A downloadable game

Read our latest blog post where we talk about the long-awaited Armed Combat Preview and our changes to where and how we communicate

Kinstrife Combat Gameplay

A sneak peek of the latest developments in armed combat for Kinstrife



Please see our latest blog post on our next steps and why this isn't available - and feel free to join our Discord community in the meantime!




Experience the struggles and wonders of the past in a historical role playing game, featuring real-time physics based combat and immersive tactical campaign gameplay.

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Physical Combat

Feel the strength of your blows, see your opponents stumble backwards and use the world around you to your advantage - all based on dynamic physical calculations. Kinstrife combines the fast-paced action of pre-recorded animations with the smooth movement and emergent gameplay of simulated physics. Whether heavy and strong, small and agile or a mix of both, all actors obey the laws of physics - allowing you to create a style that leverages your character's strengths.

The result is an immersive and engaging combat system paired with squad-based tactics - challenging both your fighting skills and your cunning.




Build up your squad

Embark on your journey through the past with your followers. Gain their loyalty and build up their skills - and they will support you in times of need. Whether in battle, in an argument or the struggles of day to day life, you will get by with a little help from a friend.


Tactics

Lay an ambush, scare off intruders or defend the gates - in each of these scenarios, you will need a battle plan to succeed, even if they may be wildly different. Combine detailed tactics drawn up before the fight and orders given in the heat of battle: Form defensive formations, flank the enemy and take advantage of the terrain to achieve victory.


Character Customization

Create your character to your likeness. Outfit your squad and yourself with the finest arms and armour the past had to offer. Choose from a vast range of customization options - and rock the courts of diplomacy & the battlefield in style.


Living History

The past does not need dragons or zombies to tell rich stories with fascinating characters and captivating plots. Experience some of humanity's most iconic periods and settings, based on historical sources and modern academic knowledge. Kinstrife lets you dive deep into the past - without forgetting it's a game and not a history simulation.

 Support the development of the game by getting the alpha, and by showing your support on the forums!

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System Requirements:

MINIMUM:

OS: Windows 7
Processor: Intel Core 2 Duo E4700 2.6 GHz or AMD Phenom 9950 Quad Core 2.6 GHz
RAM: 4 GB Graphics: NVIDIA GeForce GTX 550 Ti or AMD Radeon HD 5770 Storage: 5 GB available space

RECOMMENDED:
OS: Windows 10
Processor: 3.0 GHz Quad Core
RAM: 8 GB
Graphics: 2GB ATI Radeon HD 7970, 2GB NVIDIA GeForce GTX 770 or better Storage: 5 GB available space

StatusIn development
Release date May 23, 2018
Rating
Rated 4.9 out of 5 stars
(8 total ratings)
Authorkinstrife
GenreRole Playing
Made withUnity
Tagsancient, combat, Historical, Medieval, melee, Physics, Tactical RPG, tactics
Average sessionAbout an hour
InputsKeyboard, Mouse, Xbox controller, Gamepad (any)
LinksHomepage, Patreon, Community

Development log

Comments

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Viewing most recent comments 1 to 40 of 54 · Next page · Last page

Can you please add  a settings menu where you can turn down the graphics and make it bearable for my pc please

There is no download button, How do you download this?

It's not publicly available yet, but we're working on a demo for this year

Ok thanks i just joined your discord server around the time i commented this

how do i download

when I click install and select a disk, it says (no compatible download were found) at the bottom of the installer and the install button is blocked. Developers, how to fix this to download the demo?

yo guys, how i can download game

hey, the install button on the itch app doesn't work. it says "cannot read property 'build' of undefined"

(-1)

How do you download?

nice game!

(+2)

how do ye download

(+1)

go to the app there is like a big icon thing that i didnt see on the web page

(+1)

it still doesn't work for me

(+4)

Greetings! Where can I download or buy a demo version of the game?

(+2)

I remember buying the demo 5 years ago for 5$ I'm super hyped for the full game :D 

when download

(+2)

i really wanna test out the demo but cant figure out how to download it says theres files but i cant even click them

can you add the game on mac if i may ask? it would be lovely if it did

..... :(

(+1)

hi,how download this game?

