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Fix issue #2141: adhere to the matrix-vector product convention (#2142)
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* Fix issue #2141: matrix-vector product convention

* Revert "Fix issue #2141: matrix-vector product convention"

This reverts commit 1ecba3b.
Have a look at issue #2141 for comments.

* Clarification of the system handedness (#2141)
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riccardoscalco committed Feb 21, 2021
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Expand Up @@ -240,7 +240,7 @@ <h2 id="Rotation_matrix">Rotation matrix</h2>
];
</pre>

<p>It is possible to encode these type of steps into a matrix, and do it for each of the x, y, and z dimensions. Below is the representation of a rotation about the X axis:</p>
<p>It is possible to encode these type of steps into a matrix, and do it for each of the x, y, and z dimensions. Below is the representation of a counterclockwise rotation about the Z axis in a left-handed coordinate system:</p>

<pre class="brush: js">let sin = Math.sin;
let cos = Math.cos;
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