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Tomorrow, and Tomorrow, and Tomorrow: A novel Hardcover – July 5, 2022


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NEW YORK TIMES BESTSELLER • Sam and Sadie—two college friends, often in love, but never lovers—become creative partners in a dazzling and intricately imagined world of video game design, where success brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of immortality. It is a love story, but not one you have read before.

"Delightful and absorbing." —
The New York Times •��"Utterly brilliant." —John Green
 
One of the New York Times’s 100 Best Books of the 21st Century • One of the Best Books of the Year: The New York Times, Entertainment Weekly, TIME, GoodReads, Oprah Daily

From the best-selling author of
The Storied Life of A. J. Fikry: On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn’t heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom.

These friends, intimates since childhood, borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo. Overnight, the world is theirs. Not even twenty-five years old, Sam and Sadie are brilliant, successful, and rich, but these qualities won’t protect them from their own creative ambitions or the betrayals of their hearts.

Spanning thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevin’s
Tomorrow, and Tomorrow, and Tomorrow examines the multifarious nature of identity, disability, failure, the redemptive possibilities in play, and above all, our need to connect: to be loved and to love.

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From the Publisher

utterly brilliant, one of the best books i've ever read says john green
a gem of a novel says erin morgenstern author of the night circus
an exquisite love letter to life with all its rose gardens and minefields says tayari jones
the sort of book that comes around once in a decade says rebecca serle, author of In Five Years

Editorial Reviews

Amazon.com Review

The Amazon Editors' #1 Pick of 2022: I’m not a gamer, I will likely never be a gamer, but this book about childhood friends who bond over gaming in a hospital and later go on to build a video game empire, stole my heart and buoyed my spirits. This is a story of how friendship—in all of its messy misunderstandings, mistakes, and mishaps—gives Sam Masur and Sadie Green the fire to pursue their dreams, to be brave and overcome ridicule, to be the best they can be. Along the way they must reckon with what life throws at them: heartache and heartbreak, ambition and bravado, success and failure, jealousy and admiration. I devoured this book, and afterwards walked with a bounce in my step, a full heart, and the buzzy feeling of having discovered one of the best books on friendship—the complexity and the glory--I’ve ever read. —Al Woodworth, Amazon Editor

Review

WINNER OF THE GOODREADS CHOICE AWARD • NEW YORK TIMES BEST SELLER WINGATE PRIZE NOMINEE LOS ANGELES TIMES BOOK CLUB PICK

One of the Best Books of the Year: The New York Times, TIME, Buzzfeed, Entertainment Weekly, Oprah Daily, Slate, Self.com, Bookpage, Kirkus, SheReads, GoodReads, Goop, and The What List

A
New York Times Notable Book of the Year A Jimmy Fallon Book Club Pick • A Time Must-Read Book of the Year A Washington Post Notable Work of Fiction • BookPage Best Fiction of the Year

"Delightful and absorbing...Zevin burns precisely zero calories arguing that game designers are creative artists of the highest order. Instead, she accepts that as a given, and wisely so, for the best of them plainly are...Expansive and entertaining...Dozens of Literary Gamers will cherish the world she’s lovingly conjured. Meanwhile, everyone else will wonder what took them so long to recognize in video games the beauty and drama and pain of human creation."
—Tom Bissell, The New York Times

"A tour de force... A moving demonstration of the blended power of fiction and gaming....Zevin describes herself as 'a lifelong gamer.' That level of experience could very well have produced a story of hermetically sealed nostalgia impenetrable to anyone who doesn’t still own a copy of 'Space Invaders.' But instead, she’s written a novel that draws any curious reader into the pioneering days of a vast entertainment industry too often scorned by bookworms. And with the depth and sensitivity of a fine fiction writer, she argues for the abiding appeal of the flickering screen."
—Ron Charles, The Washington Post

“Whatever its subject, when a novel is powerful enough, it transports us readers deep into worlds not our own. That's true of Moby Dick, and it's certainly true of Tomorrow, and Tomorrow, and Tomorrow, which renders the process of designing a great video game as enthralling as the pursuit of that great white whale….There are…smart ruminations here about cultural appropriation, given that the game, Ichigo, is inspired by Japanese artist Hokusai's famous painting The Great Wave at Kanagawa….It's a big, beautifully written novel about an underexplored topic, that succeeds in being both serious art and immersive entertainment.”
—Maureen Corrigan, NPR’s Fresh Air

