adds roads and dirt tracks to the world of Daggerfall, which can be travelled upon if you use my Travel Options mod. (NOTE: Roads show on the ingame travel map only if using Travel Options)
- 94KB
- 2.3k
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Adds roads and dirt tracks to the world of Daggerfall, which can be travelled upon if you use my Travel Options mod. (NOTE: Roads show on the ingame travel map only if using Travel Options)
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This mod provides options for travelling around the Iliac Bay, allowing for either fast travel or time accelerated real travel modes depending on player choice.
- 51KB
- 1.7k
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This mod provides options for travelling around the Iliac Bay, allowing for either fast travel or time accelerated real travel modes depending on player choice.
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This mod pack contains optional modules to enhance roleplay and realism for Daggerfall Unity gameplay, specifically focussing on items and loot. It's intended to be used in conjunction with the main Roleplay & Realism mod pack, and is separate only because the item stat changes (weight & price) cannot be made as an optional module.
- 491KB
- 1.8k
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This mod pack contains optional modules to enhance roleplay and realism for Daggerfall Unity gameplay, specifically focussing on items and loot. It's intended to be used in conjunction with the main Roleplay & Realism mod pack, and is separate only because the item stat changes (weight & price) cannot be made as an optional module.
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Enhance Daggerfall Unity gameplay by making language skills more viable and adding a new guild to the game, called "The Archaeologists Guild". Their mission is to delve into the history of Tamriel and they're interested in all creatures and races who have lived or still live there. Joining gives access to locator devices to aid in dungeon delving.
- 272KB
- 1.9k
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Enhance Daggerfall Unity gameplay by making language skills more viable and adding a new guild to the game, called "The Archaeologists Guild". Their mission is to delve into the history of Tamriel and they're interested in all creatures and races who have lived or still live there. Joining gives access to locator devices to aid in dungeon delving.
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Helmet to Circlet replacer test version
Replace the helmet textures with circlets/mask.
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Gameplay enhancements supporting role-play and realism aspects of Daggerfall Unity. Includes an enhanced horseriding implementation and a in-depth quest for players who reach master rank in the Fighters Guild! There's a companion mod pack called Roleplay & Realism: Items specifically focussing on items and loot so do be sure to grab that too.
- 89KB
- 2.4k
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Gameplay enhancements supporting role-play and realism aspects of Daggerfall Unity. Includes an enhanced horseriding implementation and a in-depth quest for players who reach master rank in the Fighters Guild! There's a companion mod pack called Roleplay & Realism: Items specifically focussing on items and loot so do be sure to grab that too.
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Adds a new type of ranged weapon
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This mod completely overhauls Daggerfall's visuals while maintaining its original pixel art charm.
- 304.6MB
- 708
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This mod completely overhauls Daggerfall's visuals while maintaining its original pixel art charm.
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Kick doors and monsters without switching to hand-to-hand!
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Exit all menus with TAB key
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Physical Combat And Armor Overhaul
Instead of increasing chance to avoid an attack completely, armor now reduces the damage you take, based on the material as well as the type of attack. Skills now determine most of your chance to avoid attacks, including many more features.
- 18KB
- 844
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Physical Combat And Armor Overhaul
Instead of increasing chance to avoid an attack completely, armor now reduces the damage you take, based on the material as well as the type of attack. Skills now determine most of your chance to avoid attacks, including many more features.
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All shops that can normally have items sold to them (besides thieves guild fences) now have a limited supply of gold that restocks every 15 in-game days after first being entered. This supply of gold is determined by many factors, primarily being store quality, as well as regional modifier. Stores can be invested in to increase this limit.
- 31KB
- 220
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All shops that can normally have items sold to them (besides thieves guild fences) now have a limited supply of gold that restocks every 15 in-game days after first being entered. This supply of gold is determined by many factors, primarily being store quality, as well as regional modifier. Stores can be invested in to increase this limit.
News & Updates
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Fallout: London releases today!
Grab your cricket bat and don your flat cap because it's time to explore a new post-nuclear city in Fallout: London. The expansive new mod takes players to Old Blighty in the post-apocalyptic world of Fallout 4. You can download the mod for free on GOG and it's compatible with both the GOG and Steam versions of Fallout 4 GOTY.
