Soul Hackers 2

Platform : PlayStation 5

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  • Investigate the end of the world as Ringo, an agent of Aion tasked with saving humanity from an apocalypse.
  • Explore a supernatural RPG with stylish summoners and dark dangers lurking under the neon lights of a cyberpunk Japan.
  • Amass demons and unlock fusion combinations to create new, stronger demon allies, using their lethal abilities for incredible assaults on your foes.
  • Strengthen the bonds with your teammates and dive deeper into their soul, reliving their last adventures and discovering the truth of their stories and yours.

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Product details

  • Rated ‏ : ‎ Ages 16 and Over
  • Language ‏ : ‎ English
  • Package Dimensions ‏ : ‎ 17.2 x 13.5 x 1.7 cm; 100 g
  • Release date ‏ : ‎ 26 Aug. 2022
  • ASIN ‏ : ‎ B0B3N6VPYR
  • Item model number ‏ : ‎ ATLA35.UK.24DE
  • Country of origin ‏ : ‎ Austria
  • Customer reviews:

Product description

Amidst the glimmer of neon lights, technological advancement causes humans to be consumed by commercial convenience. In the shadows, a war between the Yatagarasu and the Phantom Society is brewing, Devil Summoners who harness the otherworldly powers of “Demons”. Existing in the secret sea of humanity’s data, a digital hivemind has evolved into sentience: Aion. Observing humankind from afar, Aion calculates that a world-ending disaster is imminent and creates two agents to combat against it: Ringo and Figue. Together, these agents of Aion must investigate and prevent a butterfly effect that will lead to the end of the world.


From the manufacturer

people

Amidst the glimmer of neon lights, technological advancement causes humans to be consumed by commercial convenience. In the shadows, a war between the Yatagarasu and the Phantom Society is brewing, Devil Summoners who harness the otherworldly powers of “Demons”. Existing in the secret sea of humanity’s data, a digital hivemind has evolved into sentience: Aion. Observing humankind from afar, Aion calculates that a world-ending disaster is imminent and creates two agents to combat against it: Ringo and Figue. Together, these agents of Aion must investigate and prevent a butterfly effect that will lead to the end of the world.

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Customer reviews

4.5 out of 5 stars
106 global ratings

Customers say

Customers like the quality, characters and storyline of the video game. They mention that it has a very enjoyable battle system, with a rich and complex turn-based battle system. They also appreciate the good level of emphasis on story and character development. Overall, customers say the game is a solid mid-range game with engrossing story and convoluted dungeons.

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4 customers mention ‘Quality’4 positive0 negative

Customers find the battle system very enjoyable, challenging, and rewarding. They also say the game is a fun enough package with a rich and complex turn-based battle system. Some customers also say that the setting makes it worth playing.

"great game and price was fair" Read more

"...Boss battles pose some particularly interesting challenges, often requiring changes to be made to the demons used during the battle...." Read more

"...Battle system is fun, along with the sabbath attacks replacing press turn systems...." Read more

"...Still overall it is a fun enough package but never feels really in depth. There are some good areas but a lot of repeated ones...." Read more

3 customers mention ‘Characters’3 positive0 negative

Customers find the characters in the video game great. They also appreciate the voice acted dialogue and the option to switch to Japanese voices.

"...I thought the English voices were okay, but you can switch to Japanese voices in the options if you like...." Read more

"...It does does nothing particularly revolutionary, but the great characters, story and setting make it worth playing...." Read more

"...Let's get the positive parts out of the way. The characters are interesting and have more adult motivations and issues given that they aren't..." Read more

3 customers mention ‘Storyline’3 positive0 negative

Customers find the storyline interesting and has some twists. They also appreciate the good level of emphasis on story and character development. They say the game has a turn-based battle system and some convoluted dungeons.

