Gareth Griffiths’ Post

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Full stack Unity software development and mobile game assets

ThrillSeeker's YouTube channel is awesome for VR review content. His latest video takes it up a notch by describing VR design principles. Highly recommended watching for people working in this space. Signifier: Perceptible cues that designers include in interfaces so users can easily discover what to do. A door handle offers signifiers based on its design: - A vertical bar handle suggests pulling the door to open. - A flat plate suggests pushing the door to open. - A sliding door handle suggests sliding the door sideways. The same principles need to be applied when creating a door in VR. It seems obvious, but for many developers the excitement of creating unlimited possibilities in VR means that it can be complicated for the user to navigate the space. The video: https://lnkd.in/eaTWcJ5M The channel: https://lnkd.in/eijm8AaX

The Largest Unsolved Problem in VR.

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Gareth Griffiths

Full stack Unity software development and mobile game assets

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