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Stalf

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A member registered Sep 15, 2019 · View creator page →

Creator of

Recent community posts

Is that the AAP64 palette? 👀
I like this palette! I am currently using it on a project of mine.

And nice sprites too, I am using them as well :)

Shipment... 🥵

I love this game: interesting story and characters, varied puzzles, but not too hard, I was never stuck for too long, they never felt like they were in the way of the story, and, the music is absolutely fantastic!

(I was looking for a sound effect software, and, while checking ChipTone, I noticed it was made by "SFBGames"... Hang on, SFBGames?! Are they..? So I went here just to leave a well deserved rating :) )

I love this game: interesting story and characters, varied puzzles, but not too hard, I was never stuck for too long, they never felt like they were in the way of the story, and, the music is very very good!

(I was looking for a sound effect software, and, while checking ChipTone, I noticed it was made by "SFBGames"... Hang on, SFBGames?! Are they..? So I went here just to leave a well deserved rating :) )

Why would the scale not be 1/1 with 1m being 1 in translation ?

(1 edit)

Indeed there is. Do you wish to check the log ? I have no idea what to do with it myself to be honest. I can put it here, on Discord or Github, whatever you prefer.

It crashes when I try to open a file (image or palette). The browse window opens, but img2pixel shuts shortly after.

Great demo ! I love the art style, I am not a fan of playing FPS super fast in a speedrunning fashion, but this is well put together so no complain here.

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45 seconds :D Okay, I'm gonna stop playing now

Fun game :) I finished with 28 seconds to spare.

I am kind of impressed by the game, but it is crippled by a few yet strong flaws in my opinion :

- the guns are underpowered or enemies are too tough, which makes shooting them tedious and not funny

- In the zombie maps, the fact that every dead soldier is turned into a zombie can escalate quickly into your base being overrun. Only zombie kills should turn into zombies.

- the spiders shooting from afar tend to gather in the same place, destroying absolutely everything in range, and even a rain of mortar shells and rockets won't dispatch them quickly. They are ruining the experience for me.

If you want to make some sales, you should fix these issues :
- the style and the size is inconstant

- some fire arms names are wrong

- there's not much to do with them in the current state, they might only be used in a 2D side scrolling shooter like Metal Slug.

To me, it looks like you made what you could be selling, rather than asking yourself what the people would like to buy.

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High Score : 35
The difficulty is a bit steep and there is no tutorial, but it's an interesting challenge. I'll try to make it past 50.

Edit : new Highscore 1479. The game seems to not throw anymore enemy at the player after some point. I still have 1 heart left, but there is no more opposition. 

Nice game

Really nice game ! Finished it with a score of 66180 and 1 live left.

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I've found an answer : (06:07)

that may be useful to others.

tl;dr : positions for imported anims/FBXs are inconsistent and make anims unusable when played.

For some reason, when I initialize my T-pose, or import any animation, the character is never in the middle of the grid, it even has a different position for every animations, and when I play them, the character spins around like it's in a tornado. I could fix that by hand, but it would take avery long time, and GGT is made so we do not have to waste this time.

So far, it seems that I am having this issue only when the mesh was exported from mixamo without skin (only for the animation).