"...comments I feel Soul Hackers 2 has many virtues, with a good level of emphasis on story and character development and the very enjoyable battle..." Read more

"...does nothing particularly revolutionary, but the great characters, story and setting make it worth playing...." Read more

"...The story is somewhat interesting and has some twists but is ultimately pretty standard fare for a Megaten game...." Read more

Strong turn based battle system and some convoluted dungeons.
4 out of 5 stars
Strong turn based battle system and some convoluted dungeons.
I ended up writing quite an essay. Summary below:1) Shin Megami Tensei universe game with strong emphasis on characters and plot2) Demon summoning game with a rich and complex turned based battle system.3) Dungeon crawling is required with some convoluted dungeons requiring time and patience to fully explore (quality of life improvements have since been made with an update)4) The game should offer 50 hours or so gameplay5) I found it a decent challenge on Normal difficulty, with party level similar to that of the bossesSoul Hackers 2 is Atlus' latest entry into the Megami Tensei (Megaten) universe, after Shin Megami Tensei (SMT) V came out November last year and while fans await the next Persona game.The plot is set in a future vision of a stagnant society, where a super intelligent entity called Aion sends two agents to Tokyo to try to thwart a potential world ending threat. This involves “Covenants”, seemingly living entities which bestow special powers on those who possess one. In early events, Aions agents try to find Covenant holders, but the first one they come across has already been killed and is revived by the process called a Soul Hack.It is a turn based jrpg where, for most of the game, you have a party of four demon summoners using a specialised weapon called a COMP. A demon can be equipped to each COMP, giving the summoner the ability to use a range of skills for attacking, healing and buffing, in addition to the basic attacks in the COMP.The gameplay consists of exploring dungeons, finding enemy parties, which usually appear as an undifferentiated red entity, which you can choose to fight or repel with a sword attack. While it is unwise to avoid all enemies, they spawn at quite a high rate, fighting them all will lead to become over-levelled.There are two other types of roaming enemy, black ones are what are called risky enemies and are high level challenging battles (items to enable escape should always be carried!) There are also the so-called rare enemies, which can be difficult to kill (high agility) , but drop items that can be sold for a lot of money.Dungeon exploration was quite user friendly, you can save almost anywhere and there are a variety of teleportation posts that enable you to get to any previously found part of the same dungeon. However, it should be said that as you progress, dungeons become more complex and labyrinthine, I wouldn't rate any of them as being as convoluted as in SMT Nocturne, but they require some effort and patience.Demon recon was an important feature, rare or valuable items are found by demons rather than in treasure chests. I liked this feature, as it often helped identify parts of the dungeon that hadn't been explored and led to some conversations with demons.I would rate the game as being reasonably challenging at the normal difficulty setting, with some boss battles requiring some thinking to get the optimal strategy.Enemies usually consist of parties of up to five, typically demons, but there are boss battles against summoners who can have up to four demons with them at a time.The key mechanic is attacking enemy weakness in categories such as fire, ice, gunfire and ruin (ailments). Targeting an enemy weakness adds a demon to what is called the Sabbath, a non elemental attack which causes additional damage at the end of the protagonists' turn.As you progress through the game, special skills can be acquired such as enabling demons to be changed mid battle or adding more demons to the Sabbath.This creates a fascinating, varied, at times somewhat challenging, and rewarding battle system. Boss battles pose some particularly interesting challenges, often requiring changes to be made to the demons used during the battle.This game does not have the “press-turn” mechanic of the recent SMT games and in my opinion was better for it, without the lop sided battles that could result in SMT V. The summoner battles in particular required changes of tactics at various stages, depending on which demons were summoned. Manipulating the battle to add multiple demons (sometimes 10 or more) to the Sabbath attack, was highly satisfying and led to some the game's most impressive animations.While I enjoyed SMT V, some of the bosses were simplistic, requiring little more than the spamming of one attack.Demon recruitment and fusion are important parts of the game, allowing the acquisition of more powerful demons as you progress and raise levels.The complete compendium contains over 150 demons familiar to SMT and Persona players.Upgrades to your characters' equipment and COMPs also give important power ups.Overall, I very much enjoyed the battle system and played some of the key boss battles several times.Other feature I liked was the soul matrix, a series of dungeons that enable you to delve into the lives of the summoners and find out about their motivations, which, in addition to the various conversations in a local bar, allows you to know characters.There is quite a bit of voice acted dialogue in the game. I thought the English voices were okay, but you can switch to Japanese voices in the options if you like.Though I enjoyed it overall I can understand the criticism the game has received.The last dungeon had some more imaginative design; but earlier ones had a somewhat dull and repetitive aspect. This game looks like Atlus wanted to spend less time and money on the environments than they did in SMT V.I love the look of SMT V and its free-roaming exploration, and those who wanted more of that may feel let down by Soul Hackers 2.I have played beaten several Megaten games including Nocturne, on the Normal difficulty. I found several bosses in this game quite challenging at this game's Normal difficulty, either at the level of the boss, or a couple of levels below, though I did do some of them on hard as well. I would recommend Normal for those who want a fair amount of challenge and Hard for the most experienced players only.I think the difficulty curve was well managed in this game. So long as you did some fighting of demons in dungeons and got through to the boss at the right level, it felt like there were no difficulty spikes.I played the PS5 version which loaded quickly and ran smoothly, I noticed no glitches or performance issues. I didn't try any DLC.I often spend a long time in games like this weighing up options for demon fusion and I try to complete as many dungeons as I can, so my play time can be long, but I think most gamers should be able to get 50 hours out of it.Despite some negative comments I feel Soul Hackers 2 has many virtues, with a good level of emphasis on story and character development and the very enjoyable battle system.
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Top reviews from United Kingdom

