“Welcome to the HUMANKIND™ encyclopedia. More than history, it’s your story. Each game element is historically authentic. Combine them to build your vision of the world!”
Humankind Encyclopedia Banner
Fish
Windman
Previous Era
  • 0
  • I
  • II
  • III
  • IV
  • V
  • VI
Next Era

Latest DLCs

Cultures of Oceania Pack New
Together We Rule
Cultures of Latin America Pack
Cultures of Africa Pack

New

Cultures of Oceania Pack
Cultures
Pama-Nyungan

Era 1

Pama-Nyungan

Polynesians

Era 2

Polynesians

Rapa Nui

Era 3

Rapa Nui

Māori

Era 4

Māori

Hawaiians

Era 5

Hawaiians

New Zealanders

Era 6

New Zealanders

Pama-Nyungan

Aesthete
Gameplay orientation focused on Influence or diplomacy.
Storied Lands
+5 Influence on Landmark Part +5 Influence on Natural Wonder

Boomerang Throwers

18
4
2
Fish Traps

Fish Traps

Allows construction of new Districts on adjacent Tiles
+2 Food
-10 Stability
+2 Food per adjacent River
+1 Farmers Slot on City or Outpost
Count as " Farmers Quarter"

Polynesians

Expansionist
Gameplay orientation focused on Empire expansion, not necessarily through war.
Intrepid Navigators
Units receive no damage from being Lost at Sea -50% maximum Movement Points for Lost at Sea Units +1 Vision Range on Unit not Lost at Sea

Faulua

28
6
1
Marae

Marae

-15 Stability per adjacent District
On Marae:
+5 Influence per Marae in your Empire
+3 Faith per Marae in your Empire
KEY_NOT_FOUND
Count as "Religious District"

Rapa Nui

Builder
Gameplay orientation focused on internal improvements or great feats of construction.
Makemake's Eye
+1 Industry on Coastal Water
KEY_NOT_FOUND

Maori Tangata

34
4
1
Moai

Moai

+10 Food
-10 Stability
+5 Faith
Count as "Religious District"
Moai II

Moai II

+10 Influence
+10 Food
-10 Stability
+10 Faith
Count as "Religious District"
Moai III

Moai III

+15 Influence
+15 Food
-10 Stability
+15 Faith
Count as "Religious District"

Māori

Militarist
Gameplay orientation focused on waging and inciting wars.
Thicker than Water
+30 Stability per %NumberOfOngoingWar on all Cities -5 Unit Upkeep per %NumberOfOngoingWar on Unit

Waka Taua

34
6
1
Pā

+5 Food
+1 Combat Strength in combat for Units in or adjacent to the District
+5 Stability
+10 District Fortification
KEY_NOT_FOUND
Count as "Garrison"
Is: Land Unit Spawn.
Is fortified.

Hawaiians

Agrarian
Gameplay orientation focused on Empire growth and population abundance, and in some cases, resource efficiency.
Cape of Feathers
+5 Influence per Workers

Koa Warriors

48
4
4
Loko Kuapā

Loko Kuapā

-10 Stability
+1 Food per adjacent Coastal Water
+15 Food per adjacent Ocean

New Zealanders

Scientist
Gameplay orientation focused on science and research.
Call of the Ocean
+3 Science on Coastal Water
Sailing Club

Sailing Club

Per adjacent Coastal Water:
+10 Influence
+10 Stability
On Settled City:
+10 Influence
Polar Base

Polar Base

+5 Influence per Researchers
-10 Stability
+10 Science per adjacent Sterile Terrain
+1 Researchers Slot on City or Outpost
Count as " Research Quarter"
Together We Rule
Cultures
Sumerians

Era 1

Sumerians

Han

Era 2

Han

Bulgarians

Era 3

Bulgarians

Swiss

Era 4

Swiss

Scots

Era 5

Scots

Singaporeans

Era 6

Singaporeans

Sumerians

Diplomat
Gameplay orientation focused on generating and collecting  Leverage.
Learned Addition
-10% on Attach Territory cost per remaining City Cap count
-25% Cost of signing Treaties with Independent Peoples

Aga-ush

20
4
1
Eduba

Eduba

+5 Leverage against all known Empires when the Eduba is built
+2 Science
-10 Stability
+1 Science per adjacent Farmers Quarter
+6 Science per adjacent Main Plaza
+6 Science per adjacent Administrative Center
Count as " Research Quarter"

Han

Diplomat
Gameplay orientation focused on generating and collecting  Leverage.
Fruitful Negotiation
-20% on Leverage Actions cost

Lián nŭ bīng

27
4
3
Paper Mill

Paper Mill

Allows construction of new Districts on adjacent Tiles
-10 Stability
Count as " Makers Quarter"
Creates a new Deposit of Paper which is automatically exploited.
+1 Science per researched technologies
+10 Science per Paper when a Leverage Intel is collected

Bulgarians

Diplomat
Gameplay orientation focused on generating and collecting  Leverage.
Victors' Honor
+5 Leverage against the defeated Empire in a Battle won without losing Units