With the Nexus Mods offices in the UK, we've kept a keen eye on the development of the Fallout: London project over the last few years. We featured it on th...- 286 Comments
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Modder to Developer - Hothtrooper44
We’re excited to reignite a series we last featured a few years ago, celebrating the journey from modder to developer. Our community has always been a hub of creativity, and we’re thrilled to highlight those who have turned their passion for modding into professional game development.
Today we’re joined by Hothtrooper44, who made popular mods such as Immersive Weapons and Immersive Armors for Skyrim and Skyrim Special Edition, as well as Wasteland Sniper and Armored General fo...- 57 Comments
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The Witcher 3 REDkit Modding Contest
Exciting news for Witcher fans! We're thrilled to announce our collaboration with CD PROJEKT RED for the upcoming The Witcher 3 REDkit modding contest.
Get ready to unleash your creativity and join the official modding contest for The Witcher 3 REDkit! This May, CDPR released the Witcher 3 REDkit, an end-to-end solution that allows users to create new experiences and modify every aspect of The Witcher 3. Based on revamped versions of the same tools used by the developers nearly a de...- 24 Comments
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Upcoming maintenance: 10 July 2024
On 10 July 2024 (tomorrow!) we will be performing scheduled maintenance which will mean the website and API will be unavailable for up to 4 hours. This is part of our preparations for enabling the searching of mod comments. The maintenance will start at 0900 (GMT+1), you can convert this to your local timezone here.
What is happening?
We're preparing the site for the long-awaited mod comment search feature, which we know has been sorely missed since we upgraded...- 97 Comments
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In addition to our modder spotlights and mod author interviews, we'll be starting a new series which we hope you'll all enjoy. As I mentioned in my introduction interview, we want to be more transparent and open with you all, and for you to get to know us all a little more. So we sat down and thought, what would be a great way to do this? To give a more personal insight into us as a company and the people who work here that make Nexus Mods what it is, whilst feeling more connected as a communit...
- 26 Comments
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Another month has flown by and with it comes our next monthly roundup for you all. This month it’s a little shorter as we’re still partway through our 3-week work cycle, but we wanted to update you on what we’ve accomplished in June.
The Nexus Mods App Alpha Test
A big one this month is the launch of the Nexus Mods app alpha test. We cannot stress enough how early stages the app is, and it currently only supports Stardew Valley. While we do have plans to support mor...- 61 Comments
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It’s been almost a year since the official release of Baldur’s Gate 3. Since then, we’ve seen an overwhelming amount of love and mods for the game, propelling Baldur’s Gate 3 to become our 9th most-modded game here on Nexus Mods. So, what better way to celebrate than with a modathon?
This July, the Baldur’s Gate 3 Modding Community will be hosting a month-long Modathon!
Every week, 2-3 mod authors will be randomly selected by the event hosts to win a Steam Key. ...- 33 Comments
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Calling Stardew Valley testers - Nexus Mods app
Get ready, gamers! We're delighted to announce the alpha release of the Nexus Mods app - our next-generation mod manager.
This is a very early build with limited features and only supports Stardew Valley (more games are coming later), but it's the perfect time for pioneers like you to help shape its future. In this post, we'll give you a little update on the project and provide the juicy details on how you can join the alpha.
Project update
Over the la...- 54 Comments
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Baldur’s Gate 3 needs no introduction. As it was probably everyone's Game of the Year of 2023 (including ours). The game went from being the 51st-ranked game on our site while it was in early access to 9th by January 2024. The modding scene has exploded, so we thought it was about time we interviewed a BG3 mod author.
On that note, it is with great pleasure that Aether has agreed to be our first mod author interviewee, and we couldn’t be more thankful for her taking the time to...- 30 Comments
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Have you ever wanted to see what we’re up to as a community while scrolling through your Instagram feed? Hungry for some modding-themed TikToks on your fyp? We’ve got you covered! We’re excited to introduce you all to our new Content Manager, Sarah, a.k.a SlugGirl.
So Sarah, what’s your story? How did you end up here at Nexus?