Reviewed in the United Kingdom on 21 October 2022
Platform For Display: PS5Verified Purchase
great game and price was fair
One person found this helpful
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Reviewed in the United Kingdom on 16 June 2024
Platform For Display: PS5Verified Purchase
Arrived as stated in new condition. Happy with purchase of PS5 Soul Hackers game. Would buy from this seller again.
Reviewed in the United Kingdom on 14 October 2022
Platform For Display: PS5Verified Purchase
I ended up writing quite an essay. Summary below:

1) Shin Megami Tensei universe game with strong emphasis on characters and plot
2) Demon summoning game with a rich and complex turned based battle system.
3) Dungeon crawling is required with some convoluted dungeons requiring time and patience to fully explore (quality of life improvements have since been made with an update)
4) The game should offer 50 hours or so gameplay
5) I found it a decent challenge on Normal difficulty, with party level similar to that of the bosses

Soul Hackers 2 is Atlus' latest entry into the Megami Tensei (Megaten) universe, after Shin Megami Tensei (SMT) V came out November last year and while fans await the next Persona game.
The plot is set in a future vision of a stagnant society, where a super intelligent entity called Aion sends two agents to Tokyo to try to thwart a potential world ending threat. This involves “Covenants”, seemingly living entities which bestow special powers on those who possess one. In early events, Aions agents try to find Covenant holders, but the first one they come across has already been killed and is revived by the process called a Soul Hack.
It is a turn based jrpg where, for most of the game, you have a party of four demon summoners using a specialised weapon called a COMP. A demon can be equipped to each COMP, giving the summoner the ability to use a range of skills for attacking, healing and buffing, in addition to the basic attacks in the COMP.
The gameplay consists of exploring dungeons, finding enemy parties, which usually appear as an undifferentiated red entity, which you can choose to fight or repel with a sword attack. While it is unwise to avoid all enemies, they spawn at quite a high rate, fighting them all will lead to become over-levelled.
There are two other types of roaming enemy, black ones are what are called risky enemies and are high level challenging battles (items to enable escape should always be carried!) There are also the so-called rare enemies, which can be difficult to kill (high agility) , but drop items that can be sold for a lot of money.
Dungeon exploration was quite user friendly, you can save almost anywhere and there are a variety of teleportation posts that enable you to get to any previously found part of the same dungeon. However, it should be said that as you progress, dungeons become more complex and labyrinthine, I wouldn't rate any of them as being as convoluted as in SMT Nocturne, but they require some effort and patience.
Demon recon was an important feature, rare or valuable items are found by demons rather than in treasure chests. I liked this feature, as it often helped identify parts of the dungeon that hadn't been explored and led to some conversations with demons.
I would rate the game as being reasonably challenging at the normal difficulty setting, with some boss battles requiring some thinking to get the optimal strategy.
Enemies usually consist of parties of up to five, typically demons, but there are boss battles against summoners who can have up to four demons with them at a time.
The key mechanic is attacking enemy weakness in categories such as fire, ice, gunfire and ruin (ailments). Targeting an enemy weakness adds a demon to what is called the Sabbath, a non elemental attack which causes additional damage at the end of the protagonists' turn.
As you progress through the game, special skills can be acquired such as enabling demons to be changed mid battle or adding more demons to the Sabbath.
