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John Madden Football (1994 video game)

From Wikipedia, the free encyclopedia
John Madden Football
Developer(s)High Score Productions
Publisher(s)
Director(s)Kelly Pope
Producer(s)Michael Rubinelli
Scott Orr
Designer(s)Ernest Adams
Happy Keller
Michael Madden
Programmer(s)Monte Singman
Steve Sim
Craig Reynolds
Derrick Yim
Emmanuel M. Berriet
Artist(s)Bob Rossman
Chuck Austen
Michael Becker
Writer(s)Jamie Poolos
Composer(s)Rob Hubbard
SeriesMadden NFL
Platform(s)3DO Interactive Multiplayer
Release
Genre(s)Sports
Mode(s)Single-player, multiplayer

John Madden Football is a video game developed by High Score Productions and published by Electronic Arts exclusively for the 3DO.

Gameplay

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John Madden Football features contemporary NFL teams, and historical football teams, as well as an all-Madden team of the best contemporary players, and an all-star team of historical players.[2]

Development and release

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In 1995, Atari Corporation struck a deal with Electronic Arts to bring select titles to the Atari Jaguar CD,[3] with John Madden Football among them but this version was never released due to the commercial and critical failure of the Atari Jaguar platform.[4][5]

Reception

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Next Generation reviewed the game, rating it four stars out of five, stated that "This is simply the best arcade-style football game currently available."[2]

Entertainment Weekly gave the game a "B" grade and said "This game's on-screen players are huge, the generous video clips are broadcast-TV quality, and there are enough obscure play options to satisfy Monday- and Tuesday- morning quarterbacks. But anyone willing to learn the difference between a quick slant I formation and a single-back halfback sweep is going to want more incisive commentary from Madden than, 'Now that was great defense!'"[6]

In 1996, GamesMaster ranked the game 10th on their "The GamesMasters 3DO Top 10."[7]

Reviews

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References

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  1. ^ "3DO Soft > 1994" (in Japanese). GAME Data Room. Archived from the original on 2018-10-01. Retrieved 2018-09-02.
  2. ^ a b "Finals". Next Generation. No. 1. Imagine Media. January 1995. p. 90.
  3. ^ "CVG News - Atari's Cat Gets The CD - Big Cat Claws EA Deal". Computer and Video Games. No. 163. Future Publishing. June 1995. pp. 12–13. Archived from the original on 2018-10-18. Retrieved 2019-01-05.
  4. ^ Wallett, Adrian (September 23, 2017). "Darryl Still (Atari/Kiss Ltd) – Interview". arcadeattack.co.uk. Archived from the original on 2018-09-28. Retrieved 2018-09-28.
  5. ^ CRV (August 6, 2017). "Blog:Legal Brief: Atari vs. Sega". gdri.smspower.org. Archived from the original on 2018-11-16. Retrieved 2019-03-28.
  6. ^ EW Staff (January 14, 1994). "Shelley Duvall's It's a Bird's Life". Entertainment Weekly.
  7. ^ "The GameMasters 3DO Top 10" (PDF). GamesMaster (44): 75. July 1996.
  8. ^ "Kultboy.com - DIE Kult-Seite über die alten Spiele-Magazine und Retro-Games!". www.kultboy.com. Retrieved 2023-08-27.
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