LUNA Factsheet
Developer/Publisher
Founding Date
Website
Press / Business contact
Social
Release Date
Supported PC OS
Supported Hardware
Available on
Retail Price
Funomena (San Francisco, USA)
January 2013
press@funomena.com
October 17, 2017 (VR)
November 22, 2017 (PC)
June 18, 2019 (PS4 & PSVR)
March 4, 2021 (Oculus Quest)
Windows
Windows Mixed Reality
Oculus Rift, Quest
HTC Vive
PS4 & PS VR
Windows Store
Oculus Store (Rift), Oculus Store (Quest)
Steam
Humble Bundle
Viveport (Game Included in Infinity Subscription)
USD $14.99
description
LUNA IS AN INTERACTIVE PC AND VR FAIRYTALE.
A Bird's peaceful summer slumber is disturbed by the majestic call of a mysterious Owl. Enticed to swallow the last piece of the waning Moon, Bird is blown far from its Golden Gate home.
Unscramble celestial puzzles and create miniature musical worlds. Re-awaken shadowy forests and bring life back to sparkling lakes. Discover hidden creatures, help the Bird reunite the fragmented Moon... and find its way home.
Brought to you by Funomena’s uniquely diverse team of veteran developers (Journey, Flower, Boom Blox, The Sims 2) Luna is an interactive fable about learning by the light of unexpected mistakes.
Solve celestial puzzles to unlock each level's tree, plant and animal spirits.
Place, customize and interact with them in miniature, musical terrariums.
Bring each world to life, revealing Austin Wintory’s haunting, enchanting score.
Available now for Oculus Rift, HTC Vive, and Windows Mixed Reality, PC (non-VR), PS4 and PSVR.
History
Luna started off as a PC title in partnership with Intel - as an experimental approach to their RealSense Camera technology. As the project evolved, and hand-tracked VR controllers began to emerge, the team decided to partner with Oculus to bring the game to the Touch. Due to the unique painted, tactile style of Glenn Hernandez's art direction, the PC version of Luna was already incredibly beautiful. What the team found was that going into VR served to augment the tactile aspects of the experience - transforming it into something that felt like its own little world. For several folks on the team, this game will be their first major commercial game release, and the process of supporting a VR version of the game was a huge leap both financially and experience-wise. We are just thrilled that the results have been so unexpectedly lovely. :D
Videos
June 2019 - Luna PS4 Launch Storybook Trailer (Youtube)
Oct 2017 - Luna Launch Trailer (Youtube)
Jun 2017 - E3 B-Roll (Google Drive download)
Aug 2017 - Bird Teaser Trailer (YouTube)
Sep 2017 - Owl Teaser Trailer (YouTube)
Images
game Icons
Awards & Recognition
Taipei Game Show 2018 Indie Game Awards - Best VR Game
VRCORE 2017 - VRCORE Award
Windows Developer Awards - Game Creator of the Year
Brazil's Indie Game Festival - Best VR Game
IGF 2018 - Finalist for Excellence in Visual Art
Selected Articles
2019
Playstation Blog - “Luna Lands on PS4 & PS VR June 18”
Push Square - “Luna - A Sweet, Meditative PSVR Excursion”
Working Casual - “Review: The Themes & Sounds of Funomena’s Luna Had Me Over the Moon”
2017
Achievement Oriented Podcast - "When Will Video Games Finally Tackle Intimacy?"
Otakus and Geeks - Interview with Robin Hunicke
Venturebeat - "Lightning Talk by Robin Hunicke"
iDigitalTimes - "'Luna' VR Is So Good Kids Are Hugging Virtual Turtles"
Monstervine - "Luna dev interview ft. Robin Hunicke: The Game, VR, Funomena and Devs VR Responsibilities"
Newsweek - "Independent game creators offer a new political view!"
Killscreen - "Our 12 most anticipated titles for virtual reality in 2017"
2016
Gamespot - "Our 10 Favorite Indie Games at PAX West"
VR Focus - "Funomena’s Oculus Touch Indie VR Puzzler Luna Will Demo at PAX West 2016"
Vice - "Robin Hunicke Wants to Change Video Games, but She Can’t Do It Alone"
Gamesindustry.biz - ""Is there a space in games for the deliberately developmental game company?"
Voices of VR - "“Luna”: A Deep Game, Narrative Puzzler about Recovering From Grief & Trauma"
Around Your Screen - "Meet @Funomena, A #VR Game Development Studio Focused on Imaginative #Immersive Experiences for the Broader Audience"
Venture Beat - "Funomena’s Robin Hunicke believes in games with intentional play"
Engadget - "'Luna' is a whimsical puzzle game that takes place in the stars"
Kotaku - "A Game About Becoming A Better Person. And Claymation Birds"
i-D - "Playing the game: indie VR developer Robin Hunicke is changing a generation"
Team
Martin Middleton
Robin Hunicke
Eddy Ortega
Glenn Hernandez
Mahmud Mahmud
Meghan Auer
Garrett Stevens
Allena Hail
Alyse Miller
Austin Wintory
Brad Fotsch
Alejandro Cannizzo
Dan Clegg
Ryan Mohler
Greg Lemon
Katie Gall
Karena Tyan
Scott Anderson
Jake Weidner
Anthony Fudd
Jason Haber
Contact
Inquiries
press@funomena.com