I appreciate all the detailed feedback :)! Thank you so much.
Shotgun Anaconda
Creator of
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Thank you for the detailed feedback!
Lots to go through. The blackscreen crashes are sadly because of a late addition of fmod which will be removed.
The clicking/selection has to be improved you're right. i'm looking into if its possible to enlarge the hitboxes or something.
I didnt understand what you meant with the QOL thing with firerate, can you tell me more?
Any other ideas for AI that you would like to see?
Also the time thing, do you mean that it doesnt slowdown when in hackmode?
This is doing some interesting things, i cant comment on story since that isnt my thing but gameplay wise its a cool idea to have two controllable characters and doing various things. Lots of potentia (it takes two but single player). My main feedback at this point is that there's wwaaaaaaaaayy too much stuff being introduced too quickly, there's too many buttons, too many pictures and tutorials. I think in this case you're better off explaining in text what stuff means than icons and stretch it all out. Make smaller rooms where you teach a mechanic and repeat 1-2 times. And merge buttons, e.g. character switching shouldnt be two buttons.
Thanks for playing :)! Glad you liked it, very kind words.
Music is coming, havent been able to focus on it. glad you liked the direction! I do agree that the range of the gun is kind of weird but its a choice to make the user not be OP and as you said, kind of forces you to play around with the wiring. But you're also right at hinting that it might not be balanced right. Thank you and sorry for the shitty puzzle in the end lol
I see what you're going for here! Keep working on it. Only way i could finish it was running to the exit on lvl1 and lvl2 didnt seem to have one? Enemies also didnt move until i died once and restarted the level.
some other points
- random weapons are ok, but you need some stability for a longer run, perhaps let me select or only change one
- enemy speed (both bullets and movement) is way too high, always make the player faster unless its for specific enemies. funny situation, the missiles speed is the same as players so i often had it as a tail in my ass.
- lower HP, it was impossible to kill more than maybe 1. but by that point im getting bombarded with bullets.
These type of games are all about balance and creating the player power fantasy. Good job :)
i liked the look and in theory how it plays but its really hard to play with mouse. Dragging it around barely moves the player, it gets frustrating really quick. I wish it was more "sensitive" so i can actually move him around without borderling spam dragging. Also since the drag starts from the player if i click a bit away the mouse goes off the screen.
I really like these type of games but it needs tweaking!
fun :)!!
the music made me feel like im walking into the office to beat my boss up and quit with a smile on my face lol! liked jumping around and double punching. some feedback if you want to continue
- theres nothing stopping me from just running up the stairs
- wish there was more feedback when punching the enemies, color flashes, effects etc
- the crosshair blends in with the enviroments