going overboard with debug/test areas is my favorite part of gamedev gamedev game development unity unity3d
Rough behavior sketch of @sashaconceptart‘s Spore.Edit: fixed some issues – new video. game development game development gamedev indie agdg progress 3d dev skeleton fighting physics
Got rudimentary serialization working. You can now save your own levels, and maybe even share them with your friends! gamedev game development game development unity3d level editor level design
Man, I’m facing so many design decisions. One card per turn? Multiple? Some sort of stamina system for many simple/weak motions each turn? Complex cards simulating sweeping arcs or special moves? Wildcards for user-specified transformations??-theonianLooks really interesting. You could allow each player to do 3-5 moves each turn and defining the timing for each move, sort of like Frozen Synapse.Man, I had forgotten all about FS. I think I’ll give it another whirl for inspiration. Cheers :) progress gamedev game development indie gamedev
Here’s a demo of the current movement system.. with sound! I’ll have to come back to it later since I’ve gotten too used to it to criticize it adequately. I’m going to be experimenting with weaponry next. They’ll probably be centered around lasers with large collision boxes, lock-on missiles, and maybe rockets of some sort that approach the closest player after they have been fired, seeing how the ships are tiny compared to the speeds they are moving at. gamedev game development indie racing game racing
Today I added:Multiple weaponsProper spawn positionsWeapon syncing after each roundGotta start thinking of a name for this thing. Ideas? progress game development gamedev swordfighting
I hate networking.Sending lap data over network now works. Added win condition. Now all that’s left is a start line.Put the new mouse control system on hold so I can “technically” meet my deadline.Only a couple of days left. gamedev racing game game development indie
brummerke brummerke:Finished lava environment, it took about 2 days.Lava arena for DodgeSkull. brummerke agdg halloween gamedev game development indie gif