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Rockstar Advanced Game Engine

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Rockstar Advanced Game Engine
Developer(s)RAGE Technology Group (Rockstar San Diego)
Middleware
Platform
PredecessorAngel Game Engine
LicenseProprietary

The Rockstar Advanced Game Engine (RAGE) is a proprietary game engine of Rockstar Games, developed by the RAGE Technology Group division of Rockstar San Diego (formerly Angel Studios). Engine's basics back to Midtown Madness 2, which was first released in 2000 developed by Angel Studios' owned Angel Game Engine and its first game, Rockstar Games Presents Table Tennis in 2006, released for the Xbox 360 and Wii, the engine has been used by Rockstar Games' internal studios to develop advanced open world games for consoles and computers.

History

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Early History

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In the beginning Angel Studios had ARTS (Angel Real Time Simulation) game engine used by Midtown Madness, and which was also used in the Slugfest games developed for the Nintendo 64 consoles by Angel Studios in late 90's.[1][2] Just one year later Angel Studios developed Midtown Madness 2 with Microsoft an it was the first title to use the brand new AGE (Angel Game Engine) game engine. After the game was released in 2000, Angel Studios ended its partnership with Microsoft and Angel Studios, made an agreement with Rockstar Games, which would later acquire them and renamed as Rockstar San Diego, and continued to work on Smuggler's Run and Midnight Club: Street Racing, which were the launch titles of the Playstation 2 and can be seen as the spiritual successor of Midtown Madness series because they had similar mechanics, features and gameplay. Later, these games became a series and received new titles for each game. In addition, the development of the open world 3rd person shooter western game Red Dead Revolver, which was developed for Capcom in the beginning before Rockstar haven't bought rights from them and was used same game engine (AGE) with Midtown Madness 2 and other PlayStation2 launch titles began development in circa 1999-2000. In 2002, Angel Studios was sold by its founder and owner Diego Angel, along with all its intellectual properties and patents, to Take2 Interactive and rebranded as Rockstar San Diego. This sale also includes the AGE - Angel Game Engine - game engine and its rights. Angel Game Engine was once again named Advanced Game Engine before its eventually naming as RAGE. [3]

Development

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Prior to developing the Rockstar Advanced Game Engine (RAGE), Rockstar Games, and primarily its Rockstar North studio, mostly used Criterion Games' RenderWare engine to develop games for PlayStation 2, Windows, and Xbox, such as the early 3D installments in the Grand Theft Auto franchise.[4] In 2004, Criterion Games was acquired by Electronic Arts, which led Rockstar Games to switch from RenderWare, and open RAGE Technology Group as a division of Rockstar San Diego.[5] RAGE Technology Group started developing what would later become RAGE, based on Rockstar San Diego's previous Angel Game Engine (AGE).[6] The first game to use the engine was Rockstar San Diego's Rockstar Games Presents Table Tennis, released for Xbox 360 on May 23, 2006[7] and ported to the Wii more than a year later. Since then, RAGE integrates the third-party middleware components Euphoria[8] and Bullet, as character animation engine and physics engine, respectively.[9][10]

On seventh generation consoles, PlayStation 3 and Xbox 360, RAGE often saw a disparity in the optimization on the hardware: major titles on PlayStation 3 usually had lower resolution and minor graphic effects, as in Grand Theft Auto IV (720p vs. 640p),[11][12] in Midnight Club: Los Angeles (1280×720p vs. 960×720p)[13] and in Red Dead Redemption (720p vs. 640p).[14] Despite its problems in optimization equality, in July 2009, Chris Stead of IGN voted RAGE as one of the "10 Best Game Engines of [the 7th] Generation", saying: "RAGE's strengths are many. Its ability to handle large streaming worlds, complex A.I. arrangements, weather effects, fast network code and a multitude of gameplay styles will be obvious to anyone who has played GTA IV."[15]

