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Releases: E1337Kat/cyberpunk2077_ext_redux

🔖 v0.10.4

29 Apr 16:09
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Fixer Gigs

  • ✨ Core ArchiveXL updated layout
  • ✨ Core TweakXL updated layout

🔖 v0.10.3 "Brackish.... because I can't not pun."

17 Mar 21:11
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Cyberpunk 2077 Vortex Support v0.10.3

Some smol long standing bugs that I had sudden inspiration on fixing. Had another PR I was gonna add in, but it was gonna add a prompt that would confuse people and I need to figure out a way around that. anyways, this should open up some install types to be much better.

Fixer Gigs

Full Changelog: v0.10.2...v0.10.3

🔖 v0.10.2 "Creek... get it, because... small... river???"

08 Mar 16:28
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Cyberpunk 2077 Vortex Support v0.10.1

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Fixer Gigs

Full Changelog: v0.10.1...v0.10.2

🔖 v0.10.1 "River? Still?"

24 Nov 05:55
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Cyberpunk 2077 Vortex Support v0.10.0-a "River"

Lead developer and not good at writing person here, again. This is not part 'B' of River. This is just a tribute. I will try to continue picking off the things that I can when I see them. I fixed my dev environment a bit and real world is letting up for the holidays, so I will try and get things going a bit more, but I know better than to make a promise.

Update directly in Vortex, or get the release on the Nexus page (or Github): https://www.nexusmods.com/site/mods/196?tab=files

Why use a mod manager? In addition to supporting REDmods and every other kind of mod there is for CP2077, there's the quality-of-life improvements like automatically fixing many common types of mod structure problems that you'd have to do by hand, clear (?) instructions on any possile additional steps for any given mod or problem encountered, and the easy ability to enable/disable mods, you also get profiles to manage separate sets of mods more easily, update notifications, much easier game upgrades, easy toggling between multiple versions or variants (e.g. colors) of a mod, Collections, and all sorts of nice things. And you can of course install mods from any source - even the mod showcase channel, and they do not even need to be in a zipfile. We gotchu.

As always, all feedback is appreciated so we can ensure that no bugs or oversights have slipped through our testing — and any suggestions and ideas are welcome too! Please get in touch either on Discord, Github, or Nexus (links at the bottom).

Main Jobs

  • ✨Add explicit support for Mod Settings. Sorry about that one, I probably would have noticed it sooner had I been playing lately.
  • ✨Add support for Red4Ext mods to install with bundled redscript files without complaining. I think this is actually gonna fix a long standing bug that I didn't catch before... so we'll see.

Full Changelog: v0.10.0-a...v0.10.1

Detes

We'll collect any tutorials, walkthroughs and other info on the Nexus page for you!

The Crew

Just Ellie (@E1337Kat) this time around, but we're grateful for the help from that has not let me slip away quietly. Really need to get back into the game.

As always, thanks to all of you for your feedback, suggestions, bug reports, support, and in this case a little patience too!

Holo at us

Discord: https://discord.gg/7NUQJ2b4ZN (#vortex-support on the CP2077 Modding Community server)
Github: https://github.com/E1337Kat/cyberpunk2077_ext_redux
Nexus: https://www.nexusmods.com/site/mods/196

End of transmission, subject: 'v0.10.1 "River? Still?"'

🔖 v0.10.0-a "River"

05 Jul 05:21
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Cyberpunk 2077 Vortex Support v0.10.0-a "River"

Lead developer and not good at writing person here. I went with the name River for this release because we are planning for it in two parts (an 'A' and 'B') like a river flows from point A to point B because I like puns. Also like a river, we, the development team, is still flowing forward to try and add features, fix bugs that we are able to fix, and hopefully continue to make it easier to use Vortex for Cyberpunk 2077 modding as we go forward. I wish I had the creative spark to write up the fun passages that my co-dev writes, but hopefully this isn't too trash. if it is, let me know. It won't change anything, but I can at least know I affected someone with my shit writing.

Update directly in Vortex, or get the release on the Nexus page (or Github): https://www.nexusmods.com/site/mods/196?tab=files

Why use a mod manager? In addition to supporting REDmods and every other kind of mod there is for CP2077, there's the quality-of-life improvements like automatically fixing many common types of mod structure problems that you'd have to do by hand, clear (?) instructions on any possile additional steps for any given mod or problem encountered, and the easy ability to enable/disable mods, you also get profiles to manage separate sets of mods more easily, update notifications, much easier game upgrades, easy toggling between multiple versions or variants (e.g. colors) of a mod, Collections, and all sorts of nice things. And you can of course install mods from any source - even the mod showcase channel, and they do not even need to be in a zipfile. We gotchu.

As always, all feedback is appreciated so we can ensure that no bugs or oversights have slipped through our testing — and any suggestions and ideas are welcome too! Please get in touch either on Discord, Github, or Nexus (links at the bottom).

Main Jobs

  • Modlist File Support The latest cyberpunk update added a feature to redmod to allow deploying mods specified in a file. When we read that, we knew we had to get right on it to fully remove the mod count limit on REDmods (Eat it NetWatch!)