"Engrossing....Though it contains plenty of nostalgia for the pioneer age of 1990s game design, this isn’t primarily a novel of nerdy insider references....Videogames happen to be the medium by which [Zevin's characters] best express themselves and share in each other’s life."
—Sam Sacks, The Wall Street Journal

“Woven throughout [
Tomorrow, and Tomorrow, and Tomorrow] are meditations on originality, appropriation, the similarities between video games and other forms of art, the liberating possibilities of inhabiting a virtual world, and the ways in which platonic love can be deeper and more rewarding—especially in the context of a creative partnership—than romance.”
The New Yorker

"Tomorrow, and Tomorrow, and Tomorrow is a celebration of the narratives, in video games and in life, that reinforce just how important connection really is. In following Sam and Sadie’s journey from Massachusetts to California and into the imagined worlds of their games, Zevin writes the most precious kind of love story."
—Annabel Gutterman, Time

“The story of three brilliant kids who found a videogame company, this book is about so much more—friendship, love, loyalty, violence in America and the magic of invented worlds. Gorgeous.”
—Kim Hubbard, People

"Zevin is a great writer who makes you care deeply about her characters....Tomorrow, and Tomorrow, and Tomorrow resonated with me for personal reasons, but I think Zevin’s exploration of partnership and collaboration is worth reading no matter who you are. Even if you’re skeptical about reading a book about video games, the subject is a terrific metaphor for human connection."
—Bill Gates

"You don’t have to be a gamer to appreciate the pulsing heart of this best-seller: In a story spanning three decades and references from Oregon Trail to Macbeth, Gabrielle Zevlin has written a modern, definitive story about work, love, and friends for whom you’d do and risk everything."
—Keely Weiss and Halie Lesavage, Harper’s Bazaar

“A remarkably absorbing portrait of friendship, identity, and the urge to create something beautiful, whether it be on the page or in pixels….Zevin…clearly knows her way around an RPG, but it's the analog intimacy of
Tomorrow's wise, sensitive storytelling that stays.”
—Leah Greenblatt, Entertainment Weekly

"I’ve never played a video game in my life, and I was sucked into this book like it was
Halo and I was a socially awkward tween in 2001. Really, this isn’t just a book for people who understand life through the pixels, but for people who understand life through stories."
—Jenny Singer, Glamour

"One of the most special novels written in the past decade. This story follows two friends who form a thrilling creative partnership that drives them together and apart over the course of their young lives."
—Kiki Koroshetz, Goop

"Utterly absorbing...Until I read
Tomorrow, and Tomorrow, and Tomorrow, I had never heard of anyone playing games the way my husband and I play games, the way that Sam and Sadie do—on campaign mode but passing the controller back and forth. It takes a shattering lack of ego to play this way, knowing that someone else has the power to make a decision that would change the storyline or garner the skills to play through certain sequences that you’ll never see again. All that matters when you play like this is that you’re moving forward, and you’re together."
—Adrienne So, Wired

“This is a boy meets girl story that is never a romance – though it is romantic… Zevin blurs the lines between reality and play...
Tomorrow, and Tomorrow, and Tomorrow is an artfully balanced novel – charming but never saccharine. The world Zevin has created is textured, expansive and, just like those built by her characters, playful.”
—Pippa Bailey, The Guardian

"Two friends, who are often in love, but never lovers, must contend with the fame, joy and tragedy that comes with success after they enter the world of video game design. Spanning three decades and multiple locations, this love story by
The Storied Life of A.J. Fikry author is anything but predictable."
E! News, Tierney Bricker

"Tomorrow, and Tomorrow, and Tomorrow is a decade-spanning feat in storytelling, switching perspectives as the story winds through the years."
—Elena Nicolaou, TODAY Show

"Despite [her] fantastical virtual worlds woven in lush detail, Zevin wants us to take a hard look beyond the screen...At its heart,
Tomorrow is a coming-of-age tale stretched, in so many ways, by grief and hurt. This is Zevin’s tough love: There is no shortage of misfortune in life. Take a deep breath. Click continue....Tomorrow is not the type of book to accept a game over. It clutches onto that innocent hope ingrained in all video games."
The Washington Post