This creates a fascinating, varied, at times somewhat challenging, and rewarding battle system. Boss battles pose some particularly interesting challenges, often requiring changes to be made to the demons used during the battle.
This game does not have the “press-turn” mechanic of the recent SMT games and in my opinion was better for it, without the lop sided battles that could result in SMT V. The summoner battles in particular required changes of tactics at various stages, depending on which demons were summoned. Manipulating the battle to add multiple demons (sometimes 10 or more) to the Sabbath attack, was highly satisfying and led to some the game's most impressive animations.
While I enjoyed SMT V, some of the bosses were simplistic, requiring little more than the spamming of one attack.
Demon recruitment and fusion are important parts of the game, allowing the acquisition of more powerful demons as you progress and raise levels.
The complete compendium contains over 150 demons familiar to SMT and Persona players.
Upgrades to your characters' equipment and COMPs also give important power ups.
Overall, I very much enjoyed the battle system and played some of the key boss battles several times.
Other feature I liked was the soul matrix, a series of dungeons that enable you to delve into the lives of the summoners and find out about their motivations, which, in addition to the various conversations in a local bar, allows you to know characters.
There is quite a bit of voice acted dialogue in the game. I thought the English voices were okay, but you can switch to Japanese voices in the options if you like.
Though I enjoyed it overall I can understand the criticism the game has received.
The last dungeon had some more imaginative design; but earlier ones had a somewhat dull and repetitive aspect. This game looks like Atlus wanted to spend less time and money on the environments than they did in SMT V.
I love the look of SMT V and its free-roaming exploration, and those who wanted more of that may feel let down by Soul Hackers 2.
I have played beaten several Megaten games including Nocturne, on the Normal difficulty. I found several bosses in this game quite challenging at this game's Normal difficulty, either at the level of the boss, or a couple of levels below, though I did do some of them on hard as well. I would recommend Normal for those who want a fair amount of challenge and Hard for the most experienced players only.
I think the difficulty curve was well managed in this game. So long as you did some fighting of demons in dungeons and got through to the boss at the right level, it felt like there were no difficulty spikes.
I played the PS5 version which loaded quickly and ran smoothly, I noticed no glitches or performance issues. I didn't try any DLC.
I often spend a long time in games like this weighing up options for demon fusion and I try to complete as many dungeons as I can, so my play time can be long, but I think most gamers should be able to get 50 hours out of it.
Despite some negative comments I feel Soul Hackers 2 has many virtues, with a good level of emphasis on story and character development and the very enjoyable battle system.
Customer image
MB
4.0 out of 5 stars Strong turn based battle system and some convoluted dungeons.
Reviewed in the United Kingdom on 14 October 2022
I ended up writing quite an essay. Summary below:

1) Shin Megami Tensei universe game with strong emphasis on characters and plot
2) Demon summoning game with a rich and complex turned based battle system.
3) Dungeon crawling is required with some convoluted dungeons requiring time and patience to fully explore (quality of life improvements have since been made with an update)
4) The game should offer 50 hours or so gameplay
5) I found it a decent challenge on Normal difficulty, with party level similar to that of the bosses