Since the release of Max Payne 3, the engine supports DirectX 11 and stereoscopic 3D rendering for personal computers.[16] Max Payne 3 also marked the first time in which RAGE was capable of rendering the same 720p resolution on a game, both on PlayStation 3 and Xbox 360.[11] This benefit has been achieved also in Grand Theft Auto V, which renders at a 720p resolution on both consoles.[17]

For the remastered versions of Grand Theft Auto V, RAGE was reworked for the eighth generation of video game consoles, with 1080p resolution support for both the PlayStation 4 and Xbox One.[18] The PC version of the game, released in 2015, showed RAGE supporting 4K resolution and frame rates at 60 frames per second, as well as more powerful draw distances, texture filtering, and improved shadow mapping and tessellation quality.[19]

RAGE would later be further refined with the release of Red Dead Redemption 2 in 2018, supporting physically based rendering, volumetric clouds and fog values, pre-calculated global illumination[20][21] as well as a Vulkan renderer in the Windows version.[22] The Euphoria engine was overhauled to create advanced AI as well as enhanced physics and animations for the game.[23][24] HDR support was added in May 2019.[25][26][27] Support for Nvidia's Deep Learning Super Sampling (DLSS) was added in July 2021.[28][29][30][31]

The 2022 release of Grand Theft Auto V for the ninth generation of video game consoles introduced several enhancements, incorporating features from later RAGE titles. Raytraced reflections, native 4K resolution on the PlayStation 5 and Xbox Series X, upscaled 4K on the Xbox Series S, as well as HDR support were added.[32][33][34]

Games using RAGE

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Year Title Platform(s) Developer(s) Note(s)
Developed as AGE
2000 Midtown Madness 2 Windows Angel Studios The first game developed with the game engine and it defined the basics.
Midnight Club: Street Racing PlayStation 2 Exclusive launch titles for the console.
Smuggler's Run
2001 Test Drive: Off-Road Wide Open PlayStation 2, Xbox
Smuggler's Run 2 PlayStation 2
Transworld Surf GameCube, PlayStation 2, Xbox
2002 Smuggler's Run: Warzones GameCube GameCube port of the Smuggler's Run 2
2003 Midnight Club II PlayStation 2, Windows, Xbox Rockstar San Diego First title released as under the Rockstar San Diego label
SpyHunter 2 PlayStation 2, Xbox Angel Studios Last title relased as under the Angel Studios label
2004 Red Dead Revolver Rockstar San Diego The first Red Dead game on the series.
2005 Midnight Club 3: Dub Edition PlayStation 2, PlayStation Portable, Xbox
2006 Midnight Club 3: Dub Edition Remix PlayStation 2, Xbox Extended version of the Midnight Club 3: DUB Edition
2008 Midnight Club: Los Angeles Remix Playstation Portable Rockstar San Diego, Rockstar London PSP port of the Midnight Club: LA also last game developed by AGE
Developed as RAGE
2006 Rockstar Games Presents Table Tennis[35] Xbox 360, Wii Rockstar San Diego The first game introduced and developed as RAGE.
2008 Grand Theft Auto IV[36] PlayStation 3, Xbox 360, Windows Rockstar North
Midnight Club: Los Angeles[37] PlayStation 3, Xbox 360 Rockstar San Diego
2009 Grand Theft Auto IV: The Lost and Damned Xbox 360, PlayStation 3, Windows Rockstar North
Grand Theft Auto: The Ballad of Gay Tony
2010 Red Dead Redemption[38] PlayStation 3, Xbox 360, Nintendo Switch, PlayStation 4 Rockstar San Diego
Red Dead Redemption: Undead Nightmare
2012 Max Payne 3[39] PlayStation 3, Xbox 360, Windows, OS X Rockstar Studios
2013 Grand Theft Auto V[40] PlayStation 3, Xbox 360, PlayStation 4, Xbox One, Windows, PlayStation 5, Xbox Series X/S Rockstar North
2018 Red Dead Redemption 2[21] PlayStation 4, Xbox One, Windows, Stadia Rockstar Studios
2025 Grand Theft Auto VI[41][42] PlayStation 5, Xbox Series X/S Rockstar Studios

References

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