“Tomorrow, and Tomorrow, and Tomorrow…is buoyant despite the illness and pain that speckles its characters’ lives because they hope to meet again, to play again, to build again like gods….This book, with its respect for craft—the craft of love and games, or loving games—will remind you of how abundant one life is, how lucky we are to keep each other in our memories forever.”
—Ashley Bardhan, Kotaku

"This is a great novel. Zevin has the ability to make you care about her creations within paragraphs of meeting them....The book is rich with characters whose intertwined fates power the narrative...We are glad of the privilege of accompanying Sam and Sadie on the adventure of growing up and discovering who they are, and wondering who they might have been."
—Erica Wagner, The Financial Times

"If your Insta and #BookTok feeds are filled with pics of this read...there's a reason why....Trust us when we say to give it a shot....You'll follow [Sam and Sadie] over the course of decades, from Massachusetts to California, as they deal with ambition, loss, success, and heartache. We're not crying, you are." 
The Skimm

"Gabrielle Zevin’s potent new novel feature[s] a memorable and oddly stirring meet-cute, with Sam getting the attention of his long-ago childhood friend Sadie by shouting across a crowded train platform that she 'has died of dysentery.' If you picked up on that Oregon Trail reference, you may appreciate this funny, unpredictable story of love and video games set in the late ‘90s, a time when a couple of indie programmers like Sam and Sadie could take the world by storm with nothing but a good idea and a stack of floppy disks."
—Patrick Rapa, The Philadelphia Inquirer

"Utterly brilliant. In this sweeping, gorgeously written novel, Gabrielle Zevin charts the beauty, tenacity, and fragility of human love and creativity.
Tomorrow, and Tomorrow, and Tomorrow is one of the best books I've ever read." 
—John Green, author of The Anthropocene Reviewed

“My #1 book to recommend…
Tomorrow and Tomorrow and Tomorrow… [is]  incredible, like The Amazing Adventures of Kavalier and Clay by Michael Chabon meets The Interestings by Meg Wolitzer. It’s about love and friendship and video games.”
—Emma Straub, Cup of Jo

“Is there such a thing as the Great American Gamer Novel? Because if not, I believe Gabrielle Zevin just invented it. She has crafted a brilliant story about life’s most challenging puzzles: friendship, family, love, loss. By turns funny, poignant, wistful, and occasionally devastating, this book absolutely pwned me—in the very best way.”
—Nathan Hill, author of The Nix

"Tomorrow, and Tomorrow, and Tomorrow is a beautifully wrought saga of human connection and the creative process, of love and all of its complicated levels. A gem of a novel, intimate yet sweeping, modern yet timeless. Bits of this book lingered in my head the way ghosts of Tetris pieces continue to fall in your mind’s eye after playing."
—Erin Morgenstern, author of The Starless Sea

"Gabrielle Zevin has written an exquisite love letter to life with all its rose gardens and minefields. With wisdom and vulnerability, she explores the very nature of human connection. This novel, and its unforgettable characters, know no boundaries. To read this book is to laugh, to mourn, to learn, and to grow."
—Tayari Jones, author of An American Marriage

"
Tomorrow and Tomorrow and Tomorrowis the sort of book that comes around once in a decade—a magnificent feat of storytelling. It is a book about the intersection between love and friendship, work and vocation, and the impossible and relentless pull of our own west-bound destinies. Gabrielle Zevin is one of our greatest living novelists, and Tomorrow just may be her magnum opus. Remarkable."
—Rebecca Serle, author of In Five Years

“A polished, thoughtful novel about loyalty and love that, like the best video games, grows more absorbing the further you venture into it."
—Connie Ogle, The Star Tribune

"Zevin has written a fascinating novel about two friends who collaborate on designing video games. These games are so imaginative and innovative that you will wish you could actually play them."
Wisconsin Public Radio

“[A] brilliant tale of identity, human connection, and yes, love in all of its myriad of forms.”
—Sabienna Bowman, PopSugar

