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Structured Audio Orchestra Language

From Wikipedia, the free encyclopedia
Structured Audio Orchestra Language
ParadigmImperative programming
FamilyMUSIC-N
First appeared1999
Filename extensions.saol
Websitewww.saol.net

Structured Audio Orchestra Language (SAOL) is an imperative, MUSIC-N programming language designed for describing virtual instruments, processing digital audio, and applying sound effects. It was published as subpart 5 of MPEG-4 Part 3 (ISO/IEC 14496-3:1999) in 1999.[1][2][3][4]

As part of the MPEG-4 international standard, SAOL is one of the key components of the MPEG-4 Structured Audio toolset, along with:

  • Structured Audio Score Language (SASL)
  • Structured Audio Sample Bank Format (SASBF)
  • The MPEG-4 SA scheduler
  • MIDI support

See also

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References

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  1. ^ ISO (1999). "ISO/IEC 14496-3:1999 - Information technology -- Coding of audio-visual objects -- Part 3: Audio". ISO. Retrieved 2009-10-06.
  2. ^ ISO/IEC JTC 1/SC 29/WG 11 (1998-05-15), ISO/IEC FCD 14496-3 Subpart 5 - Information Technology - Coding of Audiovisual Objects – Low Bitrate Coding of Multimedia Objects, Part 3: Audio, Subpart 5: Structured Audio, Final Committee Draft, N2203SA (PDF), retrieved 2009-10-10{{citation}}: CS1 maint: numeric names: authors list (link)
  3. ^ D. Thom, H. Purnhagen, and the MPEG Audio Subgroup (October 1998). "MPEG Audio FAQ Version 9 - MPEG-4". chiariglione.org. Archived from the original on 2009-09-26. Retrieved 2009-10-06.{{cite web}}: CS1 maint: multiple names: authors list (link)
  4. ^ Heiko Purnhagen (2001-06-01). "The MPEG-4 Audio Standard: Overview and Applications". Heiko Purnhagen. Retrieved 2009-10-07. [dead link]
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