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OZ Virtual

From Wikipedia, the free encyclopedia

OZ Virtual was a 3D world viewer created by OZ Interactive that enabled real-time collaboration communications in shared spaces on the Internet with a strong focus on creative content production.[1][2]

The viewer supported the Virtual Reality Modeling Language (VRML 2.0) a standard for creating and experiencing virtual reality worlds on the Internet. It came with an avatar editor that allowed the user to select from a set of pre-defined avatars with body movements and modify their appearance. Users could communicate using voice chat using low bandwidth codecs supplied by Voxware.[3][4]

One of the features of this VRML browser was that anyone browsing a given URL could see and interact with any other users visiting the same URL at the same time,[5][6] thus making it an instantaneous shared virtual space.

Timeline

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  1. The first version of the software was released in beta on July 24, 1996, with support for VRML 1.0, avatars, and social interaction.[7]
  2. A subsequent release on December 11, 1996 added support for VRML 2.0 including support for VRML 2 scripting using Java.[8]
  3. OZ Virtual 2.0, released March 12, 1997, enabled editing of avatars, and embedding of various components of OZ Virtual onto web pages using ActiveX technology[9][10]
  4. The OZ Virtual technology was spun off from OZ Interactive into a separate company named SmartVR on November 24, 1999. The SmartVR team and tech stack then emerged into CCP to be the foundation for EVE Online. In 2018, there is still source code in EVE Online that originates from OZ Virtual. [11]

Partnerships

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References

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  1. ^ "Full Dive Virtual Reality". Retrieved 26 February 2018.
  2. ^ OZ Virtual Journey to the Dark Star
  3. ^ "VRMLSite News March 1997". Archived from the original on 2010-07-10. Retrieved 2009-12-29.
  4. ^ BusinessWire: Avatar Speech Technology Putting the Soul in the PC Machine; OZ Interactive Signs License Agreement with Voxware To Bring Real Speech Entertainment to 3D Avatars in Cyberspace.[dead link]
  5. ^ "Critique of OZ Virtual". Archived from the original on 2011-07-17. Retrieved 2009-12-29.
  6. ^ Putting a human face on cyberspace (panel): designing avatars and the virtual worlds they live in
  7. ^ BusinessWire: OZ announces beta release of OZ Virtual, multi-user VRML software; participants work and play socially as their own persona inside virtually any 3D world on the Internet.[dead link]
  8. ^ BusinessWire: OZ Interactive Announces Support for VRML 2.0.[dead link]
  9. ^ BusinessWire: OZ Interactive Announces OZ Virtual 2.0, Newest Version of Leading 3D Multi-User Entertainment Browser for the Internet; OZ Virtual 2.0 Allows Users To Create Avatars With Body Movements, Voice Chat, Lip Sync And Facial Expressions For Best Web Entertainment Yet.[dead link]
  10. ^ BusinessWire: OZ Interactive Announces Multi-User Communications Server For Building Entertainment Communities On The Web.[dead link]
  11. ^ PR Newswire: OZ.COM(TM) Spins off Visual Technology Group into New Company, SmartVR(TM)[dead link]
  12. ^ Business Wire: Oz Interactive and Intel Bring Real-World Party to 3D Internet; Party to take place simultaneously in New York's hottest nightclub and in a multi-user VRML model of it on the Internet
  13. ^ Forbes: The land of OZ
  14. ^ BusinessWire: OZ Interactive to bring popular cartoon characters to life on the Web with new cartoon engine.[dead link]
  15. ^ Billboard: Atlantic to Bow 3D Web Site
  16. ^ BusinessWire: Oz Interactive Launches OZONE 3D Multi-User Entertainment Community on the Web; Atlantic Records Set to Build Virtual Concert Arena in OZONE[dead link]
  17. ^ The Van Gogh Museum goes virtual at www.vangoghmuseum.nl
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