Skip to content

Releases: System10111/BB_To_DS3

BB_To_DS3 1.5.2

29 Apr 12:13
Compare
Choose a tag to compare

Fixed animations not saving sometimes

BB_To_DS3 1.5.1

26 Apr 12:14
Compare
Choose a tag to compare

Fixed the weapons being misaligned(this time for real)

BB_To_DS3 1.5

25 Apr 15:28
Compare
Choose a tag to compare

Added the ability to stitch animations together(probably misspelled it as 'stich' tho)
Animations longer than 256 frames should now correctly load and save

BB_To_DS3 1.4.1

19 Apr 21:05
Compare
Choose a tag to compare

Fixed Beast Claw animations not being converted due to a missing null check.

BB_To_DS3 1.4

15 Apr 21:40
Compare
Choose a tag to compare

Appending to a string when saving was very slow. With StringBuilder it's now ~1000 times faster.
The weapons' rotation was off by a few degrees
The feet should look a bit better now
The Spine1 bone was in the wrong position and was distorting the area around the stomach

BB_To_DS3 1.3

13 Apr 14:49
Compare
Choose a tag to compare

Fixed an issue, where combining converted animations with other animations, that have rotation in the RootRotY bone would cause the character to lean forwards/backwards.

BB_To_DS3 1.2

11 Apr 23:57
Compare
Choose a tag to compare

Fixed master bone's position being on the pelvis rather than on the ground

BB_To_DS3 1.1

11 Apr 18:21
Compare
Choose a tag to compare

Fixed shoulders and head not aligning correctly
Fixed mass converting not creating the output folder
Should work correctly on more animations now

BB_To_DS3 1.0

08 Apr 22:31
Compare
Choose a tag to compare

Initial barely correctly working build. Probably still contains lots of bugs. Be on the lookout and check your converted animations in havok tools!