Check out the latest #Meta XR #InteractionSDK with a comprehensive rig that allows you to easily achieve various input interactions! Wrote a post on how to create rich spatial interactions with Interaction SDK: https://lnkd.in/dVteJR_V Overview Article: https://lnkd.in/gRDMTf5b Get Interaction SDK from Unity Asset Store: https://lnkd.in/d4yvf_sX All-in-One SDK: https://lnkd.in/d6nRKXVj Sample Scenes package: (Under Package Manager > Samples > Import) https://lnkd.in/diaKDjAS Documentation: https://lnkd.in/dR2j9HPQ #Quest3 #MetaQuest3 #MetaQuest #MixedReality #VirtualReality #AugmentedReality #HandTracking
Sounds familiar 😉
Rly cool guys but all this SDK's are overloaded with crazy dependencies and unneeded Plugins. This is why i never use them. I some how manage to write my own SDK with almost no dependencies and with much less code. Those who would like to have more things in it will add them by them self. I wish u made Lite version with basic functionality and ability to get new things as a additional packages/files.
Amazing glimpse on the interaction! I am in the midst of getting used to setup the SDK
Had to do a double take that this wasn't MRTK 4! 😁
this is huge!!!
Question, so an interaction to “use” an object being held in hand, like a paintball gun, would be like the windex spray bottle?
It would be funny if you would pick up a real cup and it would never come back 🤣
Oh my - that feels like quite a throwback - so many things we've prototyped on back in the day for HoloLens. Great to see it's not dead and lives on I guess! 😍 🤘 Partners in crime: Julia Schwarz, Jason Ray and many more...
Unreal Engine | XR Developer | Metaverse
5moStill it's working in a custom pose for grabbing. We need to develop grabbing based on collision. That's very challenging. If anyone knows please share your thoughts!