“If you’re into video games, this extraordinary coming-of-age/love story/social novel has your name on it. The story follows terrific characters from youth into their adult lives as founders of a successful gaming company. Even if you couldn’t care less about video games, Zevin’s signature narrative charms will still keep you riveted.”
—Marion Winik, Newsday

"The brilliance of Zevin’s tour de force is that you can come into this book with zero gaming knowledge and be blown away by her insights on the human condition, her prodigious capacity for storytelling, and how she weaves it all together — brilliant and brilliantly." 
—The Bridge

"Yes, it is a love story, but it is not one you have read before. Taking place over 30 years, this dazzling and intricately imagined novel by Gabrielle Zevin examines the nature of identity, disability, failure, and above all, our need to connect.
Tomorrow, and Tomorrow and Tomorrow is one of our most anticipated books of the summer and we can’t wait for you to read it." 
B&N Reads

“[This] novel explores themes of identity, disability, play and love in an unforgettable and richly imaginative way.” 
—She Reads

"Zevin… returns with an exhilarating epic of friendship, grief, and computer game development…. Zevin layers the narrative with her characters’ wrenching emotional wounds as their relationships wax and wane... Even more impressive are the visionary and transgressive games… This is a one-of-a-kind achievement.”
Publishers Weekly, starred

“Riveting… Zevin has written the book she was born to write, a love letter to every aspect of gaming…Zevin’s delight in her characters, their qualities, and their projects sprinkles a layer of fairy dust over the whole enterprise…Sure to enchant even those who have never played a video game in their lives, with instant cult status for those who have.”
Kirkus, starred

"Zevin creates beautifully flawed characters often caught between the real and gaming worlds, which are cleverly juxtaposed to highlight their similarities and differences. Both readers of love stories and gamers will enjoy. Highly recommended."
—Library Journal, starred

"It’s impossible to predict how, exactly, you’ll fall in love with Gabrielle Zevin’s novel
Tomorrow, and Tomorrow, and Tomorrow, but it’s an eventuality you can’t escape... Her artistic, inclusive world is filled with characters so genuine and endearing that you may start caring for them as if they were real. Above all, her development of Sam and Sadie’s relationship is pure wizardry; it’s deep and complex, transcending anything we might call a love story. Whether you care about video games or not is beside the point. Tomorrow, and Tomorrow, and Tomorrow is the novel you’ve been waiting to read."
—Chika Gujarathi, BookPage

Product details

  • Publisher ‏ : ‎ Knopf (July 5, 2022)
  • Language ‏ : ‎ English
  • Hardcover ‏ : ‎ 416 pages
  • ISBN-10 ‏ : ‎ 0593321200
  • ISBN-13 ‏ : ‎ 978-0593321201
  • Item Weight ‏ : ‎ 1.48 pounds
  • Dimensions ‏ : ‎ 6.4 x 1 x 9.5 inches
  • Customer Reviews:

About the author

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Gabrielle Zevin
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GABRIELLE ZEVIN is the New York Times and internationally best-selling author of several critically acclaimed novels, including The Storied Life of A.J. Fikry and Young Jane Young. Her most recent novel is Tomorrow, and Tomorrow, and Tomorrow, a selection of the Tonight Show’s Fallon Book Club, the winner of the Goodreads Choice Award, a finalist for the Wingate Prize, and one of the best books of the year, according to the New York Times, the Washington Post, Time, Entertainment Weekly, the Atlantic, Amazon.com, Oprah Daily, Slate, NPR, and many others. The Storied Life of A.J. Fikry is now a feature film with a screenplay by Zevin. Her novels have been translated into forty languages. She lives in Los Angeles.

Customer reviews

4.4 out of 5 stars
99,597 global ratings

Customers say

Customers find the plot delved into the creative process and marvelous. They also appreciate the writing quality, emotional tone, and storyline. Readers love the characters and say the book does an amazing job exploring various friendships and relationships. Opinions are mixed on readability, with some finding it fun to read and drew them in slowly, while others find it frustrating and hard to like the FMC. Reader opinions are mixed also on the pacing, with others finding it good and dynamic, while other say it drags.

