Down-Down is a simple input for fighting games, but that does not mean it cannot be quicker. Using the Double-Tap technique, you can be quick with this motion. Down-Down There are two main approaches to this motion: Single Tap and Double Tap. Single Tap Single Tap is pressing the...
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The Dragon Punch motion (or "DP") is a pivotal input for specials in fighting games. Here we will teach you the 623 motion in UNI 2 on Hit Box. Dragon Punch Standard Input SOCD Input Tiger Knee Inputs Dragon Punch Standard Input - Player 1 Side The Dragon Punch motion is fairly simple....
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The Tiger Knee motion (or "TK") is a key input for quicker aerial specials in fighting games. Here we will teach you the motions found in UNI 2 on Hit Box. Quarter-Circle TK Dragon Punch TK Quarter-Circle TK In order to ensure the aerial special is as low...
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The quarter-circle is the fundamental motion input in all of fighting games. Here we will teach you the basic and advanced techniques of the 236 motion for UNI 2. Quarter Circle Standard Input Tiger Knee Inputs Quarter Circle Standard Input The Quarter-Circle motion is fairly straight forward. Start...
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The menu buttons of the Hit Box have been updated. The newest feature is the "Shift Button." This button helps the Hit Box access more binds than before, which provide quick access to L3 & R3 and improved quality of life for training modes in fighting games. Functionality The Shift...
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