Mythwrecked: Ambrosia Island Accessibility

Pre-release accessibility features. More will be announced throughout development:

Input and Button Presses

  • Key bind remapping is supported for most actions except for movement

  • Sprint using a hold or a toggle

Haptics

  • Vibration Optional

INPUT AND BUTTON PRESSES

  • Remap the controls on both the controller and keyboard.

Audio Accessibility

  • Multiple audio channels: Master, Music, SFX, Voices

  • Planned Post-Release: Captions available for non-dialogue sounds

Visual Accessibility

  • View the game through a stable dynamic tracking camera

  • Journal is high-contrast by default

Dialogue and Text

  • All text is in a readable, sans-serif typeface by default

  • View dialogue text in light or dark mode text bubbles

  • Turn dialogue text scrolling on or off

  • Auto-play dialogue or confirm dialogue with a button press

    • Adjust auto-played dialogue to a slow, medium, or fast pace

On-Screen Movement and Visual Effects

  • Steady Camera

  • No motion blur

Heads-up Display

  • Ambrosidex radar function gives haptic, visual, and audio cues when searching for items on the island