Full Changelog: v0.9.8...v0.10.0-a

Detes

We'll collect any tutorials, walkthroughs and other info on the Nexus page for you!

The Crew

Mostly Auska (@effs) and Ellie (@E1337Kat) this time around, but we're grateful for the help from CDPR and @rfuzzo for adding this feature (and another feature we will be adding in part b of River's quest)!

As always, thanks to all of you for your feedback, suggestions, bug reports, support, and in this case a little patience too!

Holo at us

Discord: https://discord.gg/7NUQJ2b4ZN (#vortex-support on the CP2077 Modding Community server)
Github: https://github.com/E1337Kat/cyberpunk2077_ext_redux
Nexus: https://www.nexusmods.com/site/mods/196

End of transmission, subject: 'v0.10.0-a "River"'

🔖 v0.10.0-a-gonk "River"

29 Jun 06:12
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Pre-release

Cyberpunk 2077 Vortex Support v0.10.0-a-gonk "River"

Lead developer and not good at writing person here. I went with the name River for this release because we are planning for it in two parts (an 'A' and 'B') like a river flows from point A to point B because I like puns. Also like a river, we, the development team, is still flowing forward to try and add features, fix bugs that we are able to fix, and hopefully continue to make it easier to use Vortex for Cyberpunk 2077 modding as we go forward. I wish I had the creative spark to write up the fun passages that my co-dev writes, but hopefully this isn't too trash. if it is, let me know. It won't change anything, but I can at least know I affected someone with my shit writing.

Update directly in Vortex, or get the release on the Nexus page (or Github): https://www.nexusmods.com/site/mods/196?tab=files

Why use a mod manager? In addition to supporting REDmods and every other kind of mod there is for CP2077, there's the quality-of-life improvements like automatically fixing many common types of mod structure problems that you'd have to do by hand, clear (?) instructions on any possile additional steps for any given mod or problem encountered, and the easy ability to enable/disable mods, you also get profiles to manage separate sets of mods more easily, update notifications, much easier game upgrades, easy toggling between multiple versions or variants (e.g. colors) of a mod, Collections, and all sorts of nice things. And you can of course install mods from any source - even the mod showcase channel, and they do not even need to be in a zipfile. We gotchu.

As always, all feedback is appreciated so we can ensure that no bugs or oversights have slipped through our testing — and any suggestions and ideas are welcome too! Please get in touch either on Discord, Github, or Nexus (links at the bottom).

Main Jobs

  • Modlist File Support The latest cyberpunk update added a feature to redmod to allow deploying mods specified in a file. When we read that, we knew we had to get right on it to fully remove the mod count limit on REDmods (Eat it NetWatch!)

Full Changelog: v0.9.8...v0.10.0-a

Detes

We'll collect any tutorials, walkthroughs and other info on the Nexus page for you!

The Crew

Mostly Auska (@effs) and Ellie (@E1337Kat) this time around, but we're grateful for the help from CDPR and @rfuzzo for adding this feature (and another feature we will be adding in part b of River's quest)!

As always, thanks to all of you for your feedback, suggestions, bug reports, support, and in this case a little patience too!

Holo at us

Discord: https://discord.gg/7NUQJ2b4ZN (#vortex-support on the CP2077 Modding Community server)
Github: https://github.com/E1337Kat/cyberpunk2077_ext_redux
Nexus: https://www.nexusmods.com/site/mods/196

End of transmission, subject: 'v0.10.0-a "River"'

🔖 v0.9.8

16 May 05:03
4990e99
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Cyberpunk 2077 Vortex Support v0.9.8

Main Jobs

  • Input Loader v0.1.1 Support (and you can still install v0.1.0, too, but shouldn't.)

Cyberdeck Upgrades aka Internal Stuff(tm)

  • 🛡️ More Robust Load Order Protection There were some cases in which a race condition or unexpectedly deleted V2077 directory could cause the Load Order to be reset. Put a Cerberus on it, see 'em weefles try it now.

Full Changelog: v0.9.7...v0.9.8

🔖 v0.9.7

29 Dec 01:13
0a0bcfc
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Cyberpunk 2077 Vortex Support v0.9.7

Fixer Gigs

  • 🐛 I GUESS WE NEEDED A HINT TOO - Redscript mods can now include a hints file in r6/config/redsUserHints/

v0.9.6

24 Dec 18:57
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Cyberpunk 2077 Vortex Support v0.9.6

Adding just some small fixes for archiveXL changes

Fixer Gigs

  • 🐛 ⬆️ [#335] Include ArchiveXL redscript file for core AXL install by @E1337Kat in #336
  • 🔖 [release] 0.9.6 - AXL update by @E1337Kat in #337

Full Changelog: v0.9.5...v0.9.6

🔖 v0.9.5

08 Dec 16:52
d43c21a
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Cyberpunk 2077 Vortex Support v0.9.5

Fixer Gigs

🚩 Autoconversion is off by default Beware the mean reds.