AI-generated from the text of customer reviews

478 customers mention "Storyline"428 positive50 negative

Customers like the storyline. They say it's an amazing book with complex characters that hold their interest. They also find it delightful, innovative, and authentic. Readers also mention that the book explores various friendships, relationships, and touch on many things, including the ups and downs of a multi-decade.

"Great characters, unusual story line. Easy to get caught up in this world. Definitely not what I expected. Thoroughly enjoyed" Read more

"...Alongside with gaming, this book also does an amazing job at exploring various friendships, relationships, etc. and seeing how they change over time...." Read more

"...(I mean come on, even the spine is beautiful)… it’s totally one of the best books I’ve ever read.It’s so hard to say what it’s about...." Read more

"...Sadly, for me, no.It was a good story. A unique story.I enjoyed the art and creativity described and put into the games...." Read more

245 customers mention "Writing quality"208 positive37 negative

Customers find the book very well written, with an amazing narrator. They also say the meaning of the play is well explained in the book.

"...The narrator was amazing, and did an incredible job at bringing the characters to life...." Read more

"...The story is so beautiful written, and the journey through love, heartbreak, death and hope pulls on your heart strings...." Read more

"...But overall, the work is brilliant and wonderful and highly readable.Go for it." Read more

"Great writer...." Read more

231 customers mention "Characters"186 positive45 negative

Customers like the characters in the book.

"Great characters, unusual story line. Easy to get caught up in this world. Definitely not what I expected. Thoroughly enjoyed" Read more

"...It’s a beautiful, masterfully crafted story. Full of amazing characters that you may not like initially, but I’m positive you’ll grow to love them..." Read more

"...Each character was beautifully developed and the way the story flowed through each of their story lines really got to me...." Read more

"Loved this book! Great story with character development that makes you think about your relationships with friends and partners...." Read more

142 customers mention "Emotional tone"107 positive35 negative

Customers find the emotional tone of the book unexpected, thoughtful, and original. They also say it breaks them down, warms their hearts, and devastated them. Readers also mention the messages about grief, pain, and love are perfect.

"...was one of the most tragic, beautifully written chapters I've ever read...." Read more

"...A very human story filled with trauma, love and tech. My heart swelled and ached in equal measure by the end...." Read more

"...This book brought back some great memories for me!" Read more

"...Frankly, it felt a little clumsy and wholly unnecessary...." Read more

93 customers mention "Plot"79 positive14 negative

Customers find the plot delved into the creative process, and say the idea behind the book is solid. They also say it contains aesthetic, intellectual, and emotional content that gives a clear understanding. Readers also appreciate the beautiful detail description that helped draw the characters. They say the book has a complex and layered yet simple and clear plot.

"...games as the backdrop of the story was interesting and allowed for a lot of insight into our characters...." Read more

"...A very human story filled with trauma, love and tech. My heart swelled and ached in equal measure by the end...." Read more

"...It’s imaginative and smart and well researched, and definitely had moments, lots actually , that made like the story BUT… it was a struggle to finish..." Read more

"Characterization is marvelous in this story of friendship and computer games...." Read more

38 customers mention "Gaming content"30 positive8 negative

Customers find the gaming content in the book punctuated with insights about gaming and life.

"...I found it to be entertaining, informative of the game development community (of which I am not a member) and liked the character variety and..." Read more

"...It is punctuated with insights about gaming that are also insights about life.That first sentence reads:"..." Read more

"...That said, I did enjoy the descriptions of various games. The imaginative process was fascinating. Whew! I'm done." Read more

"I don't really care about the game aspect. It was too much about games, but I loved the story even though they were annoying sometimes lol." Read more

142 customers mention "Readability"55 positive87 negative

Customers are mixed about the readability. Some find the book fun to read, hard to stop reading, and reads like a thriller. They also appreciate the author's explanations of why the characters are the way they are. However, some find the story frustrating, boring, and dislikeable. They mention that the book is repetitive and somewhat clumsy.

"...moments, lots actually , that made like the story BUT… it was a struggle to finish...." Read more

"I liked how it drew me in slowly and then I couldn’t put it down. It made me curious about gamers minds" Read more

"...What I mean by losing the plot is that it became less interesting...." Read more

"...that the author deals with social issues, but overall, it was a very depressing and disturbing book and the politics were a little too one sided." Read more

68 customers mention "Pacing"41 positive27 negative

Customers are mixed about the pacing. Some find the novel well structured, with good pacING, and very moving. They also say the book is dynamic and very precious. However, other customers say the p acing is a little off, and the prose is clunky. They say the story drags on and on, and is slowed down.

