1 person found this review helpful
Recommended
0.0 hrs last two weeks / 17.6 hrs on record (17.2 hrs at review time)
Posted: Nov 14, 2015 @ 5:30pm

Gorgeous Artwork, amazing soundtrack, intriguing combat system and good use of isometric perspective, if the game was only about that it would have been a undoubtedly masterpiece. But when it comes to the plot it is far too vague.

Don't get me wrong, I like being thrown in medias res and struggling to understand the situation piece by piece but on this game they got a bit too far: you don't know where you are and more importantly which are your world "rules" (more or less like in physics rules). Not knowing the "limits" of your surroundings you can't empathize with the main characters and their story, you don't know who they are and what is their role in the world either (again, because you don't know what is the world you're playing your part in).
So, well, with a little bit more knowledge about the world (not the "politics" that you can read on the terminals) I'd have been able to empathize with the main characters and understand the plot completely.

I also like to spend a few words on the combat system itself. I don't know if something like that already existed, but, well, the hybrid turn/real-time combat system was amazing. You have to both plan your turn() and the time before the next turn(). Seldom being off-turn is better for strategic reasons and you have to take in considerations that too.
Finally, there are no ninja-spawns you cannot react to (hello Valkyria Chronicles and partly XCOM: Enemy Unknown) meaning that you never feel like the game is not fair.

So, in my opinion, if you approach this game as a multimedia artbook you will enjoy it from start, far, far more than expecting something from the plot or trying to understand the cyberpunk-art-deco world you're thrown in.
Recommended to art-lovers and romantics.
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