A rich strategy game that is both intuitive and challenging, both innovative and polished.
Its lack of distinguishing features renders it entirely tedious for real-time veterans, while its difficulty and bland presentation make it the wrong choice for newcomers to the genre.
The game is in its own "no man's land" between historical authenticity and fiction, and it falls victim to lackluster gameplay, thus preventing it from being recommendable to RTS fans.
Apart from odd attempts at humor that are hard to ignore, the story execution falls flat, the scenarios are tediously scripted, and the skirmish mode is terribly limited.
It's an interesting attempt to create a soap opera with The Sims as a model, but the fact is, The Sims was already a great little soap opera on its ...
Unfortunately, Highland Warriors' historical accuracy doesn't compensate for the deficiencies in its gameplay and graphics.
As powerful barons jostle for control of a disintegrating kingdom, you must stem the tide of their ambition and unite the land under the king once again. In Stronghold 2, ...
Wildfire can be tense and challenging, but the control and camera problems are like big thorns in your side, twisted repeatedly.
It is almost impossible to judge the game itself because the process of accomplishing the various tasks assigned to you is just so aggravating.
In spite of the myriad possibilities the unit-design feature brings to gameplay and its wonderfully simple interface, Extreme Tactics is likely to disappoint many real-time strategy fans.
It's not horrible, as in Conquest Earth horrible, but it's not the type of game that causes you to make exclamations of glee while playing.
SWAT 2 could have been filled with nail-biting intensity and adrenaline-pumping action; instead, it's composed of a frustrating command system and messy gameplay.
Many of Dark Planet's problems have been solved in other real-time strategy games, so it's disappointing to find them marring what should have been a better game.
Empire of the Ants just doesn't do justice to the really unusual and interesting premise.
It feels more like an accounting class than a life of swashbuckling and freebooting.
Flaws in the computer's artificial intelligence, the lack of a convenient save feature, and an overall lack of originality all serve to drastically weaken the game.
While some may take away from Dune 2000 a fleeting sense of nostalgia for the classic, most will invariably leave the game disappointed and wondering how a true sequel might ...
This real-time strategy game is set during World War II and features three distinct campaigns.
Control problems, micromanagement, and other flaws often make Riot Police a lot less fun than it could have been.
Real-time strategy fans could easily find 2-year-old games that play, sound, and look much better than this one.
Although Takeda is original, a combination of questionable design decisions and serious technical issues make it tough to play, let alone enjoy.
While its missions are complex and often satisfying, Emergency 2 is frustrating at times because of its clumsy interface.
It's a linear, repetitive, tedious game that ignores almost every lesson it should have learned from previous, more successful tactical combat games.
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