"...Otherwise, this is a moving, authentic novel about the experience of playing games with another special person and the conversations and connections..." Read more

"...The result is that the momentum slows, the pacing dies and the story rambles to a predictable ending...." Read more

"This is a must read. Truly takes you on a journey. So well written, I could not put it down." Read more

"I loved the book very much. It arrive in good shape and sooner than expected." Read more

Became an instant favorite upon completion
5 out of 5 stars
Became an instant favorite upon completion
Apart from being the prettiest book on my shelf (I mean come on, even the spine is beautiful)… it’s totally one of the best books I’ve ever read.It’s so hard to say what it’s about. It’s about two people that played games when they’re kids, and they go on to make games together when they’re older. It’s so much more, though. It’s about life and death, the creative process, how your coworker could possibly be the best you’ve ever had. Art initiating life, life imitating art. Video games, video games, video games.It’s a beautiful, masterfully crafted story. Full of amazing characters that you may not like initially, but I’m positive you’ll grow to love them as I did.I shed one of those grown-man Denzel tears when I read the last sentence. An absolute page turner.
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Top reviews from the United States

Reviewed in the United States on July 23, 2024
Great characters, unusual story line. Easy to get caught up in this world. Definitely not what I expected. Thoroughly enjoyed
Reviewed in the United States on April 7, 2024
I love a book that takes a topic that doesn't particularly interest me (i.e. gaming) but still manages to make it such an interesting and incredible read. I am far from a "gamer", and while this book mostly revolves around the gaming industry and uses a lot of terminology and talk that I wasn't always able to follow, I was still able to feel engrossed in the story and was just as invested in it. Alongside with gaming, this book also does an amazing job at exploring various friendships, relationships, etc. and seeing how they change over time. I really do enjoy a story that takes place over a period of time and seeing how the characters and their relationships change with them, and this book is an excellent example of that.

That being said, I feel like there was a portion of the book where my interest level dropped a little (about after the first 1/3 of the book). I feel like the characters became a little stagnant at that point, seemed like there was a bunch of unnecessary drama, and fell a little flat for me. And I was starting to feel very disconnected from the characters. BUT... then the about 3/4 of the way in.... Gabrielle just hits you with the biggest punch to the gut I've gotten from a book in a while. And I was left with my jaw hanging open, and realized just how close to the characters I was in that moment. All feelings of being disconnected were gone, and I was left with my heart on the floor. But seriously, that chapter (Part VII: The NPC: You are flying. - you know the one), was one of the most tragic, beautifully written chapters I've ever read. Whether you enjoyed the book a lot, or none at all, no one can deny how emotionally impactful that chapter was. I'm still reeling from it.

This was one I listened to on audio, and was definitely a good choice. The narrator was amazing, and did an incredible job at bringing the characters to life. While this book wasn't a knock out 5 stars for me, it was still an amazing read and definitely recommend it to everyone.
24 people found this helpful
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Reviewed in the United States on March 23, 2023
It has been a long time since a book has left me as mesmerized and energized as this one, and a long time since I’ve felt compelled to write a book review.

Which is to say , Tomorrow and Tomorrow and Tomorrow is that kind of a book , a fantastic book. A book that leaves you wanting to do something , to be someone , just beyond the horizon of your own predictability.

It is the sort of book that lingers on your lap for some time after you’ve turned the last page, makes you want to clear your morning schedule after you’ve been up all night reading, just to spend a little more time luxuriating in Zevin’s infinite world of possibility. Tomorrow and Tomorrow and Tomorrow is the kind of book that makes zealots of complacent readers and idolaters of aspiring and established writers alike.

I will admit, I was in no way drawn to the premise of this book. I have no interest in gaming. Or programming. In fact , this 400 page novel, ostensibly about three Harvard and MIT educated video game programmers, sat on my nightstand looking pretty for about a month. And it would have ended there except I’m an aesthete by nature, and it really was pretty. So it could not go ignored for too long. The cover is a work of art in and of itself. Psychedelic Tomorrows appear like scratchboard art etchings, suspended against a “storm tossed sea”- the iconic Great Wave off Kanagawa originally fashioned in 1831 by Japanese artist Katsushika Hokusai.

