The Team

 
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Nate Purkeypile

I am a 20+ year game industry veteran who has worked on the following titles:

Starfield - Lead Lighting Artist + Senior World Artist

Fallout 76 - Lead Artist + Senior World/Lighting Artist

Fallout 4 - Senior World/Lighting Artist (second artist on the project)

Skyrim – Senior World/Lighting Artist

Fallout 3 DLC: Point Lookout – Co-Lead Designer, Lead Artist + Senior World/Lighting Artist

Fallout 3 DLC: The Pitt – Lead Artist + Senior World/Lighting Artist

Fallout 3 – World/Lighting Artist

Metroid Prime 3 – World/Lighting Artist + Cinematics Scripter

Aeon Flux – World/Lighting Artist

Bloodrayne 2 – World/Lighting Artist

My work has covered a large number of disciplines:

World art – Specializing in modular kits (talks on this at GDC 2013/2016) and a high volume of asset creation.

Lighting – Lit most of Fallout 3, Skyrim, Fallout 4 and the exterior of Fallout 76 while also being a lead on the project. Also developed new lighting tech for 76 with engineering.

Art Direction – Art directed Fallout 76. Created asset lists, ran a 50+ person art team across multiple studios and 6 outsourcing companies.

Level Design – Designed cities such as Diamond City, Little Lamplight, Paradise Falls, Crater and multiple dungeons.

Shaders – Modified all of the shaders in Fallout 76 to improve the lighting for the launch of the Wastelanders expansion.

Design – Instrumental in balancing, changing and making 76 better.

Characters/Weapons – Multiple creatures and weapons in 76.

Tools – Created a large number of tools for 3D Studio Max used by the art team. Worked with programming on most tools initiatives.

Production – Often self-scheduled and worked outside of the typical production setup at Bethesda. Scheduled the art team on 76 for the first ~6 months.

Marketing – Captured and directed trailers, interviews, panels, etc.