Hi MrVaad,
Thank you for this fix. I have a question about banding effects on other thin vertical and horizontal lines in any given scene. I was going to include a video, but I can't get any videos or images to upload right now.
I think game is shading the edges of objects, but it doesn't do it uniformly when the edge is of a very thin line. I don't know if that is the anti-aliasing or a shader. I was skeptical that it was anti-aliasing because when I stop moving the camera and an edge of a very thin line is at a gentle slope of about 25 degrees and since I am no longer moving the camera, everything comes to a freeze. All the shimmering of the edges stops.
I can observe that the thickness of a thin line is uniform for a significant distance, like 1 inch on my screen, and then there will be a stretch of about 1/2 inch where the thickness of the line is reduces. I am saying the thickness is reduced, but it could be that the shader is doing more or less in that stretch.
Well, a picture would have been worth a thousand words. Maybe I can add something later to a new post so you get a notify.