(+2)

The big question, though:

Can you shoot yourself from a catapult?

(+1)

have you abandoned the project?

(+2)

no they didnt abandoned the project

(+1)

Hey, thanks for the reply Luca, we somehow missed this comment. Indeed, we haven't abandoned the project, but we don't really psoted updates on itch anymore. We post all our latest updates on our discord server these days!

Will this be on Steam eventually?

Yes! We're working on a gameplay demo that will precede an Early Access Steam release :)

why not put the game on itch.io?

Hi, this tech demo is not representative of the state of the game anymore, so we pulled it from itch. A completely overhauled version is in internal/closed testing stages for now.

Hello, thanks for the response!

how to get the game

Note that this reflects a pretty old version at this point - you can still get it on our Discord server, though.

works for 32xwin bits?

(+1)

Hi! We haven't tested it for x86 bit specifically, but it should work! You can get the old build for free on our Discord - and be sure to let us know if it works (or doesn't)! 

ok!

this is awsome please share info with me so i cna help get the word out. curretly helping the dev at black thorne keep chronicles

how do i download dev

Hi there! You can download the old build on our Discord! We've just started internal alpha testing with a new build, which will be available to all members of the Discord in a few weeks!

(+1)

Is this still being under development?

(+1)

Yes, it is! If you haven't yet, you can subscribe to our e-mail newsletter which we'll use to send out development updates. There's a signup form on our website: https://www.kinstrife.com/

(+2)

where do I download this?

(2 edits)

Hi, sorry about the late reply - please see our latest blog post about our next steps here: https://www.kinstrife.com/post/still-alive

(+4)

How to get the game?

(1 edit)

Hi, sorry about the late reply - please see our latest blog post here about our next steps: https://www.kinstrife.com/post/still-alive

(+1)

I hope you guys doing fine, happy holidays! <3

(+1)

Oh no, now I feel bad for having missed that! :D We're good, hope you're fine as well and that you had great holidays!

(+1)

Does this have a discord server ?

It is stuck here

Hi hhhg,

You can navigate directly to the installation folder and launch the executable from there. (Typically: "C:/Program Files (x86)/Kinstrife/bin/Kinstrife Pre-Alpha.exe")

Apologies for the inconvenience, we have changed servers since the last public release.

We don't have a Discord server (yet), but we are preparing a Reddit page where we will soon start again with showing updates.

https://www.reddit.com/r/Kinstrife/

Discord server will follow with a first proper internal alpha release, which we have been working on for the last two years.

Thank you

(+1)

New build this year? :)

(+1)

We're on it! We're looking at roughly the end of the year, but it might also be early next year.

(+1)

Sooo is this still being developed? 

Sure is! :)

(+1)

Yay! Still waiting! Stay healthy :)

(+1)

Thanks for the encouraging words! Hope you're also staying safe!

(+1)

How is work going? Still eagerly waiting for armed combat :) Good luck for your developing!

We're starting a new development milestone this week where we combine our physics based collision & damage model with our new and vastly improved actor controller - that also includes armed combat!

We also appreciate your patience and sticking around with us! It really means a lot to us.

(+1)

So i really enjoyed this , been a chiv player for years and already have like 600 hours in mordhau but i still come back to this from time to time and im sad to see it hasnt moved forward. If those games make you feel defeated in anyway please dont , cause i still wanna play it and i love those games also. Cheers and good luck ! 

(+1)

p.s. i think i hafta have like 200 hours easily with what little is developed in Kinstrife hahah I NEED WEAPONS! i also forgot to add i have about 500 hours in Blade and sorcery and i still come back to this ! <3

Woah, we're really happy to hear that! :D Rest assured, despite things having been quiet recently, we're still very much busy developing the game with all-new and exciting kickass technology! Including a weapon system that's much better than what we had started building for the preview build.