Hey! Well, workwise, my background is mainly in social media management, but I’ve also worked as part of a digital marketin...- 113 Comments
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Nexus Mods is looking to further develop our team by recruiting an experienced Content Creator and Videographer to join our new Content Team.
Reporting to our Content Manager, these positions are based in our sunny offices in Exeter in the UK and you will need a right to work in the UK before you apply. As a business, we work a 4-day work week, with all staff on-site in our Exeter office.
The important things you need to know are:
To apply, you ...- 0 Comments
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Starfield Creation Kit is now available
It's finally happened! The Creation Kit for Starfield dropped as part of Bethesda's announcements during the Xbox Showcase last night, along with the first round of "Creations" available for purchase and a preview of the upcoming Shattered Space DLC. In this post, I'll give a little primer on the Creation Kit and provide a few essential tips based on the latest changes to the game.
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What is the Creation Kit?
If you're new to Bethesda modding, t...- 214 Comments
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We want to get even better at being as transparent as possible about the work we're doing behind the scenes each month with you - our community. As part of our ongoing effort, I’ve been hired as our new Content Manager, more to follow on that in the future! My role is dedicated to enhancing our transparency and ensuring more open communication with you all. With this in mind, starting this month, we'll be sharing these news posts.
As you know, we're hard at work on the new website ...- 106 Comments
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We're Hiring: Community Manager
We're looking to bolster our ranks by recruiting an experienced Community Manager to help us better serve our community.
You'll work alongside our existing Community Team in our sunny offices in Exeter, UK. As a business, we work a 4-day work week, with all staff on-site in our Exeter office. This hybrid role will require Wednesday and Thursday working in the office, and Friday and Saturday working from home.
When recruiting for our Community Team, we prefer to hire from...- 1 Comments
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The Witcher 3 - Modding with REDkit
Get ready for another excuse to dive back into The Witcher 3 and revisit the adventures of Geralt of Rivia, now with even more modded possibilities.
The free REDkit mod creation editor for The Witcher 3: Wild Hunt is now available to all owners of the game on PC.
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CDPR have put a lot of work in behind the scenes to make the REDKit launch a possibility and we have worked closely with them to provide support in any way we can. We're excited to see what...- 147 Comments
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We're changing how we reward mod authors in our community through our Donation Points system. DP earned from April 2024 onwards will be calculated using a new algorithm intended to distribute the pool of points more fairly to mod authors who make great content for the community. While we get the details ironed out, you won't see the usual reports on your wallet page at the end of each month for a little while. Don't worry though, the system isn't going anywhere and we're still putting the same a...
- 831 Comments
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Morrowind May Modathon and Skywind
The time of year is once again upon us and we have two different anniversaries to celebrate this time. Today marks 22 years since the release of The Elder Scrolls III: Morrowind as well as the 10th annual Morrowind May Modathon and, just like last year there will also be a development update for Skywind.
Skywind Development Update
Skywind, as many of you may know, is the ambitious modding project that aims to modernise Morrowind by recreating the game in the eng...- 33 Comments
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The price of a premium subscription is increasing on 17 June 2024.
We are required to start collecting taxes globally so you may have taxes added to your current subscription.
We are moving to a different payment provider.
We will offer billing in more local currencies.
Existing Lifetime Premium memberships will be unaffected.
Price increases
We know that increasing prices is never an easy thing to talk about, and it’s something we try to ...- 1 Comments
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User Profile and Direct Messaging Improvements
Many of you have been waiting patiently for the return of features that were removed with the community forum update. We committed to bringing back the “About Me” section and “Direct Messaging”. I’m happy to say that these features are back.
This article spells out exactly what you can expect with the return of these features. It covers our new and improved process for rolling out new features to you, ensuring plenty of opportunities to add your feedback so we get things ri...- 321 Comments
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What’s been going on recently with the Nexus Mods site?
We are aware that over the last 7-9 days our website performance has been heavily degraded, with file download speeds being particularly slow.
We know this has been incredibly frustrating for you and it’s frustrating for us as well. We have spent two weekends battling to keep the site running as best we can and will continue to work at all hours to try and ensure as smooth an experience as possible.
A...- 140 Comments