Bagaturi

36
6
3
Knyaz Library

Knyaz Library

+6 Influence when a Leverage Intel is collected on Empire
+1 Stability per Territory following your State Religion
+2 turns before being converted by other's Religion on Territories
Count as " Commons Quarter"

Swiss

Diplomat
Gameplay orientation focused on generating and collecting  Leverage.
Inhospitable Terrain
+100% Army Upkeep on any non-allied Units in your Territories +100% Leverage from Units in demilitarized Territories

Reisläufer

44
4
1
Watchmakers Guild

Watchmakers Guild

Allows construction of new Districts on adjacent Tiles
+1 Money per Era
-10 Stability
+2 Farmers Slot per adjacent Farmers Quarter
+2 Workers Slot per adjacent Makers Quarter
+2 Traders Slot per adjacent Market Quarter
+2 Researchers Slot per adjacent Research Quarter
Count as " Market Quarter"

Scots

Diplomat
Gameplay orientation focused on generating and collecting  Leverage.
Intellectual Ferment
10% Science cost reduction on any Technology per other Empire that has already researched it. +3% Science per Agreements signed

Highlanders

48
4
4
College

College

+3 Science
-10 Stability
+2 Science on Research Quarter
+2 Influence on Religious District
Count as " Research Quarter"

Singaporeans

Diplomat
Gameplay orientation focused on generating and collecting  Leverage.
Center of Attraction
-50% on Absorb City cost
+10 Stability per number of attached Territories on Capital +5% Additional Fame gain bonus multiplier per Client State Independent People Cannot evolve Outposts into Cities during this Era

Reservists

51
4
4
Communal Housing

Communal Housing

+4 Food per adjacent Farmers Quarter
+4 Industry per adjacent Makers Quarter
+4 Money per adjacent Market Quarter
+4 Science per adjacent Research Quarter
+4 Influence per adjacent Commons Quarter
Count as " Farmers Quarter"
Count as " Market Quarter"
Cultures of Latin America Pack
Cultures
Caralans

Era 1

Caralans

Nazca

Era 2

Nazca

Taíno

Era 3

Taíno

Inca

Era 4

Inca

Argentinians

Era 5

Argentinians

Cubans

Era 6

Cubans

Caralans

Builder
Gameplay orientation focused on internal improvements or great feats of construction.
Cooperative Spirit
+1 Food on Farmers Quarters per adjacent Farmers Quarter
+1 Industry on Makers Quarters per adjacent Makers Quarter
+1 Money on Market Quarters per adjacent Market Quarter
+1 Science on Research Quarters per adjacent Research Quarter

Healers

16
4
1
Ceremonial Plaza

Ceremonial Plaza

Allows construction of new Districts on adjacent Tiles
-10 Stability
+2 Faith per adjacent District

Nazca

Aesthete
Gameplay orientation focused on Influence or diplomacy.
Written in the Land
+1 Bonus Emblematic District on Territories containing a Natural Wonder

Headhunters

26
4
1
Nazca Lines

Nazca Lines

On Emblematic District:
+2 Influence
+1 Faith
Count as "Religious District"

Taíno

Agrarian
Gameplay orientation focused on Empire growth and population abundance, and in some cases, resource efficiency.
Zemis Worship
+5 Food per Number of Territories in your sphere of influence on all Cities

Baira Hunters

31
4
3
Batey

Batey

+10 Stability
+10 Influence on Settled City
Count as " Commons Quarter"

Inca

Expansionist
Gameplay orientation focused on Empire expansion, not necessarily through war.
On A Condor's Wings
+50% Road Movement Speed on Unit
+3 Food on Districts per adjacent Mountain

Sapa Inca Guards

43
4
1
Terrace Farm

Terrace Farm

Allows construction of new Districts on adjacent Tiles
-10 Stability
+2 Vision Range
+3 Food per adjacent Mountain
-25% Territory Attachment Cost on adjacent Territories

Argentinians

Merchant
Gameplay orientation focused on money and trade.
Land Rush
+1 Farmers Slot on City or Outpost per Luxury Resource Deposit +1 Traders Slot on City or Outpost per Strategic Resource Deposit

Gauchos

48
6
4
Saladero

Saladero

Creates a new Deposit of Salted Beef which is automatically exploited.
-10% Army Upkeep on Army
+5 Stability per Salted Beef on all Cities
-1% Army Upkeep per Salted Beef on Army

Cubans

Aesthete
Gameplay orientation focused on Influence or diplomacy.
Internationalism
+1 Combat Strength per Alliance on Unit +1 Combat Strength on Allied Empire's Units +10% Influence per Alliance

Guerrilleros

56
4
4
Empresa Farmacéutica

Empresa Farmacéutica

Count as " Research Quarter"
Creates a new Deposit of Pharmaceuticals which is automatically exploited.
+5 Food per Farmers on Overpopulated
+5 Industry per Workers on Settled City
+5 Money per Traders on Settled City
+5 Science per Researchers on Settled City
+10 Stability per Pharmaceuticals on all Cities
Cultures of Africa Pack
Cultures
Bantu

Era 1

Bantu

Garamantes

Era 2

Garamantes

Swahili

Era 3

Swahili

Maasai

Era 4

Maasai

Ethiopians

Era 5

Ethiopians

Nigerians

Era 6

Nigerians

Bantu

Expansionist
Gameplay orientation focused on Empire expansion, not necessarily through war.
Harmonious Amalgamation
+2 Influence per Number of Adjacent Empires on Territory

Bagèndí Pioneers

13
4
1
Mupíà Fields

Mupíà Fields

Replaces regular Outpost

+10 Food on Adjacent Cities
Is fortified.