Soul Hackers 2 is Atlus' latest entry into the Megami Tensei (Megaten) universe, after Shin Megami Tensei (SMT) V came out November last year and while fans await the next Persona game.
The plot is set in a future vision of a stagnant society, where a super intelligent entity called Aion sends two agents to Tokyo to try to thwart a potential world ending threat. This involves “Covenants”, seemingly living entities which bestow special powers on those who possess one. In early events, Aions agents try to find Covenant holders, but the first one they come across has already been killed and is revived by the process called a Soul Hack.
It is a turn based jrpg where, for most of the game, you have a party of four demon summoners using a specialised weapon called a COMP. A demon can be equipped to each COMP, giving the summoner the ability to use a range of skills for attacking, healing and buffing, in addition to the basic attacks in the COMP.
The gameplay consists of exploring dungeons, finding enemy parties, which usually appear as an undifferentiated red entity, which you can choose to fight or repel with a sword attack. While it is unwise to avoid all enemies, they spawn at quite a high rate, fighting them all will lead to become over-levelled.
There are two other types of roaming enemy, black ones are what are called risky enemies and are high level challenging battles (items to enable escape should always be carried!) There are also the so-called rare enemies, which can be difficult to kill (high agility) , but drop items that can be sold for a lot of money.
Dungeon exploration was quite user friendly, you can save almost anywhere and there are a variety of teleportation posts that enable you to get to any previously found part of the same dungeon. However, it should be said that as you progress, dungeons become more complex and labyrinthine, I wouldn't rate any of them as being as convoluted as in SMT Nocturne, but they require some effort and patience.
Demon recon was an important feature, rare or valuable items are found by demons rather than in treasure chests. I liked this feature, as it often helped identify parts of the dungeon that hadn't been explored and led to some conversations with demons.
I would rate the game as being reasonably challenging at the normal difficulty setting, with some boss battles requiring some thinking to get the optimal strategy.
Enemies usually consist of parties of up to five, typically demons, but there are boss battles against summoners who can have up to four demons with them at a time.
The key mechanic is attacking enemy weakness in categories such as fire, ice, gunfire and ruin (ailments). Targeting an enemy weakness adds a demon to what is called the Sabbath, a non elemental attack which causes additional damage at the end of the protagonists' turn.
As you progress through the game, special skills can be acquired such as enabling demons to be changed mid battle or adding more demons to the Sabbath.
This creates a fascinating, varied, at times somewhat challenging, and rewarding battle system. Boss battles pose some particularly interesting challenges, often requiring changes to be made to the demons used during the battle.
This game does not have the “press-turn” mechanic of the recent SMT games and in my opinion was better for it, without the lop sided battles that could result in SMT V. The summoner battles in particular required changes of tactics at various stages, depending on which demons were summoned. Manipulating the battle to add multiple demons (sometimes 10 or more) to the Sabbath attack, was highly satisfying and led to some the game's most impressive animations.
While I enjoyed SMT V, some of the bosses were simplistic, requiring little more than the spamming of one attack.
Demon recruitment and fusion are important parts of the game, allowing the acquisition of more powerful demons as you progress and raise levels.
The complete compendium contains over 150 demons familiar to SMT and Persona players.
Upgrades to your characters' equipment and COMPs also give important power ups.
Overall, I very much enjoyed the battle system and played some of the key boss battles several times.
Other feature I liked was the soul matrix, a series of dungeons that enable you to delve into the lives of the summoners and find out about their motivations, which, in addition to the various conversations in a local bar, allows you to know characters.
There is quite a bit of voice acted dialogue in the game. I thought the English voices were okay, but you can switch to Japanese voices in the options if you like.
Though I enjoyed it overall I can understand the criticism the game has received.
The last dungeon had some more imaginative design; but earlier ones had a somewhat dull and repetitive aspect. This game looks like Atlus wanted to spend less time and money on the environments than they did in SMT V.
I love the look of SMT V and its free-roaming exploration, and those who wanted more of that may feel let down by Soul Hackers 2.
I have played beaten several Megaten games including Nocturne, on the Normal difficulty. I found several bosses in this game quite challenging at this game's Normal difficulty, either at the level of the boss, or a couple of levels below, though I did do some of them on hard as well. I would recommend Normal for those who want a fair amount of challenge and Hard for the most experienced players only.
I think the difficulty curve was well managed in this game. So long as you did some fighting of demons in dungeons and got through to the boss at the right level, it felt like there were no difficulty spikes.
I played the PS5 version which loaded quickly and ran smoothly, I noticed no glitches or performance issues. I didn't try any DLC.
I often spend a long time in games like this weighing up options for demon fusion and I try to complete as many dungeons as I can, so my play time can be long, but I think most gamers should be able to get 50 hours out of it.
Despite some negative comments I feel Soul Hackers 2 has many virtues, with a good level of emphasis on story and character development and the very enjoyable battle system.
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3 people found this helpful
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Reviewed in the United Kingdom on 8 September 2022
Platform For Display: PS5Verified Purchase
For all of the futuristic stylings, this very much feels like a modern version of a PS2 JRPG.