And while they say you shouldn’t judge a book by it’s cover , in this case , you would be wise to do just that. TTT is not just a book about gaming. Yes it’s the story of three programmers coming together to build something that will come to define a generation. But it’s more than that. It’s a book about coming together to build something that is more than the sum of its parts. A book about friendship, ambition, disability, and triumph and all the different kinds of love you will inevitability experience along the way.

Zevin’s world is a physical world but also a digital one, a world of infinite possibilities. A where players can be reborn and cheat death a thousand times. A place where disability won’t impede your ability to soar to new horizons. Or to craft those horizons.

Her characters are unforgettable. All MIT and Harvard prodigies in their own rights, we have Sam, a disabled Jewish-Korean orphan, Sadie, an Ashkenazi California native and Sam’s childhood best friend, business partner and fellow gamer. And there’s Marx, a Korean Zac Morris of sorts whose effortless beauty, generosity, and charisma often obscure the fact that he is as brilliant and creative as his quirkier tech-centric peers. In the 400 beautifully written pages of Zevin’s latest novel , These characters come together to form one of the strangest and most beautiful love stories you’ll come across in modern day literature. Friendship,
as it turns out —-may be the greatest love of all.

I won’t say more . At a certain point . You have to let the work speak for itself .

Five stars
94 people found this helpful
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Reviewed in the United States on July 13, 2024
Just finished Tomorrow, Tomorrow, Tomorrow, and I didn’t want it to end. The story is so beautiful written, and the journey through love, heartbreak, death and hope pulls on your heart strings. Each character was beautifully developed and the way the story flowed through each of their story lines really got to me.

I am a gamer, but even if you’re not, you would still understand this book since they explain all phases of how they built games and ideas and concepts.

Even to the last sentence, this book had me hooked. It is a MUST READ!
4 people found this helpful
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Reviewed in the United States on January 31, 2024
A story of two friends often in love, but never lovers. Best friends, turned enemies, turned friends, turned business partners. Fame fortune, misfortune. Disability, toxic relationships, complicated relationships. Video games, art, growth as individuals. Growth in the gaming industry. A layered and complex story spanning decades.

This book has been termed a classic and best book of 2022.

Did it live up to the hype? Sadly, for me, no.

It was a good story. A unique story.

I enjoyed the art and creativity described and put into the games. I loved the details and throwback and revamp of "The Oregon Trail".

Unfortunately, I was never super interested in any one character. I was never emotionally moved or invested. I was not all that curious to find out how things would play out. It honestly just fell kind of flat for me.
18 people found this helpful
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Top reviews from other countries

Bruno Ricardo Moreno García
5.0 out of 5 stars Bueno
Reviewed in Mexico on April 24, 2024
Bien y de pasta dura, muy bien enviado sin detalles
Drew.
5.0 out of 5 stars Couldn't put it down
Reviewed in Canada on May 17, 2024
I loved everything about this book, couldn't put it down and read it basically nonstop. The story was compelling, the characters felt real and relatable, and most of all their conflicts and tribulations felt real.
3 people found this helpful
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DN
5.0 out of 5 stars Amazing! reads like a video game!
Reviewed in Belgium on July 22, 2024
Very difficult to put down; it's almost as if the story itself is structure in "levels": each finished a chapter made me look forward to the "next level". And the characters are beautifully build. An amazing book.
laurat123
5.0 out of 5 stars Wonderful read
Reviewed in the United Kingdom on July 10, 2024
Engaging, beautiful book. The characters are relatable and beautifully developed and even if you aren't a gamer it certainly doesn't impact the enjoyment of the book. A book that deals with the minutiae of human emotions, motivations and behaviour.
One of those rare books that you will think about after finishing.
I read it in 2 days and couldn't put it down.
Julia Anghel
5.0 out of 5 stars What a gem of a book!
Reviewed in Germany on May 28, 2024
Delightful, heartbreaking and entertaining! I loved it.
One person found this helpful
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