"recently"


> pre-Alpha Build 2a Out Now! Aug 23, 2018

(3 edits)

Well, that was savage. It's not like we don't feel bad about this ourselves  :D

However, we're two people doing this in addition to earning living wages at the moment, so things are still progressing slower than we'd like. While we would like to quickly reach a point where we can focus on this project full-time, we do not want to sabotage the technical foundation of this project, which would bite us in the ass down the road. This is especially the case because we're self-taught game developers, so many of the previous prototypes - the pre-alpha build included - were not suitable as a foundation for a full-fledged game and were valuable learning experiences. Armed with this knowledge, we've spent the time since 2018 to build such a foundation, which is paying off handsomely now that we work on gameplay features again.

Alright, enough for this mini-rant - know that we're just as frustrated about not being able to show off cool new features or release new builds and that we're working our asses off to make that happen again soon!

(+1)

As a gamer, I understand LoSboccacc's frustration. But as a fellow programmer, I really appreciate your response. Thanks for sharing your hard work and creativity with us thus far. 

LoSboccacc, you may already know about it but, if you need something to tide you over, check out Mount and Blade: Bannerlord. It's in early access, but it's very fun and may scratch the same itch that Kinstrife will some day!

Thanks for your supporting comment! It's definitely tough having to tell people they need to be patient, even though it's been a pretty long time.

Bannerlord is actually a pretty good example, it's taken them around 8 years and it's actually become a bit of a meme implying that it'll never get released. But, there it is!

While I personally haven't played it yet (no time...), the two of us working on Kinstrife actually met on the Mount & Blade forum and it's certainly been our initial motivation for getting started with this project.

So, yeah, thanks for your comment and I hope you'll stay tuned in :) Things are moving very quickly for us with Unity ECS and the new rendering pipeline.

(+1)

I just purchased the Alpha, tried starting it, and it keeps telling me "Error" followed by "can't find remote versions list." I am unable to even start the game, may I get some support? It would be greatly appreciated! 

(+1)

******NEVERMIND, it works now!

Great to hear! What fixed the issue for you?

(+1)

I believe it was just the launcher that was acting up, because I went to the root folder and opened the actual application instead of the launcher and it worked! 

(+1)

Still alive?

Yup! We currently are busy with some contract work to pay the rent and after that is resumed, it's back to Kinstrife for us :)

(+1)

hey im having some trouble using my equipped weapons, i have them holstered but i cant figure out how to take them out and use them

(+1)

you cant use weapons yet it might come in the next update tho

Woops, looks like we missed that. Yep, that's right, the current release is unarmed combat only :)

(+1)

Still alive?

You bet.

We currently port the project to the newest version of Unity (the game engine we use), set up a UI framework because UI development can be a huge time sing and of course work on campaign continues.

(+1)

We are waiting for alpha 3 with armors

(+1)

And we're working on it ;)

(1 edit) (+1)

Hi. I'm hopping also for discord train as own discord for kinstrife would be useful. How is weaponized combat forming up?

About the striking methods, the old one is still better for me. Chained attacks are also really good (in the easy mode or what it is called)

I also still prefer that camera stops moving while attacking because it feels very floaty when camera moves while charging attack. 

But really great update all in all. 

ps. Are physics working under 60fps? I get 140fps ingame or so and still movement seem like it's working somewhere between 30-40?

Hi! I took the liberty of replying on our forums :)

(+1)
Hey. I have 2 questions before I buy the game.
(1) I will pay $ 5 and get access to all versions of the game (alpha, beta,
full release) is this true?
(2) Will my copy of the game (purchased at this time on this site) be available to me in Steam after the release?

(1) Yep.

(2) In short: yep. Once we release on Steam, people who got the game on itch will receive steam keys.

(1 edit) (+1)

Alright,first of all,i want you to know how much I WANT to buy this game.

Whenever I see words "physics based combat",i am already sold out.Sadly,there is no way for me to support you,since I can't buy this game via credit card.Still,i will do my best to support you guys in any other way I can.

Keep it up ;)

Thanks! That's very encouraging to hear :)

Unfortunately the payment options on itch don't seem to work out for some people, but we'll definitely be on steam in a couple of months! In the mean time, though, there will be a couple more dev logs, though, so we hope you stay tuned :)

Also sadly,even on steam,i won't be able to buy the game,since i do not have a credit card.

Viewing most recent comments 1 to 40 of 54 · Next page · Last page