Releases: System10111/BB_To_DS3
BB_To_DS3 1.5.2
Fixed animations not saving sometimes
BB_To_DS3 1.5.1
Fixed the weapons being misaligned(this time for real)
BB_To_DS3 1.5
Added the ability to stitch animations together(probably misspelled it as 'stich' tho)
Animations longer than 256 frames should now correctly load and save
BB_To_DS3 1.4.1
Fixed Beast Claw animations not being converted due to a missing null check.
BB_To_DS3 1.4
Appending to a string when saving was very slow. With StringBuilder it's now ~1000 times faster.
The weapons' rotation was off by a few degrees
The feet should look a bit better now
The Spine1 bone was in the wrong position and was distorting the area around the stomach
BB_To_DS3 1.3
Fixed an issue, where combining converted animations with other animations, that have rotation in the RootRotY bone would cause the character to lean forwards/backwards.
BB_To_DS3 1.2
Fixed master bone's position being on the pelvis rather than on the ground
BB_To_DS3 1.1
Fixed shoulders and head not aligning correctly
Fixed mass converting not creating the output folder
Should work correctly on more animations now
BB_To_DS3 1.0
Initial barely correctly working build. Probably still contains lots of bugs. Be on the lookout and check your converted animations in havok tools!