Garamantes

Agrarian
Gameplay orientation focused on Empire growth and population abundance, and in some cases, resource efficiency.
Desert in Bloom
+5 Influence on Main Plaza if City is Growing

Javelin Riders

27
6
3
Foggara

Foggara

+3 Food
-10 Stability
+2 Food per adjacent Sterile Terrain
+1 Food on Exploitation
Count as " Farmers Quarter"

Swahili

Merchant
Gameplay orientation focused on money and trade.
Coastal Haven
+10 Stability on Harbor
+10 Stability on Harbors per adjacent Regular District

Mtepe

23
6
1
Bandari

Bandari

Allows construction of new Districts on adjacent Tiles
+3 Money per Number of unique types of Resources available
Count as " Farmers Quarter"
Count as " Market Quarter"
Is: Naval Unit Spawn.
Allows Units to embark without any Movement Point cost.

Maasai

Agrarian
Gameplay orientation focused on Empire growth and population abundance, and in some cases, resource efficiency.
Pastoral Prowess
-25% Population consumption on all Cities

Maasai Morans

43
4
2
Enkang

Enkang

Allows construction of new Districts on adjacent Tiles
-10 Stability
+5 Food per adjacent Exploitation
Count as " Farmers Quarter"

Ethiopians

Militarist
Gameplay orientation focused on waging and inciting wars.
Military Modernization
+10 Science on Garrison +1 Science per Combat Strength of Hostile Units within your borders

Oromo Cavalry

49
6
4
Amba

Amba

Count as "Garrison"
Count as " Commons Quarter"
Is fortified.
Increases the Movement cost of hostile armies within a range of 2 Tile.

Nigerians

Agrarian
Gameplay orientation focused on Empire growth and population abundance, and in some cases, resource efficiency.
Abundant Lands
+2 Industry per Farmers on City +1 Farmers Slot per on City

MRAP Vehicle

64
8
6
Oil Refinery

Oil Refinery

+10 Pollution
-10 Stability
Creates a new Deposit of Oil which is automatically exploited.

How to play ?

Simple keyword to help you in your research

The Basics
The Basics
Welcome to Humankind!

Your aim is to leave an unforgettable mark on history--to build a civilization whose achievements echo down the ages. In this game, it is not the destination, but the journey, that will determine your success. Every era offers myriad chances to build your legacy across multiple fields of human endeavor--will you excel in warfare, trade, expansion, or another sphere? In addition, your civilization will not be a single, monolithic entity, unchanging from ancient to modern eras, but formed of a tapestry of cultures, each with its own strengths. Glory awaits the enlightened leader! Enjoy, and good luck!

Start beginner guide

Discover more

Simple keyword to help you in your research

Globe

Help us make the game better

G2G
Start co-creating with us
Games2Gether is an established video game co-creation platform that brings the gaming community into game studios.
Let's create Games2Gether!
Scan me
G2G QR

Recent changes

  • September 11, 2023 - Cultures of Oceania DLC
  • May 16, 2023 - Version 1.0.23.3840 "Vauban Update Patch 1"
  • April 26, 2023 - "Vauban Update / Parabellum Wonder Pack"
  • February 02, 2023 - Version 1.0.21.3740 "Shackleton update Hotfix 1"
  • January 19, 2023 - Version 1.0.21.3727 "Shackleton update"
  • December 15, 2022 - Version 1.0.20.3629 "Metternich Update Hotfix 3"
  • November 24, 2022 - Version 1.0.19.3556 "Metternich Update Hotfix 2"
  • November 15, 2022 - Version 1.0.18.3510 "Metternich Update Hotfix 1"
  • November 09, 2022 - Together We Rule - Expension Pack
  • August 22, 2022 - Version 1.0.15.2767 "Post-Anniversary Update"
  • August 17, 2022 - Version 1.0.14.2758 "First Anniversary Update"
  • July 28, 2022 - Version 1.0.13.2723 "Ibn Battuta Update"
  • June 28, 2022 - Version 1.0.12.2616 Bolivar Hotfix 2
  • June 23, 2022 - Version 1.0.12.2608 Bolivar Hotfix 1
  • June 09, 2022 - Cultures of Latin America DLC
  • April 21, 2022 - Version 1.0.11.2173 "Vitruvian Update"