It does does nothing particularly revolutionary, but the great characters, story and setting make it worth playing.

Battle system is fun, along with the sabbath attacks replacing press turn systems.

A lot if the systems in place make this feel and play like a more simplistic version of Tokyo Mirage Sessions, with added demon fusion. So if you.

Overall, if you enjoyed TMS#FE and PS2 JRPGs, you’ll likely find a lot to like here. Very much hoping for future sequels with bigger budget so it can step out of the shadow of its sibling series’ Persona and SMT.
4 people found this helpful
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Reviewed in the United Kingdom on 18 October 2022
Platform For Display: PS5Verified Purchase
Don't expect the pure dungeon crawling of mainline shin megami tensei games or the in depth social sim aspect of the persona ones. This game treads a weird middle ground between the two that kind of offers the worst of both.
Still overall it is a fun enough package but never feels really in depth. There are some good areas but a lot of repeated ones. Story is just kinda meh. Graphics are ok, character design is its main point.
They could have done so much more with the concept of a cyberpunk-ish future and demon summoning but sadly its overall a bit lacking. Would recommend for any smt fans but if you're new to the series its hard to recommend this over persona 5 or smt3 nocturne.
2 people found this helpful
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Reviewed in the United Kingdom on 23 September 2022
Platform For Display: PS5Verified Purchase
I rarely leave reviews but felt inclined to leave one here just because of how different my experience of this game was from other reviewers.

For some background I am a fan of Atlus and Megaten games and have played everything since P4G.

Let's get the positive parts out of the way. The characters are interesting and have more adult motivations and issues given that they aren't students in this entry. The story is somewhat interesting and has some twists but is ultimately pretty standard fare for a Megaten game. The character models look great.

Now let's unpack some of the negatives. The big one is just how bad the dungeons are. The dungeons are all a series of corridors with the occasional 'room with detritus'. There is one puzzle with one-way gates and whilst there might be some other areas requiring coloured keycards or using elevators in the right order it's a stretch to call those puzzles.

That's not to mention the 'optional' soul matrix. This place is just horrendous. You're talking about 12 zones of just corridors using the exact same 1 floor texture with some parts that have random teleporters. That is, you have to step on the same teleporter 10 or more times in the hope that it randomly sends you to the floor exit whilst you get attacked trying to run back to the teleporter every time. This is where I gave up on the soul matrix. Oh, and if you don't do the whole soul matrix you get the bad ending, FML.

The game drags out the dungeons by nerfing your damage in comparison to other games, risky enemies are impossible on harder difficulties but are necessary for levelling and money, and the stack combat system is just plain boring.

There's a lack of environments and the environments that there are are flat and uninspiring. There are a total of 3 overworld explorable locations that have NPCs and quests and the side quests that do exist are completely void of content. The only one with any additional content is in a DLC.

Overall, if you're in to a dungeon grinder then go ahead, you'll love this. If you want a good RPG experience this game is very difficult to recommend.
2 people found this helpful
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Top reviews from other countries

Henrik Ragnevi
5.0 out of 5 stars Till det här priset värt att testa
Reviewed in Sweden on 9 June 2023
Platform For Display: PS5Verified Purchase
Till det här priset känns det värt att testa.